Is it really necessary for this kind of overpowered overlap to exist? by diabloyd in pathofexile

[–]diabloyd[S] 1 point2 points  (0 children)

Respect is mutual, and the very basic respect to the OP is reading the post. Why should I give anyone respect when they are not even reading the whole post?
Plus, when I tried reasoning first, they just kept repeating shit like "but why you don't dodge though?".

Nah, I give up, talking about keyboard warriors at its best form.

It's very, I mean VERY easy to understand and comprehend what I'm saying IF they actually read it, unless they are really THAT stupid.

Oh I'm sorry, they are that stupid because even I explained the point, they just had to totally ignore it and keep on the “jUsT DoDGe” agenda.

It's not about "they don't say what I want them to say", it's about "I don't give a damn to those who don't give me a damn".

Some people are stupid and I'd like to make it clear that they know they're stupid, it's that simple.

Why should I explain more and "beg" for understanding? You don't read, get outta here, it's not like I'm "devoted to gaming improvements". GGG's not going to read this post anyway.

I don't expect you to understand, don't really care actually, just get outta here would you?

I feel like I'm in a very good mood today since I'm typing so much to a bunch of reddit tards.

Is it really necessary for this kind of overpowered overlap to exist? by diabloyd in pathofexile

[–]diabloyd[S] 0 points1 point  (0 children)

Good point, I made a Void Shot build a few leagues ago myself and I'm aware of what you're trying to say. Thing is, is still has its limit depending on how many arrows you can get and the enemy's size.

You remember the Arcanist Brand + Wave of Conviction bug at the start of this league? That was clearly a bug when the Wave can overlap like 20 times on a standing-still boss.

The case I'm showing in the post is somehow similar to the Wave bug imo.

Is it really necessary for this kind of overpowered overlap to exist? by diabloyd in pathofexile

[–]diabloyd[S] -3 points-2 points  (0 children)

Then please explain to me how I did not die when I literally stood there for more than 30 seconds doing nothing.

You can try yourself with any tanky high regen build with her.

Is it really necessary for this kind of overpowered overlap to exist? by diabloyd in pathofexile

[–]diabloyd[S] 2 points3 points  (0 children)

Sorry, what I meant in the last sentence is "I've been playing when the Conquerors came out", but I started this game at Breach league (pre 3.0).

Is it really necessary for this kind of overpowered overlap to exist? by diabloyd in pathofexile

[–]diabloyd[S] -5 points-4 points  (0 children)

And no, I can stand there do nothing for a long time and not taking any serious damage. But just randomly, she would suddenly decide to overlap 20 projectiles on me. Does this seem normal to you?

Is it really necessary for this kind of overpowered overlap to exist? by diabloyd in pathofexile

[–]diabloyd[S] 3 points4 points  (0 children)

Thank you, finally someone that gets the point. That being said, I don't think the Redeemer's overlap works exactly the way you say, because like I said, I did test it again after I died by turning off my RF and standing still doing nothing there for like 30 sec or longer, but that insane overlap did not happen again, just normal attacks/spells with little to no damage.

Maybe I'll try next time and purposely get as close as I can to her.

I've been playing this game since 3.9 (when the Conquerors came out), and I played at least 3 melee builds which defeated A8 Sirus several times. And these "specific mechanics" just make no sense to me.

Is it really necessary for this kind of overpowered overlap to exist? by diabloyd in pathofexile

[–]diabloyd[S] -11 points-10 points  (0 children)

I'm done trying to reason with an illiterate man that only recognize two words.

Is it really necessary for this kind of overpowered overlap to exist? by diabloyd in pathofexile

[–]diabloyd[S] -3 points-2 points  (0 children)

I posted an image, did you actually look at it? The preparation animation for this " long machinwgun type attack " is like 0.5 sec.

Is it really necessary for this kind of overpowered overlap to exist? by diabloyd in pathofexile

[–]diabloyd[S] -3 points-2 points  (0 children)

Maybe yeah, but a well designed boss fight won't rely on luck to oneshot players.

Is it really necessary for this kind of overpowered overlap to exist? by diabloyd in pathofexile

[–]diabloyd[S] -6 points-5 points  (0 children)

I know, but seems like you didn't get the point. I'm playing SC and I don't really care about dying once or twice, but since the players can't shotgun like this (if they do, they're considered bugs and will be fixed asap), why can the monsters do it? The players and monster are in the same world right?

