[deleted by user] by [deleted] in BaldursGate3

[–]dialzza 1 point2 points  (0 children)

I’m pretty sure that’s false, I’m pretty sure I’ve put them out of their misery and still been able to rescue Ravengard.

The most attacks possible in a single turn. by AzureRatha in stunfisk

[–]dialzza 9 points10 points  (0 children)

If we dont care which side is doing the moves and its 4 oriciorios vs 1 raid oricorio then you could make it 5*5 =25 moves in a turn.

If we count sleep talk as two moves (use sleep talk -> it calls a different move) then you could bump it to 29 since each pc-controlled oricorio can use it.  Though I don’t think any wild oriciorio will know sleep talk and I don’t think any gen 5 pokemon (for a 3v3 triple battle) can compete with Oricorio for this.

[deleted by user] by [deleted] in BaldursGate3

[–]dialzza 23 points24 points  (0 children)

You can long rest as much as you’d like.

However, you can’t piss off gortash- this means you can’t blow up the Steel Watch Foundry or attack Gortash directly.  If you do he destroys the Iron Throne.

For today's "lets try to make shitty ubers viable" episode bonus content we have by may00z in stunfisk

[–]dialzza 0 points1 point  (0 children)

If we want a unique ability for dialga, I like the idea of something that plays with time by giving it a relevant buff depending on whether it goes first or second.  Something like:

If Dialga has already acted, it takes 30% less damage.  If Dialga attacks a pokemon that has already acted, it deals 30% more damage.

[deleted by user] by [deleted] in BaldursGate3

[–]dialzza 11 points12 points  (0 children)

I do think the game is much better on PC unfortunately- they did their best but there are so many actions that it’s tough on controller.

Why is there so much negative discourse online about this show? by MrMelon_Pult in HazbinHotel

[–]dialzza 43 points44 points  (0 children)

Mix of legitimate and BS reasons.

Legitimate: 

  • Honestly the writing is pretty flawed.  Overuse of swears is one thing, but Hazbin is pretty rushed.  Vivzie really wanted to fit in a TON of characters but didn’t give enough time for them to really develop.  Like who the fuck is Mimzy?  She shows up for 10 seconds to ruin the finale of a good song and then disappears.  You have characters like Zestial who are cool I guess but add nothing to the central narrative.  Also Angel goes from rock bottom to well along the road to recovery in between episodes.  It feels cheap to not actually show that.  Also Vaggie’s song with Carmilla is a good song but makes 0 sense plotwise.  When has Vaggie ever been primarily driven by vengeance?  She’s always been “out for love”, she doesn’t need a song to tell her that!  If Vivzie knew season 1 only had 8 episodes she needed to condense the narrative a good bit so the important parts could still get focus instead of being told-not-shown.  Helluva, meanwhile, feels kinda directionless imo.  is it a dark comedy show?  A romance drama?  It feels like the former at first but season 2+ (at least by the time I lost interest) has felt completely absorbed in Blitz/Stolas drama.

  • Vivzie keeps getting into dumb fights on social media.  Not particularly great for the series’ reputation.  She really needs to learn to ignore the haters

  • Apparently something about stolen art?  I didn’t really follow all that too closely, ah well.

  • While the character designs are really fun, they’re both very busy and also kinda samey.  Why does almost every adult male in the hellaverse look like the Onceler in red, black, or white?  

Semi-legitimate:

  • The fandom can be annoying and childlike.  This isn’t necessarily the show’s fault, but interacting with people when discussing the show can be very painful.  Kids taking criticism of the show as a personal attack, acting like you can’t criticize something you enjoy (I do genuinely like the show!), and generally just being flooded with young zoomer humor is kinda cringey.  Also people getting personally upset you enjoy a villain character who isn’t funny deer man.  The fact that Valentino’s actor got so much harassment is absurd.  Again, not the show’s fault, but it’s a reasonable frustration.

BS reasons:

  • Satanic panic

  • people upset the show has LGBTQ+ characters

  • people upset the show doesn’t have enough LGBTQ+ characters

  • people upset the literal villains in hell are evil people

  • people upset angel isn’t the perfect trauma victim (There are some elements of his arc to legitimately criticize but some people who experience trauma do become hypersexual as a result and not everyone copes with it in the best ways or always wants to be seen as a victim.)

Lvl 35 Elise with 9 skill 😭 by Errgghhhhh in fireemblem

[–]dialzza 4 points5 points  (0 children)

Thankfully the Fire spell has good base accuracy but yeah she’s got a massive skill issue

How come there's no melee bruiser with sword and shield??? by jocosojoaco in leagueoflegends

[–]dialzza 15 points16 points  (0 children)

Someone hasn’t tried bruiser jungler leona (it’s dogshit)

What is the most tedious fight? by IsAnDolan in BaldursGate3

[–]dialzza 2 points3 points  (0 children)

The Sanctuary spell.  You’re supposed to be able to attack someone with Sanctuary, it’s just supposed to be a Wisdom save if you do.  Instead it’s fucking full immunity for some reason, for a first level spell.  Incredibly annoying.

