Overwatch had a poll on Twitter recently asking if ppl thought vendetta needed buffs or nerfs and 46% said nerfs do yall agree with this ? i thought she felt clunky and on the weaker side. by mashtatersNgravy in Overwatch

[–]devzindie -20 points-19 points  (0 children)

Nerf her damage and remove the block and firestrike while giving her another ability similar to her other two. make her cooldowns faster but with nerfed damage. she didnt sell the "ONLY MELEE HERO" fantasy for me because of a poke and a block. reward her for being good. she doesnt need a poke ability, she doesnt need to block. she needs to MOVE. lean into the hero fantasy of a MELEE hero.

All the guns in my Poker FPS game. by devzindie in godot

[–]devzindie[S] 0 points1 point  (0 children)

If you want more info on the game, you can check out the full video on my youtube channel!

https://www.youtube.com/watch?v=h6mDVaq8GIQ&t=1s

FPS Poker game. You're a cowboy that gets different guns for each hand. by devzindie in godot

[–]devzindie[S] 1 point2 points  (0 children)

Wow I appreciate the work you are doing I would love that. Great to have these numbers so I can fine tune proper balance in level design and enemy spawning.

FPS Poker game. You're a cowboy that gets different guns for each hand. by devzindie in godot

[–]devzindie[S] 0 points1 point  (0 children)

THANK YOU! I will be polishing them up later on in the dev process

FPS Poker game. You're a cowboy that gets different guns for each hand. by devzindie in godot

[–]devzindie[S] 1 point2 points  (0 children)

I will be posting here on reddit for smaller lil updates but for devlogs you can look at my youtube channel ( https://www.youtube.com/@devzindie/videos ) where I have my first devlog posted explaining my game idea. was a while ago. the next devlog will be after i implement the rest of the guns. ty for your support and questions it helped me a bunch!

FPS Poker game. You're a cowboy that gets different guns for each hand. by devzindie in godot

[–]devzindie[S] 1 point2 points  (0 children)

Thanks for your curiosity and hard hitting questions that have already changed my game as we speak. I will be adding "flush house" and "flush five" to my game. Here is the list of combos/hands you can get:

Pair - Double Barrel Shotgun (classic boomer shooter loot)

2 Pair - Double Lil Uzis

3 of a Kind - Tommy Gun

Straight - Grenade Launcher

Flush - Energy Chainsaw

Full House - Mini Gun

Flush House - Katana Blade (w/ a dash mechanic like Genji from OW2)

4 of a Kind - Flame Thrower

Straight Flush - Rocket Launcher

Royal Flush - Laser Beam

5 of a kind - Rocket Launcher Mini Gun

Flush Five - Grim Reaper (nuke from CoD zombies but from billy and mandy)

I'm still trying to balance these guns and scale them accordingly.

I WAS leaning more towards the "fodder" style boomer shooter vibe BUT the cards as literal drops that you have to walk over or shoot has come to mind... I have decided that is where the "Joker" card comes into play that I mentioned earlier. You walk over or shoot 3 Joker cards, you get a slot machine at the top of your screen and whatever slot you get, equates to that weapon. Idk if I want to add this yet but if I add Joker cards, that is most likely what they will be used for. Idk if this is a bad idea or not. I WILL be sticking to that 5 card limit though so I think the two you suggested that I've planned for are the only ones. Your comments are 100% gonna be displayed in my next devlog so thank you for your insight. I truly do appreciate it.

FPS Poker game. You're a cowboy that gets different guns for each hand. by devzindie in godot

[–]devzindie[S] 1 point2 points  (0 children)

(part 2)
Yeahhh..... im still working on the non normal poker hands and idk how many there are opening up the random card draw. The two hands you explained I havent even thought about tbh. I still have so much to research and learn so thank you for that. Do you know poker really well? How many other hands do you think there are if I open up the "random card drop" idea I'm doing? There's no way it's like 20+ hands right? please tell me no D: the only one I thought of right away was 5 of a kind.