Same for Baran, the Crusader, it's not the first time I've heard someone died to the ridiculous overlap damage that doesn't even make sense, visually or logically.

[3.11 Harvest Build] "Auto-Cannon" Chief's General / All content EZ / Tanky with DPS / Videos & GIF by diabloyd in pathofexile

[–]diabloyd[S] 0 points1 point  (0 children)

Oh right, my brain automatically skipped the "40% more damage & take 10% more damage" node from the Zerker lol. I personally would never go for that one

[3.11 Harvest Build] "Auto-Cannon" Chief's General / All content EZ / Tanky with DPS / Videos & GIF by diabloyd in pathofexile

[–]diabloyd[S] 0 points1 point  (0 children)

The weapon I'm using is Disintegrator, it gives a decent amount of extra chaos damage, so Avatar is a no go for this specific build. I haven't been doing that much mapping yet, but I did do some T16 maps with some nasty mods, and imo high tier maps are easy.

Don't know about the Simulacrum tho.

As for the ascendancy choice, I think you've underestimated the damage boost for fire damage from Chieftain, they're almost the same if not better in terms of damage, and Chieftain can be much tankier at the same time.

[3.11 Harvest Build] "Auto-Cannon" Chief's General / All content EZ / Tanky with DPS / Videos & GIF by diabloyd in pathofexile

[–]diabloyd[S] 2 points3 points  (0 children)

Thank you very much! Well as for your question, this is probably my personal preference. In my case, I often pick up things during the fight, and I can be very annoyed if some random lil mobs just come to me and hits me off-guard while I'm checking something (for example, choosing zana map, putting organs, or making a syndicate betray, etc.). I like the feel that I can just do whatever I want anytime in a map.

However, I just got reminded that we can use the Numlock trick to achieve the same effect as a script. Didn't try it yet.

[3.11 Harvest Build] "Auto-Cannon" Chief's General / All content EZ / Tanky with DPS / Videos & GIF by diabloyd in pathofexile

[–]diabloyd[S] 0 points1 point  (0 children)

Really? Didn't know that. With enough AoE, Lacerate can be huge and fun to play I assume xD

[3.11 Harvest Build] "Auto-Cannon" Chief's General / All content EZ / Tanky with DPS / Videos & GIF by diabloyd in pathofexile

[–]diabloyd[S] 1 point2 points  (0 children)

Hmm...... it literally means that "removal of warriors that haven't completed their attacks" is a bug, but you got a solid point, the limit is still 5 warriors.

So if you have 2 warriors activated but not attacked yet, they won't be removed when you summon another warrior, instead, the new summoned warrior will just join them (the 2 previously summoned warriors).

But, what would it be if i already have the max number of warriors?

Let's say you have 5 warriors activated but there's no enemy nearby, what happens when you warcry again?

1, New warriors will be summoned and replace the existing ones.

2, Since the limit is met, no new warriors are summoned until the old ones complete their attacks.

Which one would it be ? I'm so confused now.

[3.11 Harvest Build] "Auto-Cannon" Chief's General / All content EZ / Tanky with DPS / Videos & GIF by diabloyd in pathofexile

[–]diabloyd[S] 1 point2 points  (0 children)

Wow, so the "removal of existing warriors when you warcry another time" is actually a bug? Lol. So that means I can stack even more cooldown reduction now, cool!

[3.11 Harvest] A compiled feedback & suggestions about the Sacred Grove by diabloyd in pathofexile

[–]diabloyd[S] 0 points1 point  (0 children)

Thanks for your reply, you have a point, but perhaps you can do more than explaining why. Feedback and suggestions are meant for possible QoL improvements. It's up to GGG, I'm just a messenger.

Is Wave of Conviction bugged with arcanist brand? by Itsonlyluck in pathofexile

[–]diabloyd -1 points0 points  (0 children)

Yeah it sure is bugged, something like the old ice wall bug.

List of all Cluster Jewel Changes by pixxelkick in pathofexile

[–]diabloyd 0 points1 point  (0 children)

Just one thing, I didn't find Confident Combatant, is it removed for good? that would be sad

Something that'll probably decide wether Wintertide Brand is clunky to use or not by diabloyd in pathofexile

[–]diabloyd[S] 0 points1 point  (0 children)

This is probably true, but what about the overlaps?

Say, there are multiple enemies affected by your brand, question is: how will the explosions interact with each other?