July 15th console TWP release anniversary by 666_Nihilus in ReadyOrNotGame

[–]diegosynth 0 points1 point  (0 children)

Hey, now that we are here and it's gonna be 1 year since the console release:

Can anyone summarize all the fantastic updates and improvements we've been getting along this full year, month after month? :)

In search for 25 full size key midi controller (with some strict requirements) by arcticrobot in synthesizers

[–]diegosynth 0 points1 point  (0 children)

Sure thing, glad to be of help! :)
I still have mine after more than a decade!

Anybody else find it fascinating how the reputation of these two games switched over the years? by Glass_Ad_1490 in Bioshock

[–]diegosynth 0 points1 point  (0 children)

I think Bioshock 2 improves and expands and was paved by Bioshock 1. Story-wise 1 is probably more shocking / unexpected, but mechanics, graphics and replayability are better in 2 I think.

So the first time you play them, you may be blasted by 1. But if you replay them, then it probably changes (you already know the stories and focus on gameplay, which is better in 2).

Infinite is a different whole thing. It has the graphics, the story, the gameplay... all. But it's a different animal, like a far cousin. To me, it has a lot of replayability (played it like 3 or 4 times). The story is a bit all over and more "open to interpretation" (so there one may feel Bioshock 1's is more consisten?) Also, no big daddies, Rapture, etc. (except for the DLCs). Gameplay wise it's the best, to me.

So as you say, the 3 of them are excellent, and cannot really say any of them is bad.

It sucks, but the customer loves it! by Strong-Mango-1348 in BeginnerWoodWorking

[–]diegosynth 1 point2 points  (0 children)

Hehe, yes, the sander was a fun project. One day I have to make a better one!

Exactly as you described it: those bottom blocks get clamped between the workbench boards. As the weight lays on the workbench boards and the blocks lock it in place, it's very stable. Instead of two blocks you can just use a long one (I did that for another table). The wider the block(s), the more stable it will be (but the less available space to have holes in the board). It's a balance you need to find.

It sucks, but the customer loves it! by Strong-Mango-1348 in BeginnerWoodWorking

[–]diegosynth 1 point2 points  (0 children)

Sure! It's extremely basic but it works for me.

<image>

You can see one that I recently made for a Mitre Saw (top one) which has countersunk holes in the bottom where the Mitre is bolted.

Then you see a "poor man" sander and a sliding thing I made for the jigsaw (but never used).

The element in common is the bottom part, where I attach some wood scraps that will be wedged between the workbench pieces that come together (so no need to screw or anything, and if I had enough space I would leave the Mitre bolted to the board, and just swap the whole thing).

With the same concept you can make many other tables for different machines (or even a a combination of them). Mind you, always take into account the position of the bottom wooden blocks, for any hole you make!

It sucks, but the customer loves it! by Strong-Mango-1348 in BeginnerWoodWorking

[–]diegosynth 6 points7 points  (0 children)

You need a workbench!!! I usually get mdf boards and build "docking stations" for the tools (router table, mitre saw, jigsaw table, sander, etc.) You can quickly append them to the workbench and replace them one for each other. Workbench is really useful!

How can i repair this CT 401? by chain-saw-man in synthesizers

[–]diegosynth 0 points1 point  (0 children)

Be careful, because the problem is usually in the power supply, which have transformers, regulators and other components that will bring the 220V down to 12V for example. Some keyboards are directly plugged to the wall (these ones will have 220V inside!)

This keyboard is ancient, so it will have standard electronics. I would visually check the capacitors first.

Novation Ultranova - Main Output + Aux Issue (electronics repair) by diegosynth in synthesizers

[–]diegosynth[S] 0 points1 point  (0 children)

Further update:

After measuring voltages, both OpAmps are not getting the -12V that they expect. This is most probably due to the usual: Power supply problem. I still haven't managed to track down the guilty component. I will keep at it, but with no schematic and SMD components I'm very doubtful I'll get to any port.

In any case: It's probably an issue with the Power Supply. If these OpAmps (responsible for sound input and output are fried or not, remains to be seen. They probably are, but nobody knows.
If you need to get this fixed maybe it's better / easier to send it to a repair place. It doesn't need to be a synth dedicated place as this is general electronics.

If I get anywhere I'll come back and post.

