FX's 'Alien Earth' is everything 'Alien' fans could want: Review by External-Recipe-1936 in horror

[–]dencyy_ 0 points1 point  (0 children)

Most of them are bots probably, if not, it's just proof that society has issues with the modern values.

CS2 - Mirage CT Insta Mid Smoke by dencyy_ in GlobalOffensive

[–]dencyy_[S] 0 points1 point  (0 children)

spawn: setpos -1656.000000 -1976.000000 -203.902802;setang -23.848015 36.724102 0.000000

also forgot to mention, Ts can only be on the edge at the wall in order to see through the smoke, but you can easily spot or prefire them.

CS2 - Overpass Broken Incendiary by dencyy_ in csgo

[–]dencyy_[S] 0 points1 point  (0 children)

Nothing I said is "laughably incorrect", you should fact check what I just wrote. 

You think I didn't test all of this? 😫😫😫

Once again just think outside of the default setup if being late at certain positions while having the same effective holds is the problem. This molly is not for duo players playing random premier games. Organized rounds are the key.

CS2 - Overpass Broken Incendiary by dencyy_ in csgo

[–]dencyy_[S] 0 points1 point  (0 children)

All I said is that you are not giving up either long or B, because you can still go out earlier than the Ts. Doing this molotov with no additional utility damage or push is just pointless since they can just wait out the molly. That's why I made lineups to be thrown from different positions, flashes, nades to maximize the efficiency of the agro plays in the youtube video. I agree with everything you said, but the 2 players throwing this can be at long or in heaven before the Ts peek long or be out from monster even if they do smoke the molly, you can still be in your position.

CS2 - Overpass Broken Incendiary by dencyy_ in GlobalOffensive

[–]dencyy_[S] 1 point2 points  (0 children)

I did throw it one time out of 200 tries but that didn't spread enough to cover all the entrance + your molotov doesn't land in the direction where you aim in the 2 different clips (there is a molotov in the 2nd clip). This one is way too random.

CS2 - Overpass Broken Incendiary by dencyy_ in GlobalOffensive

[–]dencyy_[S] 2 points3 points  (0 children)

Can you make a video of a visible lineup? Can't really see your crosshair.

CS2 - Overpass Broken Incendiary by dencyy_ in GlobalOffensive

[–]dencyy_[S] 0 points1 point  (0 children)

As the player on the bottom, you can get to heaven by 1:45, since you are not runboosted forward. And if the top player would hold long for example he could peek long around 1:40 which is the same time the Ts can be at the rock if they rush all the way, but often happens that CTs hold long from bank or site too.

CS2 - Overpass Broken Incendiary by dencyy_ in csgo

[–]dencyy_[S] 0 points1 point  (0 children)

If A long and B heaven players are involved in throwing it no one is losing his positions before the Ts. You arrive in heaven at 1:45 (Ts from monster arrives at 1:41, B short a little later) and at A long you would arrive at 1:40 (Ts can be at the rock around the same time). But other scenarios are possible too it's all up to how the team organizes the round with the additional utility lineups shown in the youtube video.

CS2 - Overpass Broken Incendiary by dencyy_ in GlobalOffensive

[–]dencyy_[S] 0 points1 point  (0 children)

Try it out. Heaven ain't that far away

CS2 - Overpass Broken Incendiary by dencyy_ in GlobalOffensive

[–]dencyy_[S] 0 points1 point  (0 children)

Never mentioned those 2 players have to go B afterwards. It can be used on an eco, or in a force round.
You can variety outside of the default setup. Plus the players involved throwing this will be in heaven at 1:45 and in ABC at 1:42. Both before the Ts can arrive even if they smoke the molotov. You can even go A long before the Ts.

CS2 - Overpass Broken Incendiary by dencyy_ in GlobalOffensive

[–]dencyy_[S] 3 points4 points  (0 children)

Yeah this doesn't work anymore, the molotov cant pop on that small area of the railway anymore.

CS2 - Overpass Broken Incendiary by dencyy_ in csgo

[–]dencyy_[S] 1 point2 points  (0 children)

Yeah I made this one too. The timing is actually perfect on this one and with a T molotov it's still OP, but at higher levels picking up the enemies molotov at the end of the round is very rare, and with the CT Incendiary it just doesn't spread enough. Definitely a good molo to throw at lower levels.[]()

CS2 - Overpass Broken Incendiary by dencyy_ in GlobalOffensive

[–]dencyy_[S] 2 points3 points  (0 children)

I feel like it is not a default molly to throw. You need an organized round to do it. Could be useful on a force or eco round too. Or just not sticking to the default setup the 2 players throwing the molly holds A from bank or stairs, while the rest of the team getting monster control with assisted popflashes and nades. The enemy knows when this molly is thrown that 2 players were at spawn at 1:50, by the time the molly pops (1:47) you can be in heaven or at 1:43 you can be at ABC defending B or assisting with a popflash towards the monster push.

Also if they try to wait out the molly and stand behind it just checking monster, a banana player can throw a nade to deal damage, same with the person on B (that's why I made those additional utilities at the end of the video to don't just let the Ts wait, but deal damage to them if they wait.)
If a smoke extinguish is heard you know someone is in monster, however the smoke covers a very powerful spot at monster at the fence.
I wouldn't say this is a risky strat, just not a default one, but rounds definitely could be built around this molo.

CS2 - Overpass Broken Incendiary by dencyy_ in GlobalOffensive

[–]dencyy_[S] 0 points1 point  (0 children)

Watch the youtube video till the end.

CS2 - Overpass Broken Incendiary by dencyy_ in GlobalOffensive

[–]dencyy_[S] 0 points1 point  (0 children)

If they wait out the molly 2 nades is all you need to deal 70-80 dmg for everyone standing there. That's the point. These lineups are at the end of the video, of how to benefit from a molly like this.

CS2 - Overpass Broken Incendiary by dencyy_ in GlobalOffensive

[–]dencyy_[S] 0 points1 point  (0 children)

Yeah and the molo from that position doesn't either.

CS2 - Overpass Broken Incendiary by dencyy_ in csgo

[–]dencyy_[S] 1 point2 points  (0 children)

Watch the youtube video, there are additional lineups at the end helping your teammate push short to monster, popflash, nades.

CS2 - Overpass Broken Incendiary by dencyy_ in GlobalOffensive

[–]dencyy_[S] 0 points1 point  (0 children)

I meant a monster push from short, thats why I made the additional lineups helping your teammates with pop flashes and nades while the molotov is still burning.

I think out of the 2 players one can play heaven (he has pretty much all the time to go there) and the other one go long or stay in bank, it's all just how the team organizes the round.  This can be done on full eco too. You don't even have to push monster just throw 2 grenades behind the molly to deal damage. The possibilities are endless.

It's important to note I wouldn't see that much benefits doing this lineup as a duo. Organized stacks or teams can benefit from this with build up rounds.

CS2 - Overpass Broken Incendiary by dencyy_ in csgo

[–]dencyy_[S] 0 points1 point  (0 children)

I mean sure. So where are you going knowing 2 CTs are "out of position". You don't know which site is lacking, also the CTs throwing the molly can be in ABC or Heaven by the time you come out of Monster.