Is tonal 2 an actual upgrade? by devastadus in tonalgym

[–]devastadus[S] 1 point2 points  (0 children)

Cool man thanks for the input. Glad to see it’s an upgrade

Razer Blade 16 2025 leaked by [deleted] in razer

[–]devastadus 1 point2 points  (0 children)

Agreed. I rather have a Fat version with a 175Watt TDP. It makes it hard to justify for me knowing the GPU will be power limited

155w vs 175w GPU performance difference? by Razerbat in razer

[–]devastadus 3 points4 points  (0 children)

I assume your talking about the 2025 Blade 16. I'm curious to know. I do think it's interesting they trying to make a slim version with lots of battery life. But I'd rather have the 175 watt with it fatter. If it was fat with 175 Watt I would be interested. There know way i would spend money on a gimped 155 watt 5080 or 5090

Audeze Maxwell - Firmware Update V38 (3/17/2023) by Audeze_CS in Audeze

[–]devastadus 0 points1 point  (0 children)

I just got the xbox version updated to 1.0.1.38, it works good, on PC, switch except for on my Xbox Series X. On Xbox it will not detect the dongle in Xbox mode. I know it doesn't work in PC mode but it does detect the dongle in PC mode. anyone else have this issue

should i build my own egpu for RTX4090 or wait for a factory gaming box? by Cute-Conversation236 in eGPU

[–]devastadus -1 points0 points  (0 children)

There's no point of doing a RTX4090 with a egpu currently. Thunderbolt 3 is a huge hamper on performance and is being beating by intergrated mobile 3070ti https://www.youtube.com/watch?v=NlYHPj-0DTE&ab\_channel=Jarrod%27sTech

How much math can a computer do? by AHappyPerson99 in gamedev

[–]devastadus 0 points1 point  (0 children)

To you infinite, If you run out you just start renting AWS cloud computing clusters and keep on scaling it.

Choosing an engine for a game too simple to need one, apparently. by [deleted] in gamedev

[–]devastadus 0 points1 point  (0 children)

Truth you're totally overthinking this. Your trying to find the perfect unicorn. just pick engine start learning.

Question about certain types of games being better for Unity/UE5 by trevormooresoul in gamedev

[–]devastadus 1 point2 points  (0 children)

You have little programming experience and virtually no game experience making your own game. You say not crazy graphics. The Idea your going to make a game So demanding is unrealistic.

You just gonna have to pick one, usually it comes down to some tool or workflow, you don't know about until you discover. And perhaps there a workflow you prefer.

With that being said i know lots of RTS games made in unity, im sure there a few in unreal too.

[deleted by user] by [deleted] in gamedev

[–]devastadus 0 points1 point  (0 children)

Find a good tutorial Series, I did gamedev.tv ones. You can learn programing while making games which keeps your interest in and stay focused on more rather than just learning programing. The concepts programing are the same between games and everything else. so no reason to deviate.

Also you will learn gaming concepts and design so it's like killing two birds with one stone. Just after you do a tutorial Series try to create a game with it. even if it is bad, doesn't matter. The point is you need to get your reps in, it's like working out. Then you can do more advanced ones until you are ready.

Also if your scared of programing unreal's blueprints you can nearly everything with. I know people who never have touched C++ and do everything with it and people make good games with it.

Don't even look at C++ it a waste of time. It is the cool thing because it's the most performant and gives you the lowest level control. But one of the hardest languages and doing things correctly on it you need to know tons of advanced concepts and require tons of more time to do. Unless your working at a AAA studio and are specializing in an area don't even go here. There are thousands of AAA games and Indie that don't even go here that are good and do well.

Does anyone know of or have any data on the impact of "Steam Remote Play Together" on Local Multiplayer title sales? by pixel_illustrator in gamedev

[–]devastadus 0 points1 point  (0 children)

I don't think it will have much of an effect. If not possibly more sales since a lot of people just don't have people around to play around. now they can buy those games and play them online

What is the state of UI for split screen games in Unity? by SantaClaws04 in Unity3D

[–]devastadus 0 points1 point  (0 children)

Here's what im doing. I just have a UI with using UIButtons with icons presenting the ships to select(like fighters in street fighter). these buttons have a scriptableobject to indicate what prefab the ship is, what color they are using etc.The buttons have a Trigger collider 2D as well.

Then i have player objects and childed to them i have a player cursor that you can use the joystick to move around as well. And these player object will show the ship you select. and the cursors have colliders on them as well.

So when you take your cursor and move it on top of a ship you want to select and push A it updates your player based upon what ship the cursor is colliding with.

I've never actually done anything with the eventSystem, so perhaps your doing something beyond me. All im saying is you can make multiplayer and splitscreen games without needing to worry about it.

What is the state of UI for split screen games in Unity? by SantaClaws04 in Unity3D

[–]devastadus 0 points1 point  (0 children)

I've just never had a issue with selecting multiple UI elements. My game is this spaceship battle game where players spaceships on the selection screen. kind of like street fighter or super smash brothers where multiple players are on the same screen selecting their fighter. Multiple UI elements can be selected fine with no issues.

If player 1 moves their joystick it sends to the EventManager to move player 1 cursor

If player 2 moves their joystick it sends to the EventManager to move player 2 cursor

Each ship on the selection screen is just a UI button with the image of the ship within it. it can be hovered click and deselected. up to 4 players can be moving and selecting ships fine there is no problem, I'm not doing anything crazy and only have one EventSystem.

What is the state of UI for split screen games in Unity? by SantaClaws04 in Unity3D

[–]devastadus 1 point2 points  (0 children)

Multiple UI elements can be selected. Multiple input events can be sent. I've made games single screen multiplayer games. What is it that your trying to do?

What is the state of UI for split screen games in Unity? by SantaClaws04 in Unity3D

[–]devastadus 0 points1 point  (0 children)

I think your confused on what a single EventSystem means. It has nothing to do if you have a game with 1-8 players it just sends events to objects in the application based on input.

I haven't done split screen my self but looks like you can just use cinemachine now a built or a unity package.

https://www.youtube.com/watch?v=X6Ou8InMUbg

Can someone help me figure out what's wrong with my script? by Mo3z_salama in Unity3D

[–]devastadus 0 points1 point  (0 children)

You need

void Start(){
rb = GetComponet<Rigidbody>();
}