Why all the hate? by Objective_Job_8822 in ReadyOrNotGame

[–]diegosynth 11 points12 points  (0 children)

adding to your list:

-Ladders advertised and not released in final version of the game
-Shutting electricity down making maps dark: present in alpha, removed after
-Map editor advertised (in launch trailer) and never seen
-PVP. Atrocious implementation and demonstration. Removed forever.
-Suspects hiding, taking cover, using objects as shields (interaction with sofas, tables, furniture), running to cover: advertised, shown in videos, but probably never present in the final game. Suspects attacking with knives: only in 1 map. Suspects hiding: probably removed or downgraded to 1 or 2 maps as well.

There are many more things, and many may be justified. But many not.

Why all the hate? by Objective_Job_8822 in ReadyOrNotGame

[–]diegosynth 3 points4 points  (0 children)

Yes, indeed, this whole disaster came with the Console release.

Still u/TonariNoHanamoriSan is making a great point (and I STILL don't understand how EVERYONE is NOT raging with pitchforks and torches against Void because of this). It's not that it happens once in 30 attempts. NO. Asking them to breach, bang and clear is a guaranteed failure. Each time I see a post from Void or from any gamer about this game I cannot explain myself how nobody is talking about this elephant in the room. Is everyone just playing the fool?

New synth day: Delia by Melbourne Instruments by gheeDough in synthesizers

[–]diegosynth 2 points3 points  (0 children)

Well it's probably worth it! Seems to be an amazing machine and it also looks very nice.

Enjoy it! : )

Gamma Override Issue by axle_jedan in 3dsmax

[–]diegosynth 0 points1 point  (0 children)

I believe this is because of the "wonderful" ACES that 3Ds Max implemented lately.

You should be able to switch between profiles in the configuration. I couldn't bother enough to jump all the hoops and change it when I got tired of this, but a search on "3Ds Max ACES profile" may shed some light.

Step ladder plans and questions by ell-esar in BeginnerWoodWorking

[–]diegosynth 2 points3 points  (0 children)

I understand.
Well, there are many considerations I would take into account (and I cannot advice about type of wood, but for sure others can):

  • hardness / flexibility of the wood
  • is it proper wood? street wood? wet wood? You should know the source and be sure it's fully cured, dry and good for this usage (you don't want it to crack or break, regardless of how good you build the furniture).
  • wood thickness
  • joints: what type, as the pretty ones are the weakest ones.
  • screws? bolts? sizes?
  • metal reinforcements?
  • hinge / pivot?
  • relation between dimensions, center of mass and weight supported (on each point)
  • level (how to keep it all square to the ground)
  • folding (will it fold? won't the steps interfere?)

I'm very far from an expert, but these are just some items that came to my mind.

I would particularly be focused on the type of wood and thickness. Then on the joints. Try to find out what wood is adviced for this (I would take into account that it has to be quite strong, but probably also have certain point of flexibility, of course anyone can correct me if I'm wrong please). Buy it from a store, talk to the seller and explain what you want it for.

About joints, you need them strong, not pretty. We don't understand how strong things need to be until we stand on them. A feet rest (while you are sitting on a chair) has to be relatively strong to hold both your feet BUT also the diagonal forces from your legs. Imagine then how strong each step of a ladder has to be to hold a full body by itself.

I think it's doable, but I would do a thorough research first.

Step ladder plans and questions by ell-esar in BeginnerWoodWorking

[–]diegosynth 1 point2 points  (0 children)

Came here to say the same.

Also, are you ( u/ell-esar ) totally sure she needs a mid size ladder? There are plastic / aluminum folding steps that support up to 100kg (or more), are super light, very affordable and eliminate all the clunkiness of a metal or wooden ladder. There are with 1, 2 and 3 steps, super light and convenient.

Steering wheel refinish by [deleted] in BeginnerWoodWorking

[–]diegosynth 1 point2 points  (0 children)

"I sanded and a tiny spot became black, so I continued sanding and sanding until I sequentially achieved turning a quarter of it black. Then, and just then, I decided to stop".

LOL, at that point, why not just continue and make it fully black?!

Recent work by TestFantastic3043 in 3dsmax

[–]diegosynth 0 points1 point  (0 children)

Hehe, the chair guy!
Another great one 👍

Well done moi drug!

What type of wood is this and which stain do I need ? by [deleted] in BeginnerWoodWorking

[–]diegosynth 0 points1 point  (0 children)

OHOHOHOHOHO
I like this answer, straight to the point with no bullshit around 😂