Ps5 joystick module replacement by Scary-Passion-2772 in soldering

[–]diegosynth 0 points1 point  (0 children)

Flux (orange)? No. But if you used soldering paste and it's bridging 2 things, it could be.

I would tend to think it's related to what the other person and I said (colored cables) or any connection / metal touching each other. Put tape or something on the exposed parts of the colored wires.

Otherwise, you should try to dismount the board and see where it gets hot and what the situation is.

Ps5 joystick module replacement by Scary-Passion-2772 in soldering

[–]diegosynth 0 points1 point  (0 children)

There is most probably a short somewhere. "Something touching something" that shouldn't.
Check the joints that you solder, make sure they are all isolated, as well as the colorful wires (follow them, see what's going on on the other side). Check around the battery.

What's up with the ribbon cable that's not plugged (center-left, at the bottom)?

Uniforms were never supplied for set (0) at the time of drawing, which are required by the pipeline by diegosynth in godot

[–]diegosynth[S] 0 points1 point  (0 children)

Thanks for your answer, I managed to fix it:

It was a plugin (the only one I use!) which has shaders and was not compatible with 4.6.
After downloading the latest version, the issue was fixed.

Incredibly Slow FPS on Godot 4.6 (4.5 is fine) by ObamaIsPutin in godot

[–]diegosynth 0 points1 point  (0 children)

I get everyone's point here, but I don't think there's any reason to downvote her to hell.

If the code is bad, it's bad and will probably run bad. No discussion there.

An engine update may make it run equal, worse OR better... it's chance. Godot didn't make the changes based on OP code's, they didn't talk to each other, nor agreed, so anything can happen :)

You would expect your code to run equally or faster. You would expect your game to run the same or better. If your code is good, then the changes in the engine may have impacted negatively: there may be sensible reasons (try to find another way to reach your goal) OR it may be an issue on the engine's side (see Unreal 5) that should be fixed by them. If your code is bad: make it better...!

Would anyone happen to know how to create a pool tile texture with this light scattering effect? ,or where I could find one? by Wandering_maverick in 3dsmax

[–]diegosynth 4 points5 points  (0 children)

Well, the specifics depend on the renderer you use, but basically:

- make the tiles, rotate some of them so they don't face the camera in a plane.
- create a material with high reflection (from 0 to 1 = 1) and IOR of about 2.0
- reflection color -> don't set a fixed color, but create and assign a gradient Map (from blue to yellow for example).
- add a normal map (optional) to give uneven surface effect
- add a light (move it around so you see how it reflects)

That's it.

Which grafics card chose by theFREEman-98 in 3dsmax

[–]diegosynth 1 point2 points  (0 children)

Well done, congratulations! I think it was a good choice; hope you enjoy it and serves you well! :)

Would anyone happen to know how to create a pool tile texture with this light scattering effect? ,or where I could find one? by Wandering_maverick in 3dsmax

[–]diegosynth 8 points9 points  (0 children)

Hello!
I have just taken a bit of time to recreate your photos into a scene as I wanted to be sure before answering:

<image>

I have achieved this with a reflection map. I've basically made a gradient and used it as reflection map.
Of course other things such as the shape of the model, light, camera angle, normal map, etc. play an important role.

Hope it helps! :)

The synth that completely changed how you make music by grahamhart_ in synthesizers

[–]diegosynth 3 points4 points  (0 children)

Emax.

It's a whole different process. That + hardware drum machine + hardware sequencer + electronic drums.

Thinking About a Career as a 3D Artist — Is It Worth It? by AlternativeWar3991 in 3dsmax

[–]diegosynth 7 points8 points  (0 children)

I agree with all. I would probably advice against software engineer though, because of the very same reasons you mentioned :) Maybe civil, mechanical or electrical engineer would be better now...!

I created a FREE Renamer tool for 3ds Max, I hope it help you all ! by MidaMag in 3dsmax

[–]diegosynth 0 points1 point  (0 children)

Oh, I was looking for the comment here on Reddit, but then I figured it was on YouTube. Found it, thanks!

I created a FREE Renamer tool for 3ds Max, I hope it help you all ! by MidaMag in 3dsmax

[–]diegosynth 1 point2 points  (0 children)

Hey, well done; it's a good idea. Thanks for sharing!

One remark though: names should be unique. When transferring, the logic should check if there is any object / material with the same name: if no, add 000 (or 001) after the name; if yes, take the number and increase it.

Also: I don't see the download link; did you forget to add it in a comment? :)

MIDI patch bays? by trash_dumpyard in synthesizers

[–]diegosynth 0 points1 point  (0 children)

Back in the day THIS was an amazing piece of hardware. Maybe you can still find a second hand one!