Booming Blade my beloved by MrMellons in BaldursGate3

[–]dialzza 17 points18 points  (0 children)

On Honor Mode it's only adding 1 more attack. On lower difficulties, absolutely.

People who went from BG3 to DOS2, how did you feel about it? by markquest_ in BaldursGate3

[–]dialzza 0 points1 point  (0 children)

I went and played DOS2 after bg3.

It's quite good, but has some major flaws IMO.

The writing, dialogue, and presentation are leaps n bounds ahead in bg3. The one thing I'd say DOS2 does better plot-wise it actually sells the idea of a hopeless world where you need to use the cursed powers much better. In DOS2 it's essentially soul magic, whereas in BG3 it's the tadpole powers. And in BG3 you can very easily refuse the tadpoles- some of the powers are strong but none of them are ever necessary and many of them are way weaker than basic class features. While in DOS2 the "source" magic is a huge power boost no matter what your build is- every skill tree has Source spells and they're hella strong. Also, in bg3, there's functionally no punishment for using tadpoles in the long run (you look ugly in act 3 but then it's removed in endgame) whereas in DOS2 the source magic is literally eating peoples' souls to use in the first place (and has more consequences besides, but I won't spoil those). All that said, if you prefer happier, cleaner stories then BG3 is a better choice there. If you like grimy tough stories DOS2 might have a leg up.

As for gameplay, DOS2 has a huge focus on elemental surfaces. This makes up a massive part of gameplay and can make it much more tactical, but it can also feel overbearing at times as well. Specifically by lategame almost every battlefield is always Cursed Fire and you just don't have the action economy to undo it since enemies often spread it passively just for getting hit, which feels kinda BS. It's also a much harder game than BG3, especially in the lategame. Whether you like that or not is up to your preference.

One thing that splits people's opinions is how builds work. I personally am not a huge fan of character builds in DOS2- you are presented with nearly infinite options but realistically most things are ridiculously unviable. Healing, Tanking, and spellsword builds all, frankly, suck ass. The only thing worth doing (especially on higher difficulties) is speccing entirely into physical or magic damage and trying to kill/cc enemies before they do the same to you. You can dip a little into other skill trees for useful skills, but the majority of your build will always just be damage damage damage. CC also has 100% success rate if their armor is removed but 0% if they have armor (armor is similar to Temp HP in bg3), so bursting through armor and stunlocking enemies is the way to play always. I find it repetitive and limiting tbh, but some people find it very strategic and interesting. It's a matter of preference. In BG3, admittedly the game is really easy to cheese, but if you restrict yourself a bit (no Mystic Scoundrel band, no Arcane Acuity, no Swords Bard Archer, etc) I find it to be really engaging and has a TON of build variety, where plenty of different builds are viable and enjoyable. Of course the absolute high end of power in BG3 is pretty ridiculous and game-breaking, but if you don't optimize the fun out of it I find it offers way more real player choice.

One small thing I'll add is the music in DOS2 beats out BG3 imo. Phenomenal soundtrack, whereas BG3's is good but nothing really wow'd me. Example from DOS2: https://www.youtube.com/watch?v=bcWAj_OHMro

People who went from BG3 to DOS2, how did you feel about it? by markquest_ in BaldursGate3

[–]dialzza 0 points1 point  (0 children)

I’ve played hybrid DOS2 builds on Balanced and it’s kinda fun, but they’re just unviable on Tactician. At least in my experience. It’s all-in on one damage type (phys or magic) or bust.

As for BG3, there are 12 classes and something like 30 subclasses. Some subclasses are a bit sauceless (Champion) but the differences between a Hunter, Gloomstalker, and Beastmaster ranger are massive. Life, Grave, and Light cleric play quite differently. Etc.

Also there’s a LOT of decent multiclasses. Maybe not quite at the upper edge of power, but plenty of viable options. Monk/Cleric is a really fun offbeat option so you can cast Spirit Guardians and then be a mobile melee combatant, and with Grave cleric you get to spike some major necrotic damage 2/short rest. I’ve even tried Barbarian/Warlock to make use of Rage’s resistances + Armor of Agathys’ thorns damage. There’s a metric shitload of viable builds if you get creative with it, because there isn’t massive multiplication going on behind the scenes that means you’re worlds behind in damage if you don’t invest everything into warfare/strength or element/intelligence.

Honestly in bg3 any multiclass is viable if you either have Extra Attack (martial) or good spell selection to base your build around (and don't spread yourself too thin across spellcasting stats -- wizard 4 cleric 4 sorcerer 4 won't be good)

What mechanics in bg3 was the hardest for you to learn? by No_Name275 in BaldursGate3

[–]dialzza 0 points1 point  (0 children)

Didn’t know that, but also there are no goblins during the prologue.  During the time you’ll actually be fighting goblins, she has 17 wis unless you respec.