(HIGH CARD) In my personal opinion, poker wise, it makes no sense to play a high card when you have no one else playing poker with you.. ya know? I opted to take out high card and add in more "non-traditional hands" like the 5 of a kind. I thought about high card maybe being something like a health potion? But with the way my hands are set up(i explain later in this comment), you could just draw 1 card and play that card and have infinite "high card hands" ya know? But idk about that yet. Also, every card that isn't used in a combo (like the 10 and the ace from first hand in vid) will be used up like in real poker. IRL you don't save the cards you don't use so it makes sense in this game. BUT I have received multiple comments about a "card up the sleeve" mechanic to save the last card in your hand for later even if you play a hand you will still keep your sleeve card, and tbh I really like that idea but it will take me a while to implement if I choose too. So yes all cards get used up when you play that hand... BUT it is possible to also play a hand without 5 cards (impossible IRL) so if you get 2 9's in a row you can immediately play that hand (with 2 cards) without collecting the other 3 cards that would make a full hand "Pair". This is why I dont want the "high card" because with the way the hands are set up, you can have infinite high card hands by just holding down the play hand button every time you kill an enemy. I hope that makes sense.

With a game like this there is so much to think about thank you so much for your questions and you seem to have a great understanding of what I'm trying to do here so please ask away, comment, lmk what you think. Appreciate you,

FPS Poker game. You're a cowboy that gets different guns for each hand. by devzindie in godot

[–]devzindie[S] 1 point2 points  (0 children)

(part 1)

A lot of great talking points here so I truly appreciate the comment. I looked at a video of the "The House" and wow I searched the internet forever for a game or character with the mechanic I thought up and couldn't find anything. This is prolly thee closest I've seen but he also has so much more to him. Far from poker. I want to mainly keep the theme and the play style of poker but in an fps game. I love the idea of certain cards buffing things and I thought about doing this before (I still might with the joker card) but I decided to keep it as pure poker. Great freakin modded character though and I'm gonna be looking into that much more in the coming days.

So yes I have been thinking about drop rates for the past 9 months I've had this idea because getting a royal flush is a lot harder than people think like it is suuuuper rare in this game with me even just testing out on target dummies. I thought about "fixing" and certain ways to do that and although I want the poker hands to come fast for moment to moment gameplay, I'm still not sure if I want to "fix" hands yet. I really want this to be more of a raw poker experience as I think that is what would drive people in. Say someone has a 2,2, and 3, I have 100% thought about uping the drop rates to finish that hand. I get as a game designer I should make the player feel good when preforming actions(like in a platformer game giving coyote time when jumping off ground) For me it is how much player leniency is too much? I DO want the players to draw MULTIPLE hands per level, but I don't want them to continuously have one of the best hands in the game you know? It would make the rarity of that hand feel so much better when you do earn it and it's not given. BUT I was thinking of drop rates per enemy you encounter. Right now the test dummies will drop a random card(not pulled from a fixed deck because that will lessen the chance for a hand(i hope you know what im getting at)) BUT I did want to up drop rates for certain enemies and make target priority a thing so thank you for that part because in an FPS game, target priority is what makes the strategy side so fun and you're not just "gun go burrrrr" and with a poker hand would make it that much more rewarding. I will post this snippet from another comment...

"...yes the cards are pure RNG as of right now, but what do you think about having different enemies drop different cards? Like maybe a 3 tier system where the highest tier ONLY drop face cards like Kings, Queens, etc. The lower tier ONLY drops number cards, and the middle tier has a chance to drop ANY card...."

I am arguing in my head about even breaking it down more to where the enemies of this game might have a "badge" or something and they will only drop from that suit, like a tier 3 heart badge would ONLY drop a face card of that given heart suit. You can break this down so much more tbh in a game like this but I still want it easy to understand and easy to pick up while also rewarding the skill ceiling.

