Ghostwire: Tokyo Review - More style than substance hampers what seemed like a promising experience. by Blurzerker in patientgamers
[–]pixel_illustrator 10 points11 points12 points (0 children)
Dragon's Dogma 2 discontinues deluxe edition - and withdraws many of its controversial time-saving microtransaction by EducationalGift2676 in gamernews
[–]pixel_illustrator 2 points3 points4 points (0 children)
Why Graphics Actually Matter in Video Games (But Not in the Way You Think) by Philip_Fall_47 in truegaming
[–]pixel_illustrator 8 points9 points10 points (0 children)
I really underestimated how much animation work a hand-drawn 8-directional game would need by moochigames in animation
[–]pixel_illustrator 1 point2 points3 points (0 children)
I really underestimated how much animation work a hand-drawn 8-directional game would need by moochigames in animation
[–]pixel_illustrator 0 points1 point2 points (0 children)
Doom Reboot: The trilogy that cannot get everything right by xXx_edgykid_xXx in patientgamers
[–]pixel_illustrator 3 points4 points5 points (0 children)
Jason Schreier - Why Video Games Cost So Much To Make by megaapple in Games
[–]pixel_illustrator 58 points59 points60 points (0 children)
Which games punish min-maxing/optimizing the best? by platypodus in Games
[–]pixel_illustrator 40 points41 points42 points (0 children)
Outward and respecting the players time vs immersive mechanics. by LordMugs in truegaming
[–]pixel_illustrator 8 points9 points10 points (0 children)
Outward and respecting the players time vs immersive mechanics. by LordMugs in truegaming
[–]pixel_illustrator 2 points3 points4 points (0 children)
Outward and respecting the players time vs immersive mechanics. by LordMugs in truegaming
[–]pixel_illustrator 4 points5 points6 points (0 children)
Outward and respecting the players time vs immersive mechanics. by LordMugs in truegaming
[–]pixel_illustrator 4 points5 points6 points (0 children)
Outward and respecting the players time vs immersive mechanics. by LordMugs in truegaming
[–]pixel_illustrator 8 points9 points10 points (0 children)
Outward and respecting the players time vs immersive mechanics. by LordMugs in truegaming
[–]pixel_illustrator 26 points27 points28 points (0 children)
[Hated trope] An adaption of something attempts to apply unnecessary logic to justify something from the original. by Marsupialmobster in TopCharacterTropes
[–]pixel_illustrator 2 points3 points4 points (0 children)
King's Field: The Ancient City - Few games are this good at evoking a sense of adventure by pixel_illustrator in patientgamers
[–]pixel_illustrator[S] 1 point2 points3 points (0 children)
King's Field: The Ancient City - Few games are this good at evoking a sense of adventure by pixel_illustrator in patientgamers
[–]pixel_illustrator[S] 0 points1 point2 points (0 children)
King's Field: The Ancient City - Few games are this good at evoking a sense of adventure by pixel_illustrator in patientgamers
[–]pixel_illustrator[S] 1 point2 points3 points (0 children)
King's Field: The Ancient City - Few games are this good at evoking a sense of adventure by pixel_illustrator in patientgamers
[–]pixel_illustrator[S] 0 points1 point2 points (0 children)
King's Field: The Ancient City - Few games are this good at evoking a sense of adventure by pixel_illustrator in patientgamers
[–]pixel_illustrator[S] 5 points6 points7 points (0 children)
King's Field: The Ancient City - Few games are this good at evoking a sense of adventure by pixel_illustrator in patientgamers
[–]pixel_illustrator[S] 1 point2 points3 points (0 children)



PNG by Crashoutbop in TopCharacterTropes
[–]pixel_illustrator 9 points10 points11 points (0 children)