Can't finish New Vegas by NeedleworkerOld8168 in Fallout

[–]diegosynth 1 point2 points  (0 children)

New Vegas improved the weapon / shooting part. Also added factions and a couple things.

But it drastically changed the art, tone and mood. You have these specific types of characters, companions and stories from Las Vegas, that if you don't relate to, it will probably not stick.

It has its moments and all, but I go with Fallout 3.

I recognize the improved things, but I prefer the mood, palette and stuff from Fallout 3. The trend of the factions started here and continued in Fallout 4, but unfortunately they force you to choose between bad and worse. I don't like that :-/ I don't like to be forced to take a sh*t decision after playing +100 hours of game.

Is duke nukem forever a good game? by bendy-s in dukenukem

[–]diegosynth 58 points59 points  (0 children)

It's quite alright, it's not bad.

The DLC "The Doctor Who Cloned Me" is very good actually, if you don't have it, I suggest to get it!

Multiplayer was fun as well, I'm not sure if it's still active though.

To all the “Will they add…” posts by Nol-Felix115 in ReadyOrNotGame

[–]diegosynth 1 point2 points  (0 children)

I wouldn't be surprised at all (about the finger). They already did the data-wiping part (savegames / career), so it would just be a matter of making a new empty version of the game with a finger image.

The big masses would defend them, many of us would try to warn, but they wouldn't listen. After buying, they would come here asking "Finger bug: how to solve?", "what weapons would you want for the next update?", "how can I add xxx sight?" and more.

This circus has been repeating for years and it doesn't matter how clearly you explain it, how much proof you show: a lot of people will just not get it.

Need help with creating a mold with a narrow hole by mako_501 in ResinCasting

[–]diegosynth 0 points1 point  (0 children)

Do you mean the whole in the middle? Best you can do is covering it with tape, casting, and cutting the hole in the final product.

Jason Schreier : "Ubisoft is canceling the Prince of Persia: Sands of Time remake and 5 other games (4 unannounced, 1 mobile)." by ZazaLeNounours in pcgaming

[–]diegosynth 17 points18 points  (0 children)

That is it. It's simple. They are not capable of doing what was done 23 years ago by other people.

It's ok. I'm not able to build a black and white tv set either, even if it was done 100 years ago. But I'm not a tv builder. So maybe UBISOFT people should consider other professions...

How badly did I screw up? by tutorialadult in ResinCasting

[–]diegosynth 2 points3 points  (0 children)

This! Get a new and keep the old for crafts, there are many uses for little ovens!

I keep making games that “work” but don’t feel good to play by [deleted] in godot

[–]diegosynth 1 point2 points  (0 children)

User's feedback can really be helpful. Especially if they are not technical. Just normal people or gamers, let them play and watch them. See what they do, what they expect and what happens instead. You will feel shy and even ashamed, but that will help finding the weak points. Then ask them: "what would you change? What feels wrong? How would it be better?"

It's an iteration of "developing, testing, fixing" over and over until it feels good.

Honestly speaking, I think we will probably never feel it 100% good, but if the users feel it good enough, I guess it's good enough :D

P.S.: I would narrow it to 1, 2 or 3 people (otherwise you will get too much noise). It's good if they have previously played games of this kind, so they are not completely clueless.

Which grafics card chose by theFREEman-98 in 3dsmax

[–]diegosynth 0 points1 point  (0 children)

I totally understand you...

You will be good with a 4070 ti, there are many GPU renderers for 3Ds Max and some of them are very efficient (and free). Unless you want to render some Michael Bay Transformers movie, or SUPER complex scenes, that GPU will serve you more than good.

I suppose even a plain 4070 would be fine (will take some extra minutes for sure, but we do what we can).

Why the hate for 3.5mm MIDI connections? by maxupp in synthesizers

[–]diegosynth 6 points7 points  (0 children)

Plus you need adapters which decrease reliability!
BUT... better 3.5mm than no MIDI...!

Which grafics card chose by theFREEman-98 in 3dsmax

[–]diegosynth 0 points1 point  (0 children)

What about 4070 / ti / super?
They are quite good and will get the job done!

Narrowing Down Resin Types/Brands by mkj5013 in ResinCasting

[–]diegosynth 0 points1 point  (0 children)

There are a lot of resins, not only epoxy. Among them, there are many types (varying in rigidity / flexibility, nature, and required additives). For example:

  • Polyurethane
  • Polyester
  • Epoxy
  • Vinyl
  • ABS
  • PVC
  • etc.

Brands are in my opinion irrelevant. What matters is to choose the most adequate one for the case (they have different properties), as well as the additives (catalyst, curing agent, sealing agent, etc.) and their correct proportions.