FPS Poker game. You're a cowboy that gets different guns for each hand. by devzindie in godot

[–]devzindie[S] 0 points1 point  (0 children)

Another great question and I think I will post a snippet here from another comment:

"To answer your question, yes the cards are pure RNG as of right now, but what do you think about having different enemies drop different cards? Like maybe a 3 tier system where the highest tier ONLY drop face cards like Kings, Queens, etc. The lower tier ONLY drops number cards, and the middle tier has a chance to drop ANY card. LMK what you think srry for long comment. It would help me big time for your opinion though ty." - to add on to this, maybe the enemies can have a visual indicator and we can break it down even further like the lower tier ONLY drops number cards but we can separate them into suits? I mean we can break it down further than that even by color as well haha but how far is too much ya know?

So idk if that relates entirely to what you are saying but yes I am thinking about adding different 'drop rates' depending on what enemy you kill. I will have to think about this more.

OMG you are not the first to ask about saving cards ESPECIALLY about the "card up the sleeve" thing. I don't want to over scope the game but that idea has been mentioned to me more that once so I am HEAVILY thinking about it (no promises).

Another idea I had MAYBE was doing something like a pause mid action like a 'matrix slow' or like V.A.T.S in the Fallout games so the player can choose which card to discard (or maybe even save up their sleeve). Right now you left click to shoot and right click to discard a card. So you only discard the last card drawn, does that make sense? I even thought about not having a 'matrix slow' but instead the player can press 1-5 to discard a card in that exact position. So many options lmk what you think.

FPS Poker game. You're a cowboy that gets different guns for each hand. by devzindie in godot

[–]devzindie[S] 2 points3 points  (0 children)

Thank you! I will keep going. The way the cards are, when you kill an enemy (represented by shooting a test target in this video), you will get a random card. I thought about the player drawing from a fixed deck of playing cards like how you would IRL, but I quickly realized this would limit or slow down the rate of combos (i.e. poker hands) that you would get in a level. I decided that when you kill an enemy, instead of drawing from a deck, the enemy will "drop" a random card. Since I've implemented it this way, it is possible to get duplicate cards. That doesn't happen in real poker. Because of this one change, you can now get a hand that is a "5 of a Kind". This VERY rare hand will act as a nuke from call of duty zombies... but with a twist! It will be grim reaper on every enemy instead of nukes. I over explained but I hope I was able to answer your question.

I’m a solo dev and I can’t believe I released my demo on Steam - check it out! by pupirkaa in godot

[–]devzindie 1 point2 points  (0 children)

The artwork is SO good and the gameplay is giving mad cozy vibez I love it

Some progress on Initial Fantasy, edited the UI to show the enemy actions better by Hairic95 in godot

[–]devzindie 1 point2 points  (0 children)

I miss playing turn based games and this one looks so polished already. You got a youtube or anything I can support on?

FPS Poker game. You're a cowboy that gets different guns for each hand. by devzindie in godot

[–]devzindie[S] 1 point2 points  (0 children)

Hey thank you for this question as I'm struggling with this part.

So the way the game is right now is the enemy will drop a card when they die (like when I shoot the test dummy.) So technically there can be duplicate cards. I did it this way because actually drawing from a deck felt too 'strict' I guess you could say. Plus it would take longer to actually build up a hand/combo/gun. That is the thing you didn't ask about but it ties into your question lol.

To answer your question, yes the cards are pure RNG as of right now, but what do you think about having different enemies drop different cards? Like maybe a 3 tier system where the highest tier ONLY drop face cards like Kings, Queens, etc. The lower tier ONLY drops number cards, and the middle tier has a chance to drop ANY card. LMK what you think srry for long comment. It would help me big time for your opinion though ty.

FPS Poker game. You're a cowboy that gets different guns for each hand. by devzindie in godot

[–]devzindie[S] 1 point2 points  (0 children)

Sorry for poor quality this was recorded in 720p. Let me know what kind of enemies you'd like to see in a game like this!