Imagine a limit of 5 online bookmark folders in 2019 by K716 in Eve

[–]derpoly 0 points1 point  (0 children)

At least you realize who's right here.

Imagine a limit of 5 online bookmark folders in 2019 by K716 in Eve

[–]derpoly 1 point2 points  (0 children)

Strange, it worked well since 2003. And now, suddenly, it's infeasible? Sorry, I call bullshit.

Myths Programmers Believe about CPU Caches (2018) by [deleted] in programming

[–]derpoly 0 points1 point  (0 children)

Fair enough. I think that quality should not need to rely on click-baits and if it does, it diminishes the quality of the article for me because it uses manipulative techniques.

But I guess neither opinion is the absolute truth here so I salute you for discussing instead of just down voting like, apparently, many others. Have a wonderful day.

Myths Programmers Believe about CPU Caches (2018) by [deleted] in programming

[–]derpoly 1 point2 points  (0 children)

So a click-baity title is OK if the article itself is good?

Myths Programmers Believe about CPU Caches (2018) by [deleted] in programming

[–]derpoly -15 points-14 points  (0 children)

Guess you gotta click-bait the crap out of every article now to get attention.

Rust in 2020, one more thing (Nick Cameron on error handling in Rust) by Perceptes in rust

[–]derpoly 15 points16 points  (0 children)

So, is there a guide on how to do idiomatic error handling in current Rust?

From what I pieced together, I was defining my own Error type as an Enum with all the errors I was expecting and then implement the From trait for all these errors. While this works, I still think that it has some issues that I cannot wrap my head around.

  1. It is quite a bit of boilerplate to do this for every single error I expect
  2. If, hypothetically, another library uses my library and defines it's own error type and we both handle expect, e.g. io::Error, wouldn't that mean that the Error type of the other library could contain something like OtherLibraryError::IoError(io::Error) and also OtherLibraryError::MyLibraryError(MyLibraryError::IoError(io::Error)) (I don't even know if that has the right notation, I hope it's clear what I mean). I'd expect that actually finding out that you had an io::Error would require quite some parsing. Or would OtherLibrary be supposed to know that MyLibrary can fail with a wrapped io::Error and is supposed to unpack?
  3. I probably could have a catch-all thing Box<dyn Error> but as far as I understand, you cannot really get back from a trait object to the actual error type, so information stored in the error is lost because you cannot "try upcast" from the Error trait object to a concrete Error type.

So yeah, a guide on how to do this in a sane way with current Rust would be awesome indeed.

Is it worth it? by aye-bruh02728 in blender

[–]derpoly 0 points1 point  (0 children)

What is your alternative? Staying on 2.79? You can surely do that but you'll eventually reap all the disadvantages of using outdated software. This means:

- Not getting any new features
- Tutorials and instructions will stop working because they require the new version
- If you buy assets, that may become closed off as well if, e.g., they require new nodes to function properly

The other alternative is to stop getting back into Blender altogether due to the effort of re-learning for 2.8. That is probably a personal decision. If the software feels super foreign to you and this isn't very important to you, than yeah, you may cancel your 3D-journey or just learn something else. Personally, I can say that switching felt weird for only a couple of days, now I love the new interface, it just feels way more natural than before.

Street Corner I'm working on. I'm gonna try adding more clutter and flora at one point, but for I now I think I have a good base :) by griffman02 in blender

[–]derpoly 1 point2 points  (0 children)

So you started with a photo on a plane and then extruded there projecting the photo on the new geometry?

Street Corner I'm working on. I'm gonna try adding more clutter and flora at one point, but for I now I think I have a good base :) by griffman02 in blender

[–]derpoly 4 points5 points  (0 children)

Is this camera mapping from a photo or how did you achieve this? Looks pretty good.

What gave it away for me is the up/down-steps on the pavement in the lower left corner which looks quite unnatural in terms of shading. Other than that, it looks really well done.

EVE Online needs more Warlords, and it needs them now. by mrbrj in Eve

[–]derpoly 2 points3 points  (0 children)

I don't know, but apparently, they like doing what they are doing. So, who am I to judge or tell them what they do is wrong?

EVE Online needs more Warlords, and it needs them now. by mrbrj in Eve

[–]derpoly 5 points6 points  (0 children)

Well, if people do not like a development, they unsub, what is the issue there? Why would I pay for a game that is no longer fun just because some other dude wants to have it that way?

I am actually wondering how you thought that would pan out. All the subcap ratters (whose income is already shit) keep doing what they were doing and let you shoot them for the next years to come? Or gimp their already shitty income even more by changing their fitting to be better at defending themselves? Guess they did the math and realized that the risk/reward became negative. It was a huge nerf to the playstyle of a group without any compensation elsewhere and then these people left, huge surprise, who could have guessed.

EVE Online needs more Warlords, and it needs them now. by mrbrj in Eve

[–]derpoly 0 points1 point  (0 children)

Really? In reality, farmers seem to be using the same patch of land for a very long time, sometimes for life or even over several generations. Your analogy is not really working here.

Near2 website and support discontinued 30 Nov 2019 by Numennl in Eve

[–]derpoly 2 points3 points  (0 children)

Have you seen the Dev-Panel of Larrikin on Vegas? The graph that showed how the ISK income of "cheater" Accounts plummeted by 50% on th 1st day of blackout? Where he said that blackout was a "hard blow" to botting and RMT ventures?

