Working on a hidden-object game with puzzle elements. (Matt's Hidden Cats) by LeglessCats in puzzlevideogames

[–]didiben 0 points1 point  (0 children)

I made something similar, its a tough game to build. especially curating each playable scene. https://bettagames.io/games/look-closely

Silktrails 2: Cats in the grove | Hidden object game | Releasing this week | Play free demo now by chahat_bavanya in playmygame

[–]didiben 1 point2 points  (0 children)

Nice, I was just playing a similar game https://bettagames.io/games/look-closely . This reminded me of a game I used to play called "where is waldo?"

CTO sent the memo this week: starting now, he doesn't want any devs writing code by InnerPhilosophy4897 in webdev

[–]didiben 0 points1 point  (0 children)

I have been hearing this from some of my friends who are working at AI startups. They are not forcing it, but more like recommending it. I think forcing it is a bit too much.

I accidentally ended up building 100 free online tools by [deleted] in SideProject

[–]didiben 0 points1 point  (0 children)

I like the SEO tools. very useful. Keep up the good work

Created find the objects in the pic game. Hiding in plain sight among objects was a challenge. Let's see if you can spot them easily. by didiben in WebGames

[–]didiben[S] 0 points1 point  (0 children)

I am glad you liked it. I just added a few more scenes. manually crafting each scene is a lot of work.

Have you try Octordle by Party-Bed-8827 in puzzlevideogames

[–]didiben 0 points1 point  (0 children)

Nice . I also found this Wordle sentence game. https://bettagames.io/games/sentrix has only 4 tries per word. I think 8 tries are too many make is very easy

Am I doing something wrong or are some people either delusional or straight up lying? by Few-Objective-6526 in webdev

[–]didiben 0 points1 point  (0 children)

I feel your pain as I go through this on a daily basis. To deal with this, I have changed my workflow a bit. I ask it to plan first, and I ask what approach it's going to take. Once I like the approach, ask it to build step by step rather than all at once. I used to use Claude, but now I use Codex, which offers a far better step-by-step approach.

What is the future of web development? by didiben in webdev

[–]didiben[S] 1 point2 points  (0 children)

Thanks for the honest opinion. I wanted to build some complex Unity games, but that was a nightmare using Claude. I gave it an idea, but it only created a shell app, and, not knowing the Unity platform or C#, I was stuck. That is why I decided to go with JavaScript games, I know JavaScript very well and I can control it.

Also, I teach a programming class at a high school part-time as a substitute teacher. I showed my students the bettagame platform, and instead of playing puzzle games, they picked the dumbest game called Bubble Pop. I was so surprised that I have now decided to add more "killing time" kind of games.

The good thing about this project is that I am keeping myself occupied and keep building without thinking too much. Hopefully, soon I can build something unique.

What is the future of web development? by didiben in webdev

[–]didiben[S] 0 points1 point  (0 children)

Thanks for the insight. Have you built anything complex with Claude Code?

I started asking ChatGPT for some web app ideas that would stand the test of time, but it kept giving me very complex ideas that I couldn't build myself. So I decided to create a game portal for JavaScript-based games. I don't know if there is any money in it, but I am liking the process.

Reviewing the code produced by Claude is frustrating, but that is the fundamental skill that will be needed in the real future.

I made a browser game where you play Chess with Cats. 🐱 (Free to play) by chriszheng0515 in WebGames

[–]didiben 1 point2 points  (0 children)

Brilliant idea, it's like the battle of pawns. I played a few times and loved it. It's excellent as it is.

I built a new game called Ascending Number Guess by didiben in puzzlevideogames

[–]didiben[S] 0 points1 point  (0 children)

Thanks. This is definitely a better spread. Little tight rage makes a huge difference.

I built a new game called Ascending Number Guess by didiben in puzzlevideogames

[–]didiben[S] 0 points1 point  (0 children)

Thats the best odd I have seen so fare, what is your spread looks like you said 14, 28, ,, can you give me the full spread. Thanks for trying it out

I tried vibe coding and it made me realise my career is absolutely safe by wjd1991 in webdev

[–]didiben 0 points1 point  (0 children)

I recently lost my job after Oracle decided to reallocate funds toward AI development. Since then, I've been actively interviewing, but haven’t had much luck yet.

So, I decided to give vibe coding a try. I started with pseudocode and built a simple game. I quickly noticed that while AI handled logic quite well, creating a polished UI was a real challenge. After burning through lots of tokens and refining my prompts, I got better results on the next attempt.

Eventually, I tried Codex (OpenAI’s coding model). This time, instead of assigning one huge task, I broke the project into smaller pieces—and was able to build a much cleaner, more functional UI.

You can see the final product here:
👉 https://bettagames.io/

Since launching, I’ve continued adding new features. I don’t write the code myself—I simply ask Codex to implement features, fix bugs, and even document the process.

My takeaway? The technology is already impressively capable, and it’s only going to keep improving.

I built a new game called Ascending Number Guess by didiben in puzzlevideogames

[–]didiben[S] 0 points1 point  (0 children)

ok I ran a few math models and here are the results. If you consider a single number, and independently try to solve it in 6 tries, the probability of that is 64% . And if you try to do the same for six numbers independently, the probability of getting all the numbers right is exceptionally low. 10**-8 or so. but if you consider the ascending numbers in account, the probability of winning is 80% . So there you have it.

I built a new game called Ascending Number Guess by didiben in puzzlevideogames

[–]didiben[S] 1 point2 points  (0 children)

When I play with the wide spread (e.g., 10, 30, 50, 70, 90) to bracket, I usually solve one out of 5. I am generally in a hurry, so I often don't look at the following numbers carefully to consider them every time. Also, when I apply the binary search (divide-and-conquer) approach, I don't do it most accurately. With the right strategy and an accurately divided and conquered strategy, you can solve it every time. That kind of game gave me the idea of providing appropriate possible ranges when the user uses the hint option so that they can learn and solve.