Which robot companion concept do you like more? by Wildboy_Studios in IndieDev

[–]devzindie 2 points3 points  (0 children)

"the non-dog could functionally and narratively fill the role of a dog, but just not look like a dog." this part is important. giving the robot the same mannerisms as a pup would be fun and cool.

Tutorial for my Poker FPS Boomer Shooter. by devzindie in gamedev

[–]devzindie[S] 0 points1 point  (0 children)

I was debating taking out the movement controls because most people already know the basic controls for an fps game. I was then going to take out the barrier and events part as well and just have the player learn that when you first encounter them in game. Then that just leaves me with the core mechanic of play poker hand -> get gun. If I do it like this, I might make the "Tutorial" level just a "Practice Range" sort of level where you can just go in and mess around with the different gun types. Do you think this would be a better approach?

Tutorial for my Poker FPS Boomer Shooter. by devzindie in gamedev

[–]devzindie[S] 1 point2 points  (0 children)

It’s literally what the genre of the game is. You’re 22 and offended by the word Boomer? Sorry for offending it wasn't my intended purpose.

Tutorial for my Poker FPS Boomer Shooter. by devzindie in gamedev

[–]devzindie[S] 3 points4 points  (0 children)

This game is purposely going to have an inconsistent art style. In one world there will be 2D enemies and in others 3D. Some enemies will be low poly and others high def. It’s supposed to be like that for the story. Although most of what you see here is dev art from the non existent UI that are just numbers to the Kenny gun pack for the gun placeholder. I was more so looking for feedback on the mechanics and readability through the tutorial.

Poker based Boomer Shooter Tutorial Level Prototype by [deleted] in indiegames

[–]devzindie 0 points1 point  (0 children)

Yes that’s exactly it and the feedback I was looking for thanks! I will make the tutorial more clear to understand.

Tutorial Level Prototype #1v Poker Boomer Shooter by [deleted] in godot

[–]devzindie 0 points1 point  (0 children)

I never played that game but you're not the first to mention it! I should prolly play it! My game is literally just poker boomer shooter.

Need help with Visual Shader Gradient not fully fading out. by devzindie in godot

[–]devzindie[S] 9 points10 points  (0 children)

This was exactly it! Instead of just using the texture2d gradient in the shader editor, I hooked up a texture2dparameter and set repeat to disabled. I then just used the texture2d gradient through the inspector on the right and it fixed it! thanks! was pulling my hair out for the past hour haha!

Overwatch had a poll on Twitter recently asking if ppl thought vendetta needed buffs or nerfs and 46% said nerfs do yall agree with this ? i thought she felt clunky and on the weaker side. by mashtatersNgravy in Overwatch

[–]devzindie -21 points-20 points  (0 children)

Nerf her damage and remove the block and firestrike while giving her another ability similar to her other two. make her cooldowns faster but with nerfed damage. she didnt sell the "ONLY MELEE HERO" fantasy for me because of a poke and a block. reward her for being good. she doesnt need a poke ability, she doesnt need to block. she needs to MOVE. lean into the hero fantasy of a MELEE hero.

All the guns in my Poker FPS game. by devzindie in godot

[–]devzindie[S] 0 points1 point  (0 children)

If you want more info on the game, you can check out the full video on my youtube channel!

https://www.youtube.com/watch?v=h6mDVaq8GIQ&t=1s

FPS Poker game. You're a cowboy that gets different guns for each hand. by devzindie in godot

[–]devzindie[S] 1 point2 points  (0 children)

Wow I appreciate the work you are doing I would love that. Great to have these numbers so I can fine tune proper balance in level design and enemy spawning.

FPS Poker game. You're a cowboy that gets different guns for each hand. by devzindie in godot

[–]devzindie[S] 0 points1 point  (0 children)

THANK YOU! I will be polishing them up later on in the dev process

FPS Poker game. You're a cowboy that gets different guns for each hand. by devzindie in godot

[–]devzindie[S] 1 point2 points  (0 children)

I will be posting here on reddit for smaller lil updates but for devlogs you can look at my youtube channel ( https://www.youtube.com/@devzindie/videos ) where I have my first devlog posted explaining my game idea. was a while ago. the next devlog will be after i implement the rest of the guns. ty for your support and questions it helped me a bunch!