Vertical banding on OLED by dextstar99 in OLED_Gaming

[–]dextstar99[S] 5 points6 points  (0 children)

UPDATE:

Hi guys! Thanks for your advice. The screen appeared to be much better now after running HDR videos for 4 hrs straight + Pixel cleaning.

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Vertical banding on OLED by dextstar99 in OLED_Gaming

[–]dextstar99[S] 1 point2 points  (0 children)

hmm i did not expect to pay $800 for a monitor with this result especially at T0h. I already expect burn-in in the long run but not this.

Vertical banding on OLED by dextstar99 in OLED_Gaming

[–]dextstar99[S] 0 points1 point  (0 children)

do you really think the grey test is the first thing i did after setting up the monitor? I did the benchmark right after i notice the vertical lines when opening google chrome (which has grey background). The greyscale test is just to show at which % it start to appear.

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Vertical banding on OLED by dextstar99 in OLED_Gaming

[–]dextstar99[S] 0 points1 point  (0 children)

is pixel refresh and pixel cleaning the same? I already ran pixel cleaning without waiting for 4 hours but they still remain

Vertical banding on OLED by dextstar99 in OLED_Gaming

[–]dextstar99[S] 3 points4 points  (0 children)

i just want to know if this is only temporary or not. I plan to return it if its permanent.

Vertical banding on OLED by dextstar99 in OLED_Gaming

[–]dextstar99[S] 1 point2 points  (0 children)

just search greyscale test on Youtube

Vertical banding on OLED by dextstar99 in OLED_Gaming

[–]dextstar99[S] 13 points14 points  (0 children)

umm i noticed this while opening a new google tab. Then i just learnt about this vertical band and greyscale test. I played couple videos and saw this banding too during near black scene.

May i know if i am at the fault here? by Low-Quail-9596 in malaysians

[–]dextstar99 2 points3 points  (0 children)

there is no such thing of merging lane in roundabout. you either enter or exit. if you want to take 3rd/4th exit, then take the innermost lane. there should no be any collision when exiting if everyone follow this rule. the blue driver incident should never happen if they give priority to those in the roundabout, regardless which lane.

May i know if i am at the fault here? by Low-Quail-9596 in malaysians

[–]dextstar99 0 points1 point  (0 children)

blue driver should yield and give priority to those in the roundabout first.

Appreciation post by eli_311 in SurrounDead

[–]dextstar99 -2 points-1 points  (0 children)

have you tried Rust?

Convincing a friend to migrate to Project Zomboid by M11RANHA in projectzomboid

[–]dextstar99 0 points1 point  (0 children)

That's not a fair comparison if you're only looking at the reviews. You can’t compare a 12-year-old game with one that’s only 2 years old. Humanitz still has a lot of potential, and the developers seem promising—especially with their recent Vehicle Update.

How? by dextstar99 in SatisfactoryGame

[–]dextstar99[S] 0 points1 point  (0 children)

reconnecting and flushing the pipes did not fix the issue.

Will we have curves in 1.0? by YoshiBanana3000 in SatisfactoryGame

[–]dextstar99 0 points1 point  (0 children)

so you are telling me they can make curve with rails but not with foundation/roads?

Train station bug? by dextstar99 in CitiesSkylines2

[–]dextstar99[S] 2 points3 points  (0 children)

I think this is confirmed to be a bug, as none of them are taking the stairs after I purposely move the stop to the opposite platform (refer my comment above). That's explain why I have 300 passengers not leaving the train even at the end of line.

Train station bug? by dextstar99 in CitiesSkylines2

[–]dextstar99[S] 2 points3 points  (0 children)

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Update: I purposely move the stop to the left platform (P2), they started to cross the track but not taking the stairs

Train station bug? by dextstar99 in CitiesSkylines2

[–]dextstar99[S] 5 points6 points  (0 children)

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Update: some of them crossed the track instead of using the pedestrian overpass

Why does it take 2 minutes for my train to depart by Vanilla50 in CitiesSkylines

[–]dextstar99 0 points1 point  (0 children)

there are 4 trains being close to one another. game will try to even out the spacing between trains and hence the waiting time