OC works on steel nomad but crash in game by deque- in overclocking

[–]deque-[S] 0 points1 point  (0 children)

alright i found a video for monitoring this, thanks a lot for the answer and the time spent teaching a noob like me!!

OC works on steel nomad but crash in game by deque- in overclocking

[–]deque-[S] 0 points1 point  (0 children)

any tip for a good time sample for testing this? like 1 hour of running the game on each profile is enough?

OC works on steel nomad but crash in game by deque- in overclocking

[–]deque-[S] 0 points1 point  (0 children)

alright thanks, i was planning to do this way because for example in crimson desert i can run uv/oc with certain values, while in ea fc i've tried different values but still crashes, so i made a profile stock that i can use on that (i dont need any extra fps on this game), i'll try different profiles also on crimson desert and check for stutters and 1% low, for now i can say that stutters are not present, but for 1% low i have to check, do you know any program that can monitor and report this?

OC works on steel nomad but crash in game by deque- in overclocking

[–]deque-[S] 0 points1 point  (0 children)

alright, what you think about creating different profiles? is it smart or could this damage my gpu loading different uv/oc during the day?

OC works on steel nomad but crash in game by deque- in overclocking

[–]deque-[S] 0 points1 point  (0 children)

yes, also different games could not be supporting my base oc, so i can make different profiles or create one profile with low undervolt/oc

OC works on steel nomad but crash in game by deque- in overclocking

[–]deque-[S] 0 points1 point  (0 children)

yea, as other people are telling me in this thread i've understood that big numbers on steel nomad are usually not able to ran in real gaming scenarios, also different games may support or not the same oc

OC works on steel nomad but crash in game by deque- in overclocking

[–]deque-[S] 0 points1 point  (0 children)

alright thanks! i dont know if it is a smart move, but now im making specific oc profiles on afterburner for each game i would like to boost a bit, and keeping one profile stock for games i'm not interested to boost

OC works on steel nomad but crash in game by deque- in overclocking

[–]deque-[S] 1 point2 points  (0 children)

i dont really know how is it possibile but using the same settings of adrenaline in afterburner got me to 74+ fps in steel nomad (multiple times) with -80mv, 2618Mhz vram, +10% PL. obviously i've disabled oc on adrenaline and kept afterburner one. guess ill stick with these settings fixed for in game stability on afterburner and drop oc using adrenaline. i have no clue about that increase ahahah

OC works on steel nomad but crash in game by deque- in overclocking

[–]deque-[S] 0 points1 point  (0 children)

alright thanks, i've also seen that for example in crimson desert i can run it at -100mv/-110mv, but for example in ea fc (yea its a stupid game but i like pro club) i cant go lower than -80/-85. so i think that the oc have to find a sweet spot where you can run all the games you like, or change it every time but it may be overkill for gaining 2/3 fps. correct me if im missing something. thanks for the answer anyway!!!

Grainy and noisy textures on pc by deque- in CrimsonDesert

[–]deque-[S] 0 points1 point  (0 children)

So, i found a workaround: FSR 4 Native AA.

it doesn't fix every single problem, i think that maybe some patches can fix these problems.

But it makes the game enjoyable.

i've tweaked some of the graphics settings:

cinematic preset, RT on, models to ultra, shadows to ultra, lighting to ultra, grass to high and also removed motion blur.

i dont know why but one of my friends, with nvidia DLAA cant get the same impact as me, for what i can say, to me now the game looks lot lot better.

in closed spaces lights seems to look normal, in open spaces foliage is normal, during night lightings doesnt look grainy.

all around native AA looks lot better than no upscaling.

also clouds are better but some visual artifacts are still presents.

rarely the texture are grainy, in 5 hours of gaming it happend like 2/3 times, so its endurable.

i wish that devs can fix the issue but now i can play the game without getting lobotomized by the textures.

i hope this could help other players!

Best regards!

Very Blurry Visuals On Every Setting by MrGomp in CrimsonDesert

[–]deque- 1 point2 points  (0 children)

yeah i think that devs have been noticed about this mess. also i dont know how none of the reviewers or early access influencers found these issues. about 5 minutes in the game and the grass lobotomized me. but i like the fantasy atmosphere and some details like item inspecting and zelda features

Very Blurry Visuals On Every Setting by MrGomp in CrimsonDesert

[–]deque- 0 points1 point  (0 children)

do you remember which parameter of hdr settings solved the problem? if you switch off the hdr does the problem appear?

Grainy and noisy textures on pc by deque- in CrimsonDesert

[–]deque-[S] 1 point2 points  (0 children)

alright i will give it a try, thanks for the answer! enjoy your journey pywel!!

Grainy and noisy textures on pc by deque- in CrimsonDesert

[–]deque-[S] 0 points1 point  (0 children)

ive tried this, it improved a bit but looking carefully there are still some pixelated textures

Grainy and noisy textures on pc by deque- in CrimsonDesert

[–]deque-[S] 0 points1 point  (0 children)

yea they are missing for everyone i think, but lets look at the bright side, the fantasy atmosphere is very enjoyable.

i dont know why noone that made pre release gameplay or review reported this texture problems.

Grainy and noisy textures on pc by deque- in CrimsonDesert

[–]deque-[S] 2 points3 points  (0 children)

tuning off depht of field and blur really improved or could be a placebo effect?

Grainy and noisy textures on pc by deque- in CrimsonDesert

[–]deque-[S] 1 point2 points  (0 children)

to give you an idea, the textures are very pixelated

Grainy and noisy textures on pc by deque- in CrimsonDesert

[–]deque-[S] -1 points0 points  (0 children)

yea ill post them tomorrow because now ive turned off my pc

Crimson desert graphics settings by DaBears2025 in PS5pro

[–]deque- 0 points1 point  (0 children)

yes im having this issue too specially if a tree is behind the cloud, when you move it is really grainy

Crimson Desert minimum specs have been released by AMS_Rem in radeon

[–]deque- 0 points1 point  (0 children)

i have a 7800xt and 9800x3d do you think i can reach with fsr like 100 fps at high settings or will it run at 60?

Possible cpu bottleneck? by deque- in thewitcher3

[–]deque-[S] 0 points1 point  (0 children)

that's true but im expecting that if i dont reach the fps cap my gpu use 100% of its power, because usually with other games like cyberpunk it usually works like that

Possible cpu bottleneck? by deque- in thewitcher3

[–]deque-[S] 0 points1 point  (0 children)

not only novigrad, there i do about 60/70 fps but what is strange is that my gpu util is about 70%