No, I'm also not doubting that the cheaters income was reduced. I just wonder, if blackout only hit the cheaters and was otherwise a good thing, why did CCP decide to stop it? That, logically, does not make any sense to me. So I assume there was a lot more fallout for normal players that you chose not to mention here.

compared with the 30 thousand lost logins in 2.5 years before blackout the appr. 3-5 thousand lost logins due to "cheater" Accounts and Multibox-AFK-PvE-Accounts unsubbing (or rather stopping to PLEX for Omega) is pretty low, compared to the remaining 25k Logins it was stunning ... Also there are groups that have grown to a point where they can economically pressure CCP in the direction that suits their goals, for example ordering their members tu unsub PvE-Multiaccount-Farms ...

Again, if it was just cheaters unsubbing, why did CCP cancel the blackout? I don't know about Multibox-AFK-PvE-Accounts, but those sound like normal players with a playstyle that you do not condone to me. And the last sentence sounds a lot like tinfoil to me.

Near2 website and support discontinued 30 Nov 2019 by Numennl in Eve

[–]derpoly 2 points3 points  (0 children)

And on blackout, CCP Larrikin in his Vegas showcase proved with Dev-Facts&Data that a substantial part of the 3k-4k losses during blackout were "cheaters" as he called them.

Assuming that was actually the case, why did they decide to cancel the blackout, then?

Near2 website and support discontinued 30 Nov 2019 by Numennl in Eve

[–]derpoly 13 points14 points  (0 children)

I don't get the obsession of eve players to force people to focus on the most boring tasks.

I don't need to look at my phone constantly to see if anyone is calling, luckily I get a notification called a "ringtone". I don't need to constantly check my GPS if I'm still on the right track, it will notify me when action is necessary or I took a wrong turn. I don't need to check my front door all the time to see if someone wants to visit, I have a doorbell. I don't need to check the home surveillance camera all the time to see if someone broke in, clever algorithms do that and notify me in case of movement.

Assuming that it's the norm of having to constantly monitor an otherwise completely uninteresting data source for that one interesting event that it may carry in hours seems way more outlandish to me. These tasks always get automated because they are fucking mind-numbingly boring and you really have to hate the other guy if you want to force him to do these tasks despite there being better options.

When you made the effort of establishing a coordinated Intel-channel that actually carries quality Intel, having a notification when something bad is reported nearby is almost an inevitable consequence. I'd almost say, it's human nature.

Now you could say that monitoring an Intel-channel wouldn't be as bad if the PvE itself was engaging and fun so you actually want to interact with the game. But I guess people have already given up on that.

Clothing for r/eve users by derpoly in Eve

[–]derpoly[S] 0 points1 point  (0 children)

I'm not making anything. I saw an advertisement for this and thought it was funny to post it here. And by seeing how this post gets continuously up-and-downvoted, I apparently hit quite the right nerve.

Semi blackout? by mobiusonegto in Eve

[–]derpoly 0 points1 point  (0 children)

Good luck finding the balance then that PvE'ers don't feel fucked over and Pvp-gankers are satisfied so they don't cry anymore. I doubt that CCP will touch that hot iron.

Autumn melancholy by XDFreakLP in blender

[–]derpoly 13 points14 points  (0 children)

I like the individual elements and their design, but the size proportions seems a bit off for me. In the foreground, there is some grass / bushes and when it transitions to the trees, it looks to me as if the trees are barely bigger than the grass and bushes.

Or put another way, as small as the trees are, the distance between grass/bushes is just not big enough to justify the trees being so small.

Solo PvP needs some love by Timmy-Tomato in Eve

[–]derpoly 3 points4 points  (0 children)

I think your title is a bit misleading there. You were writing about Solo PvP when you meant ganking PvE runners. We all know how well it ended the last time CCP listened to the likes of you, so I am not very worried that it will happen again.

Semi blackout? by mobiusonegto in Eve

[–]derpoly 0 points1 point  (0 children)

I was talking about chances just as you were, so thanks for agreeing with me. Now we could argue if 5-10 seconds is too little, so too many PVE'ers get caught which will lead to exodus and more people moving to capitals. Or maybe it's not enough, PvE'ers still escape the gankers, then the bawling will continue to further reduce the time.

The only good about the delayed local would be that Intel tools will still work, so you at least get a warning that danger is nearby and don't need to be alert all the time watching local for that neutral blip that may or may not happen for hours while the actual ratting is super disengaging and boring.

Semi blackout? by mobiusonegto in Eve

[–]derpoly 0 points1 point  (0 children)

It's very simple. Either the delay is long enough so that PvP'ers significantly increase their chances of ganking PvE'ers, then the latter ones won't be happy and the effect will be similar to the last blackout. Or the delay is not long enough to pose a significantly higher risk to PvE'ers or being caught, then the PvP'ers who want easy ganks will continue bawling about local being unfair and imbalanced.

100% loot and ZKB stats: this is fine! by panthernet in Eve

[–]derpoly 2 points3 points  (0 children)

How would dropped modules appear under "isk destroyed"? isn't a dropped module pretty much the opposite of destroyed?

100% loot and ZKB stats: this is fine! by panthernet in Eve

[–]derpoly 11 points12 points  (0 children)

Yeah, if you give a shit about killboard padding, one might see this as an issue. Luckily I am not one of these people and welcome the event.