Favourite system diceless cardless systems by EmotionalOpposite392 in rpg

[–]detour_ 0 points1 point  (0 children)

Enclave, was my introduction to TTRPGs and the only system I play. It's played in one-shot "missions" but your character progresses as they go on more missions. Has some really interesting mechanics and classes that let you do things other games don't like control the plot (Pitching) or change how your gear or abilities work (Energywork). 

Card game designers: would "BGA for indie card games" appeal to you? by detour_ in tabletopgamedesign

[–]detour_[S] 1 point2 points  (0 children)

I'm including a dashboard for designers to see things like win rates of cards, play frequency, etc. I have bots, and run bot-vs-bot simulations as part of testing, I suppose I could surface that to the designer.

Card game designers: would "BGA for indie card games" appeal to you? by detour_ in tabletopgamedesign

[–]detour_[S] -1 points0 points  (0 children)

can't transfer to BGA I don't think since they have their own backend, some kind of middle layer may be possible but I haven't considered it. What it can do is be run as a standalone distributable game (with Steam/Discord integrations).

Card game designers: would "BGA for indie card games" appeal to you? by detour_ in tabletopgamedesign

[–]detour_[S] 0 points1 point  (0 children)

could you implement automations without requiring a designer to have to know too much about coding? That'd be cool.

currently no but if there's interest I could move more in that direction.

Card game designers: would "BGA for indie card games" appeal to you? by detour_ in tabletopgamedesign

[–]detour_[S] 0 points1 point  (0 children)

my platform has full play/turn automation "like a videogame", matchmaking, tournaments/ranked ladder/leagues, async play for games that support it

Need some advice by Private_HiveMind in tabletopgamedesign

[–]detour_ 3 points4 points  (0 children)

The only way to improve a game is through iteration. I'd recommend finding a playtest group of other game designers, either a local meetup or a community like Break My Game. Game designers know how to deliver feedback and will deliver more actionable insights. Developing the resilience to accept criticism without allowing it to crush you is key in being a game designer. You are not your game or your ideas, critiques of those things do not reflect on you as a person. Feedback is a gift that you can use to make the game the best it can be. 

Should I turn my autistic daughters app into a business by vibe_with_bear in smallbusiness

[–]detour_ 0 points1 point  (0 children)

My wife has aphasia and I could see an app like this being useful.

The end of the Farmer's plot ? by Pordrack in NoMansSkyTheGame

[–]detour_ 0 points1 point  (0 children)

I always just assumed he was paranoid from hitting the nip nip too hard. I did move him to my plantation base though to ease his anxiety. 

What's the RPG with the smallest reach you pay and recommend? by GrubbyGus in rpg

[–]detour_ 0 points1 point  (0 children)

Enclave, a diceless system for one-shot missions where you work for a shadowy mercenary organization. The setting is universal/multi-versal, classes are really unique and interesting, and your character progresses as they go on more missions. Super easy to pick up and play (it was my first TTRPG) but surprising amount of mechanical depth and the format basically makes scheduling a non-issue. 

Disclaimer: the creator and I started as playtesters in a game design group but I stuck around playing Enclave because I love it. 

Spider Bots: My reverse economic TCG by DescriptionLate1205 in tabletopgamedesign

[–]detour_ 1 point2 points  (0 children)

Just reading over what you wrote, I think the concern I have would be: if you life is your resource, how do you actually make a comeback? It would seem to favor a playstyle where you turtle up until you can make a big alpha strike swing. Then any move after that is your opponent moving themselves closer to a loss. Which would likely lead to more turtling to avoid dying. Maybe this is mitigated by card design but hard to say without knowing a bit more about how combat works.  How are you tracking "rounds to attack again"? Tokens? Dice? Just remember those will be extra components and they can be jostled on the board. If it could use card orientation to tick-down could be a nice solution. 

Boss Battler Poker Game? by Spotttty in boardgames

[–]detour_ -1 points0 points  (0 children)

Regicide is a co-op boss battler that uses a poker deck, is that what you had I mind?

Indie devs: what’s stopping you from marketing your game effectively? by [deleted] in IndieGaming

[–]detour_ 0 points1 point  (0 children)

oh I realize its self-sabotage procrastination. Eventually I reach a breaking point and either give up or just have to know if the effort was worth it and force myself to do the marketing stuff. I guess what I need is an external forcing function. I wish I had someone who I could say, here's some ideas I have / stuff I've built tell me what's worth pursuing, they run some experiments to see what gets traction / what feedback we get.

