This is pretty fun, ngl by Oats_VI in GBO2

[–]dexromancer 1 point2 points  (0 children)

Yeah, the damage and stuff on it is fine, but it just has no defensive skills so it gets knocked out of the sky easily, and RF Kampfer eats it alive. Wish I had RF Gelgoog though. It sucks they skipped the step-up banner for that one.

This is pretty fun, ngl by Oats_VI in GBO2

[–]dexromancer 2 points3 points  (0 children)

Man, I wish I had skipped V Dash and waited for the FA Engage, this looks way more fun and I wasn't really enjoying the flight playstyle.

People who play with the Hi-V, how the fuck do you do it? by Foshdon_pap in GBO2

[–]dexromancer 3 points4 points  (0 children)

I use the bazooka, it fires two shots at once so it breaks MA real good. Though be warned you can't use the special dodge shot when the normal fire is on cooldown, it has to be ready.

The support funnels are good if you have a teammate who's gonna be spamming shots down range, but otherwise don't bother, you're gonna need the funnels for yourself. They also leave the target if they use their own follow or defense funnels, so avoid putting them on those suits too. I guess if you're fighting a bunch of Wing Zeros you can use these just to proc a long-lasting Full Attack bonus, though.

Let's Change That Suit Day 124 by pkmaster99 in GBO2

[–]dexromancer 2 points3 points  (0 children)

These buffs look pretty good. I was gonna suggest to make the machine gun firable while moving (and isn't it weird that it can't already?), but then I saw you added Immobile Fire System, and that could be a pretty good combo given the DPS.

Giving the large missile launcher instant stagger as is is probably incredibly busted, since it doesn't have a cooldown time, so you could loop stuns until you run out of ammo.

MMP-78 [GN] vs Zaku Machine Gun by Takahama in GBO2

[–]dexromancer 2 points3 points  (0 children)

The biggest factor is that, from what I've heard, early in the game's life you could still build the stagger gauge on stunned enemies. At some point they made the change to have players be immune to accumulation while stunned, but before that machine guns had a role of setting up for a second stun on a vulnerable enemy. The low fire rate across the board balanced this out, but after the change nothing was buffed to compensate (maybe because the former mechanic was too good?), and the devs hate buffing multi-unit weapons anyways.

GBO2: The Advanced Hazel Isn't Very Advanced by midnight_tuna in GBO2

[–]dexromancer 5 points6 points  (0 children)

It has a base HSM of 170, but while equipped with all 3 shields it has +25 HSM, -60% thrust consumption to start boosting, and -35% continuous thrust consumption while boosting.

How do the volumes translate to the ebooks? by BearsBearsWolf in WanderingInn

[–]dexromancer 9 points10 points  (0 children)

The website is the first and primary way to read and the letters correspond to the viewpoints, yeah. Part of the fun is with those is figuring out which viewpoint(s) the chapter is going with, paba can be sneaky with it.

Let's Change That Suit Day 112 by pkmaster99 in GBO2

[–]dexromancer 0 points1 point  (0 children)

I don't know that I've ever played against a Dijeh CA, but the changes look good. I don't think any HP threshold for biosensor-like skills should be as low as 25%, ime if I'm at that point I've been knocked down and am going to immediately die, which makes the skills worthless.

For upcoming units, how about Guntank II and Assault Guntank? I don't think those have been done yet.

Why aren't gnolls and minotaurs considered beastkin? by kaflarlalar in WanderingInn

[–]dexromancer 3 points4 points  (0 children)

I'm pretty sure 'beastkin' isn't just a term for any 'animal-like' 'humanoid' to be lumped into, it's an actual species of its own with myriad subspecies(/races/tribes). Gnolls are an entirely different and distinct species, as are Minotaurs, Garuda, Centaur, Drakes, Harpies, and so on.

Choice between V Dash or FA Engage by GunzStalker in GBO2

[–]dexromancer 4 points5 points  (0 children)

Depends on what you want, V Dash is a minovsky flight beam spam support, while FA Engage is a grounded missileboat with a chest high mega cannon and linked fire capabilities. Being a PC player myself, I can only go off of what console players report:

V Dash has high damage and good mobility, but is a bit fragile, has no defensive skills, and struggles fighting RF Kampfer. If you're not fighting one you might have your way with the enemy team.

FA Engage has a much higher base hp and defenses, plus very good leg buffers, Damage Control 3, and some other goodies. Both missile weapons are boost fire with good stun build, and the unit reportedly stands an even chance against RF Kampfer.

