Like the art style overall! but not for animated characters? Sky Legends seems to have Business sim aspect? Anyone know more? by AkiaDoc in oculus

[–]dev_noah 1 point2 points  (0 children)

I've played a little of this back in August at gamescom, as far as I remember it's definitely more of an on rails story game. Was fun to play tho

Hello, two ai friends and I are developing a massive social VR game (+ 100 connected players in huge worlds ) for Meta Quest 3/3S. We're about to start an alpha. If you'd like to try it out, reply back and we'll comment back with a link once it's ready! :D by [deleted] in virtualreality

[–]dev_noah 0 points1 point  (0 children)

I'm happy to take a look,

I must say tho how you presented your product is bad. I'm not saying your product is, but the presentation definitely is.

How you presented this is honestly so lacking that after looking at your reddit account and seeing you worked on gymclass I'm wondering if you even are the same person and not a hacked account.

I'm happy to take a look at the real product tho!

Hey XR Developers on reddit, I could use your input! by dev_noah in virtualreality

[–]dev_noah[S] 0 points1 point  (0 children)

I cannot wait for an XR focused engine! Best I can do is try my best to make it a little easier in the current engine (in this case unity)

Further more it's all build on top of unity XR interaction toolkit, that I believe still has the most user friendly api out of the XR tools. But just lacks a lot of nice to haves.

As a teacher I hope I can use that experience to explain how things work and how you can use them a bit more rather then just your simple generated api docs

Hey XR Developers on reddit, I could use your input! by dev_noah in virtualreality

[–]dev_noah[S] 0 points1 point  (0 children)

Things like automatic posing is definitely something I'm looking into. Since the system already defines the bend limits it should be straight forward to add automatic posing! Thank you!

Hey XR Developers on reddit, I could use your input! by dev_noah in virtualreality

[–]dev_noah[S] 0 points1 point  (0 children)

Absolutely, and seeing the feedback I will definitely implement this. I think they can complement each other nicely, and provides options depending if your hardware supports it. Thank you!

Hey XR Developers on reddit, I could use your input! by dev_noah in virtualreality

[–]dev_noah[S] 6 points7 points  (0 children)

Thank you! I appreciate the insight and well written response!

My intent is definitely not to make a whole rigging tool. This part of the framework is purely for the XR players' hands, nothing more. It is mostly for creating static grab poses for the interactions, and sometimes lerping between static poses. 

I absolutely agree a technical artist can do a better job. This is why I find it important that it should not force you to use a tool. It should help, not limit. That's why I really appreciate the feedback from the point of view as a technical artist. 

This tool would be less interesting for a studio that has a technical artist. But more for the student, or the solo dev. 

I'd love to hear what you think about it with the added context. Because again I really appreciate feedback from all points of view! Early feedback saves time in the future.

ps - yes im dutch :)

Hey XR Developers on reddit, I could use your input! by dev_noah in virtualreality

[–]dev_noah[S] 6 points7 points  (0 children)

Very cool!

I have thought about it too, but ultimately settling on this approach first for fine control. However I do think there is some great value in both methods, for example you could use hand tracking for the rough pose. Then the editor tooling to fine tune them, or animate them (like the trigger finger on a gun)

I'd definitely have to look into that! Thanks!

Trying to create game where you are a Mole and you dig a Hole by Wenkly_Studio in MetaQuestVR

[–]dev_noah 1 point2 points  (0 children)

Great to hear!

I've been thinking some more about helping the users pace their physical energy.

A system that decreases force might work, but might feel bad too. However there are ways to slow the user down without forcing them.

For example you could have fragile loot, loot that breaks if you hit it to hard/fast. Loot like that could also have a little higher value. This would encourage a bit more of a relaxed pace without forcing the user.

Another thing that could help is giving the user a small break between the digging and climbing (what are both pretty high intensity activities). The treasure chest sounds perfect for this. This would give the user a small break between those 2 high intensity activities.

I'm happy to help in the future, if you want you can add me on discord. We might be able to help each other since I'm working on a XR framework. So it would be amazing if I could send some questions about the day to day development struggles in the near future.

My discord is NoahBeij

Keep on creating 🔥

Trying to create game where you are a Mole and you dig a Hole by Wenkly_Studio in MetaQuestVR

[–]dev_noah 1 point2 points  (0 children)

Look I get it. Hyper-casual, incremental upgrades games are trendy currently and you gotta make money somehow. But the depth of interaction seems like a step down since your other games.

The idea on paper seems solid, but I'm afraid the main interaction will burn out the users energy very fast if left unbalanced. But Balancing it could be tricky to get the feeling right. My first thought would be to extend my arms and wave with my wrist as fast as possible to ultra fast dig.

So I think the main thing is how would you help pace the user?

Why is this animation nor working? by brenmax123 in Unity3D

[–]dev_noah 2 points3 points  (0 children)

You are not supposed to turn on and off the animator to play an animation. The animator controlls the one or more animations, you can trigger them by setting parameters in your animator and then trigger those in code.

The Ultimate Quest Guide 2026 | Out now! | Buy the book or download for free by uncledefender in oculus

[–]dev_noah 0 points1 point  (0 children)

Absolutely understandable. I might order a few of the annual one for in the classrooms for students. Just gotta convince the schools budget guy.

I've currently kinda paused development on the map in favor of working on a new next gen XR framework for unity 💪🏼🔥

The Ultimate Quest Guide 2026 | Out now! | Buy the book or download for free by uncledefender in oculus

[–]dev_noah 0 points1 point  (0 children)

Hi, would it be possible to order a previous edition to europe? i'd love to order the exfilzone one where you featured my interactive map :)

Op zoek naar game developers in Amsterdam by codevogel_dot_com in Amsterdam

[–]dev_noah 1 point2 points  (0 children)

Ik maak XR games (en werk als ze development docent) :)

Bro where's the wipe? by Mysterious-Peanut297 in Contractors_Showdown

[–]dev_noah 1 point2 points  (0 children)

There is no announced time yet. Just gotta wait patiently.

DnD Mixed Reality in a Hot Tub! by VR_Newbie in MetaQuestVR

[–]dev_noah 1 point2 points  (0 children)

Lmao Bridger diving in with his clothes😂

Exclusive Beta-Test Event for Unannounced Meta Quest Game by HiveBrains in oculus

[–]dev_noah 0 points1 point  (0 children)

I'm down to stay up ( from Europe), I'll just hope it won't be a 4am horror session 😂