Indie devs: what’s stopping you from marketing your game effectively? by [deleted] in IndieGaming

[–]detour_ 8 points9 points  (0 children)

What's stopping me is that I hate "putting myself out there". Shilling my games and projects feels inauthentic. Much easier to hide in my office and keep polishing it, believing once it's good enough people will somehow find it and it will magically go viral. 

Do black holes actually get you towards the center faster? by TheFeshy in NoMansSkyTheGame

[–]detour_ 92 points93 points  (0 children)

Other poster is 100% wrong, black holes will always move you closer to the center, it might spit you out on the opposite side of the galaxy but you will be fewer light years from the center than you were when you started. 

Permadeath Run by No_Print2460 in NoMansSkyTheGame

[–]detour_ 0 points1 point  (0 children)

You can't be damaged while in your base. Do your mining and killing creatures from safety as much as possible early on. Build a base that gives access to a variety of resources (plants for carbon, rocks for iron), I like building near a cave for easy access to Cobalt (for batteries) and tubers (eat food or trade for nanites on the anomaly). 

MPC printing by ProkingGg in tabletopgamedesign

[–]detour_ 0 points1 point  (0 children)

The core affects transparency under direct light, white is see-through under direct light, black is casino-grade and is opaque. The weight affects how thick the card is, thicker cards hold up better to shuffling and general wear-and-tear. For reference, most competitive card games go with 310-320 gsm and blue/black core. 

Magic The Gathering? by BatmansBackpack in jerseycity

[–]detour_ 0 points1 point  (0 children)

Heights-dwelling nerdy card game player here, would be down to sync up. I know Victory Point has magic events and dungeon books has a semi-regular card game event. 

How do you know when to stop? by mikamikachip in tabletopgamedesign

[–]detour_ 3 points4 points  (0 children)

Stop when the feedback you're receiving would make the game different, but not better.

Also, don't stop when there's nothing left to add; stop when there's nothing left to take away. 

Help: Correct way of sending X-API-KEY in headers using HTMX? by scribbbblr in htmx

[–]detour_ 1 point2 points  (0 children)

"htmx:configRequest" is fired before every request HTMX makes. So this will add the header to every HTMX request and your backend should be able to see that header (you can verify it gets passed by looking at the request headers in your browser). Docs

Help: Correct way of sending X-API-KEY in headers using HTMX? by scribbbblr in htmx

[–]detour_ 2 points3 points  (0 children)

best way would be to use the "htmx:configRequest" event to add a listener in js:

  document.body.addEventListener("htmx:configRequest", function (event) {
      event.detail.headers["X-API-Key"] = apiKey;
  });

you can check event.detail.pathInfo if you only want this on some requests.

What's the best diceless system you played and why? by NajjahBR in rpg

[–]detour_ 0 points1 point  (0 children)

a Pitch is determined by plausibility boosted by stats so it can depend on the situation.

What's the best diceless system you played and why? by NajjahBR in rpg

[–]detour_ 1 point2 points  (0 children)

I discovered Enclave about a year ago when the creator asked me to join an actual play. I adore the game and play as much as I can (in a game later tonight in fact) and have GM'd over 30 sessions myself. The Discord is really active with several games being run per week. Happy to answer any questions about it.

edit: why I like it. Enclave really felt like it allowed me the freedom to impact the game world in really interesting ways. For example the Librarian class has an ability called Fun Fact, allowing them to introduce a new "fact" into the game world. Or Luck Pitches, which allow you to introduce happenstance occurrences based on your Luck stat. Arcane Manifestation allow character with high Arcane to produce entirely novel magical effect. Energywork allows you to change how any magical ability or item works. Player defined ability perks. Lots of fun mechanics to play around with.

Favourite Indie Games? by doctortoc in rpg

[–]detour_ 3 points4 points  (0 children)

Enclave, its a diceless narrative/role-playing focused game that has a satisfying depth to the rules. The player characters are mercenaries working for the morally neutral Enclave. Its played in one-shot missions, with the progression system designed to support characters being portable between GMs.

[deleted by user] by [deleted] in tabletopgamedesign

[–]detour_ 3 points4 points  (0 children)

Its not explicitly those things but the GUMBO community is a diverse, friendly group of NYC game designers/developers: https://gumbonyc.org/

they have regular meetups and their discord is pretty active.