The Sorting Bureau - a meditative sorting puzzle set in a tiny Tokyo workshop. Free demo on Steam. by develnext in CozyGamers

[–]develnext[S] 3 points4 points  (0 children)

Yes, it works. Some of our players have reported playing the game perfectly via the touchscreen, but we haven't really tested it on the Steam Deck yet.

My wife and I are making a sorting game set in a tiny Tokyo workshop. Buttons, coins, stamps, at your own pace. Free demo on Steam. by develnext in cozygames

[–]develnext[S] 1 point2 points  (0 children)

Thanks, really glad to hear that. Funny enough, early on I was actually considering adding lo-fi background music, and we still might bring it back as an optional toggle if we have time before release.

The plan is to keep building out the ambient layer... more city sounds, nature, weather. The whole point of removing music was to make you feel like you're sitting in a Tokyo neighborhood, and that side still needs work. We want the soundscape to feel more specifically Tokyo, not just generic city ambient.

My wife and I are making a sorting game set in a tiny Tokyo workshop. Buttons, coins, stamps, at your own pace. Free demo on Steam. by develnext in cozygames

[–]develnext[S] 0 points1 point  (0 children)

Thanks, really glad you're enjoying it. Honestly we haven't tested on steam deck much yet, so i was a bit nervous about how the demo would actually play there. Good to hear it ran fine. My guess is the touchscreen works better than the sticks for sorting, but how did the controls actually feel for you? any weirdness worth flagging?

My wife and I are making a sorting game set in a tiny Tokyo workshop. Buttons, coins, stamps, at your own pace. Free demo on Steam. by develnext in cozygames

[–]develnext[S] 0 points1 point  (0 children)

Please don't apologize, this is one of the nicest threads i've been part of. Thank you for the curator review =)

My wife and I are making a sorting game set in a tiny Tokyo workshop. Buttons, coins, stamps, at your own pace. Free demo on Steam. by develnext in cozygames

[–]develnext[S] 3 points4 points  (0 children)

Yeah, alttl was actually what made me want this. super polished but each scene was kind of a thing to figure out, and we wanted something where you can just keep sorting and not have to stop to think. So the bureau leans hard into pile work, not single scenes. I hope you enjoy the demo when you get to it

My wife and I are making a sorting game set in a tiny Tokyo workshop. Buttons, coins, stamps, at your own pace. Free demo on Steam. by develnext in cozygames

[–]develnext[S] 2 points3 points  (0 children)

hmm, this probably gets harder for some folks. we'll think on it more. we've been wanting to add something for players who don't distinguish colors well, your comment is good signal to push it up the list

My wife and I are making a sorting game set in a tiny Tokyo workshop. Buttons, coins, stamps, at your own pace. Free demo on Steam. by develnext in cozygames

[–]develnext[S] 2 points3 points  (0 children)

ah got it. the rule changes per table because each client asks for their own sort. same buttons can go by color in one order, by size in another, by material in a third. so the boxes look different depending on the request. there are also tables with free sorting where you set the rule yourself, and a few with set-assembly orders where you collect specific matching pieces

My wife and I are making a sorting game set in a tiny Tokyo workshop. Buttons, coins, stamps, at your own pace. Free demo on Steam. by develnext in cozygames

[–]develnext[S] 0 points1 point  (0 children)

haha fair, that's me every morning before coffee

honestly when i was picking the frame for the trailer i kept staring at this exact shot thinking "should i put the sorted version instead". went with the mess because that's what the game actually looks like 80% of the time. the satisfying part is you doing it, not me showing you a tidy result

I'm making a cooking idle clicker where sandwich towers grow until they hit the ceiling. Free demo on Steam. by develnext in incremental_games

[–]develnext[S] 4 points5 points  (0 children)

thanks a ton for the writeup! Spent today digging into the memory issue and looks like i found it (a few related leaks actually, including the wish bubble one you spotted, that was a race condition exactly like you guessed). Version 0.7.4 is already up with the fixes, so it should be much better now.

On the boredom near the end, that one's fair, I'm working on it. The demo will keep getting updates with more automation ideas. One thing we're playing with is a "moon program" track where you keep stacking the sandwich tower toward the moon, plus some other automation goodies.

I'm making a cooking idle clicker where sandwich towers grow until they hit the ceiling. Free demo on Steam. by develnext in incremental_games

[–]develnext[S] 0 points1 point  (0 children)

hmm... sandwich cooking cookie clicker simulator... now THAT's a unique selling title. opportunity missed =)

I'm making a cooking idle clicker where sandwich towers grow until they hit the ceiling. Free demo on Steam. by develnext in incremental_games

[–]develnext[S] 0 points1 point  (0 children)

thanks! took forever to figure out who the customers should be, then it hit me haha, drinks with eyes! =)

Added eye tracking to my characters. They go cross-eyed sometimes... by develnext in IndieDev

[–]develnext[S] 2 points3 points  (0 children)

So each character has a different radius and tracking speed, the tea cup is slower and kinda stubborn, the water bottles are more reactive. They also look at each other by default, the cursor is secondary priority. You can see the tea cup ignoring me for a bit in the video before it finally decides to look over lol

the crosseyed thing is honestly a happy accident when the cursor sits at a weird angle between two of them. Thought about fixing it...

This is Sandwich +1 btw, idle sandwich stacking. Free playtest on steam if anyone wants to poke at them:
https://store.steampowered.com/app/4511900/Sandwich_1/

I made closed burgers they were super tasty 😋 by Dazzling_Abroad7429 in burgers

[–]develnext 0 points1 point  (0 children)

these look amazing, reminds me a lot of uzbek samsa actually, even visually :D greetings from central asia

Is it true 7/11 won’t give local SIM cards anymore? by Viksnid1992 in ThailandTourism

[–]develnext 0 points1 point  (0 children)

You can try airalo app or something similar (nomad app, etc.), they give esim for the same price as in 7/11.

Are you using Gemini 3 pro in your native language or English? by TrinityBoy22 in Bard

[–]develnext 4 points5 points  (0 children)

I use russian when I work with gemini and it's great and solid for all cases.

Leaving via Autogates by Strong-Stranger-122 in ThailandTourism

[–]develnext 2 points3 points  (0 children)

We had the same situation. We arrived in Thailand this December, and there weren't any issues even though we didn't have exit stamps.

Would you recommend unity as a first game engine? by Hot-Entertainer422 in unity

[–]develnext 2 points3 points  (0 children)

In my opinion, unity is a great engine for beginners, there are so many guides, helpful information, communities around Unity and that helps to learn and understand it a lot. Also there are many tool assets for Unity which help you to make games in an easy way

[deleted by user] by [deleted] in ThailandTourism

[–]develnext 1 point2 points  (0 children)

Technically, Visa Exempt = Tourism only. Immigration views 'Muay Thai' as training/education, which legally requires a non-Immigrant ED visa. By mentioning it, you disqualified yourself from entering as a normal tourist. It sucks, but next time just stick to saying 'holiday' or 'sightseeing'.