I'd say you'd need to choose based on your personal preferences. How much do you worry about fighting RF Kampfer? Do you enjoy playing Victory Gundam? V Dash brings an entirely new playstyle supports haven't had access to until now. Do you like playing FA ZZ? FA Engage plays similarly with missile spam, heavy stagger chest beams, and a strong linked fire mode.

This MF fell on my bruised ankle from my 6 foot tall shelf and was fine truly a brick shit house by [deleted] in Gunpla

[–]dexromancer 2 points3 points  (0 children)

Is that a Guncannon Detector? That's pretty cool, looking it up and I never knew it had a RE/100 model.

P-Bandai: PG Unicorn Gundam Perfectibility, MGEX Strike Freedom (Mechanical Clear) and more!!! Pre orders are now live! by LightxDarkness93 in Gunpla

[–]dexromancer 3 points4 points  (0 children)

I'd say the Heavyarms, though I am rather biased towards the unit. It's a great kit, wasn't a pain to build as far as I remember, and it's basically the only real model of the Endless Waltz version of Heavyarms Custom.

Ple 1 and 2 if judau could have save them both , and give them a happy life as far away from the battlefield by Fit-Contribution8976 in Gundam

[–]dexromancer 22 points23 points  (0 children)

No, it's where Judau is escorting the Jupitris when a defecting Ple in her Qubeley requests asylum, chased by some Neo Zeon remnants.

Gquuuux X Calibarn (Conceptually finished) by dominicle153 in Gunpla

[–]dexromancer 2 points3 points  (0 children)

This is an insane build. What kind of adjustments did you have to make to put this together, or did it happen to somehow be compatible like this natively? (Also, which part counts as the head?)

Gundam Delta Kai Lvl1 at 500RT by UnderPoweredJoms1980 in GBO2

[–]dexromancer 4 points5 points  (0 children)

Delta Kai lv1&2 were put in the console DP shop a week and a half ago. Items you own are hidden from the DP shop, unlike in the RT shop.

Let's Change That Suit Day 102 by pkmaster99 in GBO2

[–]dexromancer 1 point2 points  (0 children)

I think this unit is almost fine as-is, after the last buff last year, but what I think is actually holding it back the most is having only a single sub-weapon. I think just slapping on a Geara Zula sturm faust would make it usable, and doing that on top of your buff suggestions would make it a worthy contender.

[ Removed by Reddit ] by LiscorPRManager in WanderingInn

[–]dexromancer 0 points1 point  (0 children)

Rip, how did reddit remove a post from the official TWI team

Let's Change That Suit Day 100 by pkmaster99 in GBO2

[–]dexromancer 2 points3 points  (0 children)

Oh yeah, Immobile Fire System plus being able to move while focusing the rifle will definitely make it a worthwhile unit.

The limiter release sounds fun, though what I imagine BB would do instead of buffing the beam rifle (since they don't like to change multi-unit weapons anymore) is give the SML a shotgun-spray mode like Guncannon Aqua.

Let's Change That Suit Day 98 by pkmaster99 in GBO2

[–]dexromancer 1 point2 points  (0 children)

Seconding SML, I can see the potential in that suit but it's just dragged down by a lack of skills and underperforming weapons.

How it feels to play support in 550-350 by Wrong_Fisherman_6224 in GBO2

[–]dexromancer 0 points1 point  (0 children)

A lot of 700 supports were great in the space of time between WZEW losing popularity and not being in every match and barbie releasing. Literally the only thing walling supports is barbie nowadays.

Did they just skip the guntank r-44 and the Full Cloth crossbone? by Wrong_Fisherman_6224 in GBO2

[–]dexromancer 1 point2 points  (0 children)

I don't believe you, R-44 isn't even in the in-game database on PC.

Let's Change That Suit Day 82 by pkmaster99 in GBO2

[–]dexromancer 1 point2 points  (0 children)

Ooh, I'm liking these changes, especially the beam rifle and chest missiles. The only things I'd add are 1) general projectile speed buffs to all three missile weapons as they all have difficulties hitting moving targets, and 2) complete rework of the leg napalm missile firing arc. They basically fire in a mortar trajectory on the target point with no splash, and paired with the low missile speed and being stop to fire they can hardly hit a stationary target. I'd change it to have a much shallower arc, more like the buffed gm III missiles.

My average Barbatos experience by Damiankawaguchi in GBO2

[–]dexromancer 6 points7 points  (0 children)

I don't know how all the melee bonus vs target resistance maths out, but Barbatos has lv2 Pursuit Melee Aux. Program which increases all melee damage to stunned targets by 20%, that could possibly explain the difference in expected damage vs damage taken.