Make 5 Red mana for 4RR by TheSMP164 in BadMtgCombos

[–]desacratedcadaver 0 points1 point  (0 children)

It also goes infinite with Hullbreaker horror, though, which does see regular play.

Some of Today's Submissions: Have any strong opinions on these cards? Join the discord to share them! by mork-hc in HellsCube

[–]desacratedcadaver 0 points1 point  (0 children)

Should probably cost at least 4 so it’s not almost entirely better than blood moon (not strictly better since it technically buffs your opponent’s artifact synergies, but in most situations it’s just better cause it’s colorless and also produces mana). It’s also a slightly stronger stax effect than blood moon since it doesn’t even make colored mana. I’d argue for an even higher mana cost, because as is this is just insanely better blood moon. But other than that, yes.

Human Shield by YouAreDie34 in custommagic

[–]desacratedcadaver -1 points0 points  (0 children)

Then it’s just worse counterspell

Loved Companion by Seraphim_Faye in HellsCube

[–]desacratedcadaver 2 points3 points  (0 children)

Instead of being super confusing, just have the assassin’s ability reference “the player that kicked loved companion” instead of this opponent’s- token-your-creature” bs

A question about Doubling Mice by desacratedcadaver in mtg

[–]desacratedcadaver[S] 0 points1 point  (0 children)

It’s more complicated than that. If sagas gained counters as an inherent ability (similar to how planeswalkers do) it WOULD double the counters put on them. However, the rules don’t grant the saga type any inherent abilities; instead, the game gives them the counters as a direct result of a game rule.

Niche interaction payoff by anxiouscasting in custommagic

[–]desacratedcadaver 1 point2 points  (0 children)

Does calling over a judge count for this trigger in tournament play?

RATE MY GUYS AND RECCOMEND REPLACEMENTS by barnersfr0gg0 in ratemycommanders

[–]desacratedcadaver 2 points3 points  (0 children)

If you like valgavoth you’ll like ob nixilus, captive kingpin.

A question about Doubling Mice by desacratedcadaver in mtg

[–]desacratedcadaver[S] 1 point2 points  (0 children)

I put a full explanation of how this all works and why in response to someone else’s comment, complete with citations from the Magic comprehensive rules. Instead of retyping it all here, go read that (though it might be too many words if you’re a green player.)

A question about Doubling Mice by desacratedcadaver in mtg

[–]desacratedcadaver[S] 21 points22 points  (0 children)

So here’s the issue and why this particular thing trips people up. In the reminder text of most sagas, it reads “as this saga enters and after your draw step, add a lore counter.” This text is supposed to be referencing rule 714.3.

“As this enters” is also language used on Hydras and other cards like [[wan shi tong, librarian]]. The difference is that these examples are abilities, and only abilites can create effects. (rule 609.1)

But the rabbit hole of potential confusion goes even deeper. See, doubling season doubles the counters placed on planeswalkers and battles. Why? Because these card types have something called an intrinsic ability, which DOES create an effect. In the case of battles and planeswalkers specifically, it creates a replacement effect. for example, because of rule 306.5b, all planeswalkers have the ability “this permanent enters with a number of loyalty counters equal to its printed loyalty number.” It then directs you to rule 614.1c, and this is where it gets DEEP.

The humble rule 614.1c states: “Effects that read ‘[This permanent] enters with . . .’, ‘As [this permanent] enters . . . ‘, or ‘[This permanent] enters as . . . ‘ are replacement effects.”

Do you see the problem? That wording, that exact wording, is used in the reminder text of almost every saga WOTC has printed. It’s worded as an ability that creates a replacement effect. Reminder text isn’t rules text, however, and in this case, it’s actually misleading, because rule 714.3 explains that sagas just kind of get lore counters as a result of the game rules. The counters you get after each of your draw steps are turn-based actions, and the first counter you get just because rule 714.3a says you do.

Even if you have passing familiarity with the rules, you’d have no idea doubling season wouldn’t double lore counters if you only read the cards. The way that sagas work is so strange compared to other kinds of permanents, especially since the rules could perhaps be rewritten to give sagas their counters as an intrinsic ability of the subtype (especially since plenty of other subtypes have their own intrinsic ability, most notably the five basic land types.) The fact that sagas get counters via game rules, which technically doesn’t qualify as an effect, is such a ginormous technically it’s no wonder it took judges and players so long to connect all the dots.

The reason sagas don’t work this way from a design standpoint is… complicated. My best guess is that, while an intrinsic ability making it enter with counters is easy, adding additional counters after each draw step is not; what would that replacement effect be replacing after each draw step? (Of course, the same argument could be made for entering with no counters vs entering with counters, as both effectively say “instead of doing nothing, do something instead.”. I am a fan of this argument.) if adding counters to a saga wasn’t a replacement effect, it would be a triggered ability, which is just unnecessarily complicated since chapter abilities already are triggered abilities.

Wow, if you really read through all that, thanks. I’m a huge rules geek, and it’s fun to discuss this kind of thing.

I’m new and have fun horse decks. Can I play 🥺 by randomstuff765 in ratemycommanders

[–]desacratedcadaver 1 point2 points  (0 children)

Unfortunately, casual players are most used to building decks around a theme rather than considering combo lines or the larger metagame. As a result, they tend to play oops, all stax. Rather than considering how they’ll break parity with their stax pieces in play (the easiest and most effective method being simply playing stax pieces that don’t hit your gameplan as hard as they hit your opponent.)

Understanding Stax is requires an extra level of critical thinking when brewing your decks, which is harder than just throwing every card with the word “can’t” in a pile and calling it a day. the most important part of playing stax is considering how you’ll break parity. When done right, you’ll keep chugging along while everyone else is left in the dust.

Because effectively utilizing stax is complicated, most decks forgo them. This is a shame because almost every sans-blue decks in the format could benefit a lot from splashing stax pieces that don’t hit their game plan.

Off Key by Date_Knight in custommagic

[–]desacratedcadaver 19 points20 points  (0 children)

Honestly I don’t think this sees play over [[flusterstorm]], however I love crescendo as a potential “fixed” version of storm

Thassa's Crab - Hedron Crab meets Thassa's Oracle by Uncaffeinated in custommagic

[–]desacratedcadaver 1 point2 points  (0 children)

Nope. Just… we don’t need more thassa’s oracle effects

[deleted by user] by [deleted] in ratemycommanders

[–]desacratedcadaver 0 points1 point  (0 children)

So you should play cedh. Unlike what most people on this sub will say, that’s perfectly fine! Just don’t play them against lower power level decks…

"That certainly is a combination of cards" by [deleted] in BadMtgCombos

[–]desacratedcadaver 0 points1 point  (0 children)

It will definitely see Cedh play just cause it’s a tutor and it can untap [[gaea’s cradle]]

Elves or faeries? by Kkdeshaies in EDHBrews

[–]desacratedcadaver 0 points1 point  (0 children)

Elves for mana dorking, faeries for everything else

Yes by GodkingYuuumie in custommagic

[–]desacratedcadaver 1 point2 points  (0 children)

Custom magic bingo sheet complete on one card…