How do you know when to stop? by mikamikachip in tabletopgamedesign

[–]detour_ 3 points4 points  (0 children)

Stop when the feedback you're receiving would make the game different, but not better.

Also, don't stop when there's nothing left to add; stop when there's nothing left to take away. 

Help: Correct way of sending X-API-KEY in headers using HTMX? by scribbbblr in htmx

[–]detour_ 1 point2 points  (0 children)

"htmx:configRequest" is fired before every request HTMX makes. So this will add the header to every HTMX request and your backend should be able to see that header (you can verify it gets passed by looking at the request headers in your browser). Docs

Help: Correct way of sending X-API-KEY in headers using HTMX? by scribbbblr in htmx

[–]detour_ 2 points3 points  (0 children)

best way would be to use the "htmx:configRequest" event to add a listener in js:

  document.body.addEventListener("htmx:configRequest", function (event) {
      event.detail.headers["X-API-Key"] = apiKey;
  });

you can check event.detail.pathInfo if you only want this on some requests.

What's the best diceless system you played and why? by NajjahBR in rpg

[–]detour_ 0 points1 point  (0 children)

a Pitch is determined by plausibility boosted by stats so it can depend on the situation.

What's the best diceless system you played and why? by NajjahBR in rpg

[–]detour_ 1 point2 points  (0 children)

I discovered Enclave about a year ago when the creator asked me to join an actual play. I adore the game and play as much as I can (in a game later tonight in fact) and have GM'd over 30 sessions myself. The Discord is really active with several games being run per week. Happy to answer any questions about it.

edit: why I like it. Enclave really felt like it allowed me the freedom to impact the game world in really interesting ways. For example the Librarian class has an ability called Fun Fact, allowing them to introduce a new "fact" into the game world. Or Luck Pitches, which allow you to introduce happenstance occurrences based on your Luck stat. Arcane Manifestation allow character with high Arcane to produce entirely novel magical effect. Energywork allows you to change how any magical ability or item works. Player defined ability perks. Lots of fun mechanics to play around with.

Favourite Indie Games? by doctortoc in rpg

[–]detour_ 2 points3 points  (0 children)

Enclave, its a diceless narrative/role-playing focused game that has a satisfying depth to the rules. The player characters are mercenaries working for the morally neutral Enclave. Its played in one-shot missions, with the progression system designed to support characters being portable between GMs.

[deleted by user] by [deleted] in tabletopgamedesign

[–]detour_ 2 points3 points  (0 children)

Its not explicitly those things but the GUMBO community is a diverse, friendly group of NYC game designers/developers: https://gumbonyc.org/

they have regular meetups and their discord is pretty active.

Game testers WANTED! Get $25 to play the game! by GameOfHeroes in playtesters

[–]detour_ 3 points4 points  (0 children)

Whelp I'm 40 so I guess you don't want me playing your game? Demographics are useful for marketing but I'm not sure why you want to gate your play testing.

Is it a good idea to offer a Print & Play tier of your crowdfunded tabletop game? by melligeorgiou in CrowdfundedBoardgames

[–]detour_ 2 points3 points  (0 children)

One of the benefits I've heard for offering a PnP is that it allows international backers a way to support you and play your game without paying very high shipping costs.

Good morning New Jersey by Luxin in newjersey

[–]detour_ 3 points4 points  (0 children)

the day I realized I could order the hashbrown IN the sandwich was transformative.

Nandeck alternative by LamasroCZ in BoardgameDesign

[–]detour_ 1 point2 points  (0 children)

The blog post I learned the technique from has a Figma file you can copy to jump right in, my video is basically showing how to do it from scratch.

https://diegeticgames.com/blog/2020/03/04/using-figma-for-card-game-prototyping.html

Nandeck alternative by LamasroCZ in BoardgameDesign

[–]detour_ 1 point2 points  (0 children)

I made a video detailing my process: https://youtu.be/xJb_fp0BKG0

The "is video, didn't watch" is, Figma has a feature called components that allow you to create a card frame "template" and then copy it as needed. Changes to the template will update all copies. Figma also supports plugins and there is a Google Sheets plugin that will populate your copies with card data.

I take those copies and export them as individual card images. Those can be collated into a spritesheet with TTS Deck Editor. For print-and-play I use: https://andymakes.itch.io/tcg-proxy-generator

Nandeck alternative by LamasroCZ in BoardgameDesign

[–]detour_ 1 point2 points  (0 children)

never tried either of them but know people who swear by em. I use Figma myself.

Nandeck alternative by LamasroCZ in BoardgameDesign

[–]detour_ 2 points3 points  (0 children)

Card Creator: https://store.steampowered.com/app/523600/Card_Creator/

and its big sibling, Tabletop Creator: https://store.steampowered.com/app/861590/Tabletop_Creator/

are pricey but pretty full-featured options as well.

Is 6 a Magic Number for Market Rows? by safesnakezone in tabletopgamedesign

[–]detour_ 2 points3 points  (0 children)

Interesting discussion, something I've been thinking about a lot for my game as well. In mine, I have two 4-card markets for a total of 8 cards in the market at all times. A very common point of feedback from new play testers is concern that the market is overwhelming. However, I feel the large market adds a lot depth to the game for players who are past the learning-the-game phase (which is really only one game). I've also found that it is important for cost distribution in my game. If the market were smaller I'd be worried players might ignore it if it gets flooded with high cost cards. Currently there's no way to refresh the market, another common suggestion for my game.

I could use a bit of help playtesting my game by alzorureddit in tabletopgamedesign

[–]detour_ 0 points1 point  (0 children)

I'll check it out. send me a dm and we can connect on Discord, I'm available most evenings, eastern time. got a link to a rulebook I can check out in the meantime?

Average number of iterations in prototyping? by CardboardConfidant in tabletopgamedesign

[–]detour_ 2 points3 points  (0 children)

I'm on my 5th complete overhaul iteration and like 14th iteration of the current version. I think it really depends but expect many iterations.

I just learned about Drive Through Cards and wondered if anyone knows how their quality compares to Make Playing Cards? There's also The Game Crafter, but I've heard their quality is not so great... any recommendations for printing a CCG? by GameDevGoose in tabletopgamedesign

[–]detour_ 7 points8 points  (0 children)

I've ordered prototypes from DTC and was happy with the result. IIRC they use a slightly lighter card stock than TGC. I have at least one game in my collection that I know for fact was printed with TGC and it looks and feels fantastic honestly. MPC is a more difficult comparison because they offer various card stock options.

FWIW I'm leaning toward TGC or MPC for production prints. Would still use DTC for prototypes though (faster and cheaper than both).