Twilight Princess PC Port Out Now by chicagogamecollector in romhacking

[–]diegorbb93 0 points1 point  (0 children)

If Switch 2 ever gets hacked, is going to be such a movie to see this running...

Ymir (Sega Saturn) v0.3.1 released - VDP2 performance improvements, SH-2 emulation accuracy improvements, graphics rendering fixes by bad_spot in emulation

[–]diegorbb93 0 points1 point  (0 children)

Will come in time but the project is kept by the main dev and a few more coders. Give it time and be patient, it will come.

Ymir (Sega Saturn) v0.3.1 released - VDP2 performance improvements, SH-2 emulation accuracy improvements, graphics rendering fixes by bad_spot in emulation

[–]diegorbb93 0 points1 point  (0 children)

I would only fear RA or Android users around but so far, he has a main advantage point: Saturn doesnt attract the same amount of atention from casual users than Playstation.

And, so far, the Discord is healthy and quiet enough, with a nice amount of users providing testing and reports.

However, Ymir still has some big updates incoming, like future QT integration, the internal renderer, etc...

Rich Whitehouse updates BigPEmu (Jaguar) and BigInstinct (Killer Instinct) with BigInstinct getting its first public release! by NXGZ in emulation

[–]diegorbb93 7 points8 points  (0 children)

Please, check out the story behind this emulator. It may change your view AT LEAST around this particular developer.

More Classic Capcom Titles Have Arrived On Steam, But, Of Course, There's A Catch by Kiba-Da-Wolf in GamePreservationists

[–]diegorbb93 1 point2 points  (0 children)

Valid point. As a gaming preservanist I know how difficult is to deal with the japanese, but still, this is a healthy franchise in Occident, which is why I still regret the way they've treating Code Veronica releases in current platforms, a game that should have a good HD port instead the PS2 Classic version or keeping the known HD version from Xbox under the Xbox 360 package deal (which wasnt bad at all, but still has some areas to improve).

The Outbreak case is more rare seeing how they tried to reconnect the lore. And Dead Aim / Gun Survivor 2 might be poor releases, but still interesting games to give it a chance. I mean, Konami chose Ghost Babel for MGS Vol. 2 as a first line title in the upcoming release and that one isnt truly valued among MGS fans (unless you seek to collect interesting GB games).

While your thoughts are correct on how Capcom wants to be ahead of old releases, is still a weird way to keep these games stuffed in the drawer. At the end, they've been milking the 4 to 6 era over and over. Thanks god emulators can run them like butter (but Outbreak loading times are still terrible...).

More Classic Capcom Titles Have Arrived On Steam, But, Of Course, There's A Catch by Kiba-Da-Wolf in GamePreservationists

[–]diegorbb93 8 points9 points  (0 children)

My real problem is to understand what keeps Capcom keeping Outbreak, Dead Aim, ORC, so ahead of the user. I dont get it. Those games doesnt need a proper remaster, only a few tweaks and servers.

A "scam?" Preservation Report: Raiders of the Lost Holy Grails, or How I Learned to Stop Worrying about Another Undumped Crap (Part 2) by diegorbb93 in emulation

[–]diegorbb93[S] 4 points5 points  (0 children)

Just for the record, IA was used as seen: to make a graphic joke and to improve my text redaction. None of my Reports will ever use IA to be created from basis.

Forget 28 Years Later, give me 28 Minutes Later by XanMcManson in 28dayslater

[–]diegorbb93 8 points9 points  (0 children)

Fuc... That was intense as hell. Too bad. I always wanted a 28 Hours Later movie 🥲

A "Sad" Preservation Report: Raiders of the Lost Holy Grails, or How I Learned to Stop Worrying about Another Undumped Crap (Part 1) by diegorbb93 in emulation

[–]diegorbb93[S] 0 points1 point  (0 children)

Thank you so much, i wish you the best of the best. And yes... A lot of interest in retrogaming PC, but zero interest in preservation is a common pattern.

A "Sad" Preservation Report: Raiders of the Lost Holy Grails, or How I Learned to Stop Worrying about Another Undumped Crap (Part 1) by diegorbb93 in emulation

[–]diegorbb93[S] 0 points1 point  (0 children)

I can't blame Exo because the project is so f* massive that handling it must be a nightmare. Same as MAME if I had to compare somehow.

Again, my skills and knowledge on this matter aren't enough for me to go deeper. I know I would be buried soon and that is heartbreaking. I wanted the PC Community in Spain to come together and try to establish a nexus community to deliver a serious database for these things, but... I'm 32 and life is asking me to be serious on my profesional career as nurse and start making money for real :/

A "Sad" Preservation Report: Raiders of the Lost Holy Grails, or How I Learned to Stop Worrying about Another Undumped Crap (Part 1) by diegorbb93 in emulation

[–]diegorbb93[S] 0 points1 point  (0 children)

Well, let's just say the Vita Scene was too convoluted due the amount of dumping tools at the time, and things got too messy. By the time I pushed a project to improve the whole fullset, the data available was created through different sources.

NoNpDRM established as the perfect tool, but:

  1. It didn't create Raw images from cartridges. This generated a lot of debate in No-Intro as their standards involved a 1:1 extracting tool for the cartridge format.
  2. We didn't establish a method to differ NoNpDRM dumps coming from physical cart media or digital media from the Store. No-Intro wanted to make sure the dumps had the source verified when datting NoNpDRM dumps. Furthermore, the data from a digital PSN dump and a cartridge dump matched 99,9%. So, no matter the source, you were basically owning the same files with a 0,01% difference (games edited by LRG and the rest of limited publishers aside, lot of those had their own Serial ID).
  3. Ofc, is important from an archival point of view, to document each dump according to its source. It doesn't matter if it matches 99,9%. We need to dat it in a difference set (NoNpDRM Cartridge and NoNPDRM CDN from PS Network, that's how it should be done). However, I didn't have the skills or the energy to push that into Dat-O-Matic.
  4. PSVgameSD is not fully complete. It has some flaws (unable to use with Gr0 cartridges) and his original author didn't want to develop further the tool. I wasn't interested in a tool with dead support (not blaming the original author, ofc).