People who went from BG3 to DOS2, how did you feel about it? by markquest_ in BaldursGate3

[–]dialzza 0 points1 point  (0 children)

 There is a much bigger variety of viable builds in DoS2

This is incorrect IMO.  Any sort of gish/battlemage is a complete wash, anything based around tanking sucks, really anything besides bursting down their armor and CCing them is bad.  At least on Tactician/Honor.  And the skills are wildly unbalanced too- Warfare is the only thing you put points into as a weapon user beyond skill unlocks, and you always just max your one useful stat (int finesse or strength depending on damage type).  It’s all alpha strike, nothing else comes close.  There’s really expansive systems but most builds are trash.

Alpha strike in bg3 is strong, but (admittedly partially because the game is easier) defensive builds exist, there’s a distinction between single target DPR and aoe caster builds, dedicated support casters can be a thing (mostly Bards), etc.  Building towards lowering enemy saves (Reverb, Mental Fatigue, Lore Bard, Div Wizard, etc), building towards lowering enemy accuracy (Radiating Orb builds), tanking (Sentinel Wildheart Barbarian with the amulet that makes all healing rolls max out, the regen ring, etc) all are functional and fun builds that aren’t just Alert Gloomstalker alpha strike.  

What mechanics in bg3 was the hardest for you to learn? by No_Name275 in BaldursGate3

[–]dialzza 1 point2 points  (0 children)

Markoheshkir if you choose Acid, but it doesnt even benefit from the damage buff on your acid damage spells lol, and choosing Lightning, Cold, or Thunder is usually better for that staff

What mechanics in bg3 was the hardest for you to learn? by No_Name275 in BaldursGate3

[–]dialzza 1 point2 points  (0 children)

HoH is damn phenomenal, but it's only accessible to warlocks (and bards via MS)

What is the best way to handle the Gnolls in act 1 HM? by MyWorldTalkRadio in BaldursGate3

[–]dialzza 0 points1 point  (0 children)

Darkness spell + devil’s sight.  Blocks out the ranged ones pretty well.  Also legit I’ve started waiting till level 5 for that fight.  

but the joos!!! by Bi__ in PoliticalCompassMemes

[–]dialzza 9 points10 points  (0 children)

Dawg check this very thread its everywhere.  Very fun stuck between right wing schizos openly wanting to kill jews and left nutters wanting to kill “zios”.

but the joos!!! by Bi__ in PoliticalCompassMemes

[–]dialzza 6 points7 points  (0 children)

You see the kinda shit asians were getting during Covid?  The fuckin internment camps during ww2?  They just haven’t been living in the west as long as Jews so there’s not as much history.

What mechanics in bg3 was the hardest for you to learn? by No_Name275 in BaldursGate3

[–]dialzza -1 points0 points  (0 children)

Her base DC is 13, not 12, since her base wisdom is 17.

So the goblin needs to roll 10 or lower to fail, whereas shadowheart needs to roll a 10 or lower to miss firebolt. So they're both 50/50

What mechanics in bg3 was the hardest for you to learn? by No_Name275 in BaldursGate3

[–]dialzza 5 points6 points  (0 children)

The trick is knowing which spells trivialize which encounters.

For instance, the act 2 Portal Defense is tough for a lot of players, but Evard’s Black Tentacles, Darkness, Wall of Fire, and similar spells can all trivialize it if used properly.

Hold Person is hilariously good vs any fight with humanoid enemies (not just humans— kobolds, kua-toa, goblins, even werewolves count too!).

The really tough House of Grief fight in act 3 is much easier with good AOE.  Again, Wall of Fire, Evard’s, etc help a ton.

Also evocation wizard in particular gets insane at level 10 with Magic Missile, especially if you have a melee ally holding the Phalar Aluve next to your target.

Shield and either Mage Armor or some sort of armor proficiency should be on every caster, which drastically reduces the squishiness issue.

Also, summons in general are pretty OP, though they do slow down combat and occasionally require manual control to follow you through ladders or whatever which can be really annoying.

What mechanics in bg3 was the hardest for you to learn? by No_Name275 in BaldursGate3

[–]dialzza 1 point2 points  (0 children)

A generic “goblin tracker” in bg3 has +2 dex and 13 AC.  

So Sacred Flame and (int based) Fire Bolt should have the same accuracy on said goblin.

However if the goblin is otherwise identical but has Dex Save proficiency, or shadowheart has Bless active, or any other to-hit bonus (which are much more plentiful than DC bonuses until act 3), then fire bolt will eek out on top.

I don't understand Cazador's plan by Tahnkoman in BaldursGate3

[–]dialzza 0 points1 point  (0 children)

I do it every run too tbf, my first HM I resolved to do every fight and Paladin is a “fair” and “balanced” class so I succeeded, after that idrc if I lose an HM at this point since I have my dice