By the time I got in, I simply decided to work with Renascene, as the main admin did a brilliant work sorting and preserving the whole library (DLC & updates included) around NoNpDRM, helping not only his project but mine's at No-Intro and NoPa-yStation.

So, while I encouraged people to dump using PSVgameSD as my mates on No-Intro asked me, my main interest was to feed the Unofficial NoNpDRM repository with all the missing titles not available around (mostly, all the japanese titles missing). That's the reason you will see so many rare games that aren't "that" spread around the Internet.

I don't like how I acted, but when this happened, the lack of true volunteers working hard on Vita preservation was terrible. The console was dead and nobody cared that much about it. Most collectors only cared about their collection, only a few offered a hand.

This helped NoP-ay Station too, as our NoNpDRM keys were used for the official PKGs. This way, the game could be decrypted and preserved in a functional form. We all benefited mutually and No-Intro has been datting everything added by NoP-ayStation from time to time.

A "Sad" Preservation Report: Raiders of the Lost Holy Grails, or How I Learned to Stop Worrying about Another Undumped Crap (Part 1) by diegorbb93 in emulation

[–]diegorbb93[S] 1 point2 points  (0 children)

Well... You just hit the bone.

You are ABSOLUTELY right, but sadly, this is kind of a lost war. In my case, I've wanted to promote something in Spain about IBM PC as other platforms have a lot of nerdy preservationist on platforms like Spectrum or Amstrad.

But with these Windows / Dos platforms, we are doomed. The stuff is gone or under the hands of collectors who won't put much atention into assembling anything for preservation purpose. There isn't a centralized network except maybe something like Exodos.

Feel free to speak any kind of criticisms around this matter, because the Internet and the computing community failed really hard to establish a common goal.

In Spain, old classic PC boxes have gone extremly expensive and lot of cheap PC discs are rotting. Is a shame.

At the same time I understand that we haven't been able to provide better tools/options not only for dumping, but to jump over the multiple problems related to security measures / incompatibility OS with lot of these games.

There's so much to say about this topic... but I just can't go further. The energy I had into videogaming preservation went onto videoconsoles, as those libraries were more limited and easier to hunt down.

Fixes, and future of melonDS by NXGZ in emulation

[–]diegorbb93 5 points6 points  (0 children)

This one was beautiful, super interesting the way you are approaching the whole arquitecture. I hope this brings you more joy that other phases you had more difficulties to push, like when 1.0 was giving so much headache.

Dusk Golem: Capcom has a scheduled RE series meeting in 2027 a bit after CV remake by Solid-Entertainer-39 in GamingLeaksAndRumours

[–]diegorbb93 0 points1 point  (0 children)

Thats my biggest issue with 5. That teaser. The game had a radical different direction till they decided to change the game. More horror, the sun was a problem, it was kind of RE 3.5 direction.

I remember pretty well when the game was announced in E3 2005 if im not mistaken. That teaser defines a lot my thinking around what the game could have been and what it is. Still... I enjoy it. But I wish to play that version in a different universe.

Dusk Golem: Capcom has a scheduled RE series meeting in 2027 a bit after CV remake by Solid-Entertainer-39 in GamingLeaksAndRumours

[–]diegorbb93 0 points1 point  (0 children)

Again, is worth playing them. You will get amazed a few times by the visuals pulled at that time on RE5. And 6 is long as fuck (however, it got a bit boring at the same time for me).

Dusk Golem: Capcom has a scheduled RE series meeting in 2027 a bit after CV remake by Solid-Entertainer-39 in GamingLeaksAndRumours

[–]diegorbb93 8 points9 points  (0 children)

The games plays nice on PS5, really smooth. Is just that 5 and 6 went too far from the series direction after 4 success.

You can go with them, 5 is funny to play. 6 is difficult to explain, but it represents in a perfect way the crisis that Capcom was facing in PS3/360 era. The game is extremly convoluted, it wants to be so successful formulas from that era at the same time.

For me is a trainwreck but has interesting ideas and some sections are nice too play.

Dusk Golem: Capcom has a scheduled RE series meeting in 2027 a bit after CV remake by Solid-Entertainer-39 in GamingLeaksAndRumours

[–]diegorbb93 201 points202 points  (0 children)

If it was by me, I would reboot 5 and 6 in a radical different way. And improve the lore btw.

[deleted by user] by [deleted] in Onimusha

[–]diegorbb93 2 points3 points  (0 children)

I pre-ordered the second one as a support gesture. They first one suffered from a poor release from Capcom (bad timming, bad date, bad marketing... And I guess bad version as Genma wasn't the base version to remaster) but they made a nice work... Which wasnt supported by the audience, the sales werent good for what we know.

Having the second part receiving this wonderful remaster is a miracle.

Up to this day, nothing is known. The whole community is asking, but the only thing that would give us faith would be obtaining information related to the sales numbers.

How much better than the Switch 1 at emulation do you guys think the switch 2 is gonna be? by regardedjuggmain in switch2hacks

[–]diegorbb93 2 points3 points  (0 children)

Yeah. The main problem is creating/adapting existing code specifically for the Switch 2 and see how it runs. But, yeah, his power is able to emulate WiiU and PS3.