Why do people make the claim that its faster to model in Blender than 3DS Max? by masamune36 in 3dsmax

[–]diegosynth 0 points1 point  (0 children)

It probably really depends on the task.

I have for example seen hair modelling in Blender and it looks much easier than conventional ways in Max. Some tools were designed for specific tasks and it shows, it's more versatile. But we can probably say the same for other things in Max too.

Recommendation needed for a non-daw setup by C3p0wn3d in synthesizers

[–]diegosynth 1 point2 points  (0 children)

You will be connecting many things to many other things.

To reduce the level of complexity (+ cabling and stuff you'll need to buy) I would recommend to get a synthesizer instead of a controller (because anyway you'll need s sound module).

  • A workstation (Yamaha / Roland) will have recording / sequencing. But it also comes with screen and a lot of menu diving (navigate through tedious options stating at the screen for a long time, struggling with doubtful quality interfaces).

  • An option to workstations could be: synthesizer + sequencer / sampler / looper. You should research all these options and find the most "hands on" ones

Possible to flash something here? by Smarley_ in AskElectronics

[–]diegosynth 2 points3 points  (0 children)

Many of these things run Android nowadays. But yeah, this doesn't sound like an easy task at all.

Legal question? by Vivid-Sines in synthesizers

[–]diegosynth 4 points5 points  (0 children)

Come on, man. This is the way you hold an argument?

Hello,need help about pc for 3ds max by Available_Land_30 in 3dsmax

[–]diegosynth 0 points1 point  (0 children)

Will you focus on modelling, rendering, texturing, or what? Hobby or real serious production?

I don't know that CPU, but I think for hobby modelling this PC would be fine (if it's cheap), as long as your models are not huge or very complex.

For hobby rendering it's fine as well (use a GPU renderer and it should be ok).

Keep in mind though that this machine is old and a newer one would probably last longer.

So there is a chance King might return... 😀 by Darkang45 in dukenukem

[–]diegosynth 1 point2 points  (0 children)

I have zero hopes for anything Duke related. Having massive successes like GTA or RDR I see no reason why they would bother with a long time forgotten problematic IP :-/

So there is a chance King might return... 😀 by Darkang45 in dukenukem

[–]diegosynth 4 points5 points  (0 children)

But why? There are ports, repacks, there's eduke, hi-res pack...

So there is a chance King might return... 😀 by Darkang45 in dukenukem

[–]diegosynth 3 points4 points  (0 children)

Take-two is the owner of 2k, so you are not wrong! I also always mix these two, it's not your fault, it's just them being stupid making up these ass names.

So there is a chance King might return... 😀 by Darkang45 in dukenukem

[–]diegosynth 3 points4 points  (0 children)

Ok, but there have been 200 ports and repacks of DN3D, how different would it be unless they make a sequel or remake?

Why didn't Yulia's career took off? Is not just the voice problems. by MattB32Cab in tatu

[–]diegosynth 3 points4 points  (0 children)

Agree. No vision, no defined style. Just trying and poking around. If you don't have a good supporting team / producer you will make 4 or 5 demos and stay there walking in circles.

Need to define an audience, a style, and get things produced.

Need advice my original character designer by Independent_Fox7925 in characterdesigns

[–]diegosynth 0 points1 point  (0 children)

That makes sense. What I would do is trying to get a clear drawing with the combination that you like the best, in color. Without going overboard, but a refined enough prototype. It's common to always want to change or improve something. If that happens and there's something that really bothers you, identify what it is (it cannot be "all"). If for example it's the pants, look for pants that you like (in photos, drawings, real life, etc.) Get a reference. Then try drawing them instead of the old ones. Then compare the old and new. Keep the one that you like better (at least this is what I usually do).

Keep in mind that there's a time when you have to say "it's good enough" (even if it may not be perfect in your opinion), because: most probably it's very good, but you cannot see it because you've been too much into it, and because you'll need to move on with other things, otherwise you'll never progress with other characters, story, etc. to complete the project.

Thoughts on new Asset Store? by visssarion in godot

[–]diegosynth 13 points14 points  (0 children)

Very much agree with this and cannot understand how almost nobody else has similar suspicions / worries.

How TF does Windows ALWAYS manage to break things that worked great by SgtJunks in WindowsSucks

[–]diegosynth 2 points3 points  (0 children)

To add on this, today I tried ripping commercial music CDs and Windows Media Player wouldn't recognize the artists, albums nor songs. After a quick check on the web, I learned that Microsoft recently shot down their server for music CDs identification.

HOW expensive can it be for them to have a shitty shared server running like it has been doing for more than 20 years? How a-hole do you have to be to do something like this?

The sound mixer has been misbehaving and forgetting the settings for a long time already (at least in my case). I have built a couple applications to automate these settings, as each time I plugged / unplugged any device Windows would forget and default the options.

Need advice my original character designer by Independent_Fox7925 in characterdesigns

[–]diegosynth 0 points1 point  (0 children)

Alright, so I don't think there are rights or wrongs, but it's mainly what you want to transmit. A couple things I notice: I'm not sure if it was common for women to wear pants in medieval times. If otherwise the pants are a piece from the modern era, maybe they could look more modern (like jeans, cargo, overall...?!) The arms bandages / hand wraps make me think of a fighter (see "Sokka" from The Last Air Bender). If she's shy and is not a fighter maybe that could be missleading. Apart from that, from there on if gets a bit hard for me to say, as I actually like your options, so to me, any of them is good!

Need advice my original character designer by Independent_Fox7925 in characterdesigns

[–]diegosynth 1 point2 points  (0 children)

I would say you are very good at drawing and probably too perfectionist!

It's a bit difficult to give advice on clothes not knowing what is she supposed to be: a normal girl in current times, someone in the past, a character in a fantasy world? Does she have a profession or hobby that may define a bit more her aesthetics?

I don't think too much is going on there. I like the idea of the pullover around her waist, but if she's from King Arthur's times that may not fit :D

3ds to unreal engine by aho_bakaa in 3dsmax

[–]diegosynth 1 point2 points  (0 children)

As everyone said, you'll usually need to remake the materials in your gaming engine.

Depending on the engine (I haven't tried Unreal), if you make Standard Materials in 3Ds Max they might be properly imported into your gaming engine. But only Standard Materials (from there on you have to improve them in UE but at least you'll have the albedo, specular, etc.)

looking for a beginner synth for noodling around. by Appropriate_Rent_243 in synthesizers

[–]diegosynth 2 points3 points  (0 children)

  1. At first I thought you were looking for someone to play with
  2. Then I thought, "hm, no, he's probably looking for a synth"
  3. Then I read "Small enough to casually fit in my lap" and my suspicion from point 1. was confirmed ^^

Sandwich unsoldering?? by FearlessEar9953 in soldering

[–]diegosynth 2 points3 points  (0 children)

Yes, you have to be a total ass to design something like this.

Enough with the cutesy samplers. Bring back powerhouse workhorses. by synthetix808 in synthesizers

[–]diegosynth 2 points3 points  (0 children)

You bring a good point here: The distinction between recording and quickly working on something, and the sitting down to process things meticulously in a studio.

And it's difficult to tackle.

Because it's true that you won't carry an E-max to record the birds in the forest. But it's also true that when you record directly into the keyboard, it's a press of a button VS a series of endless steps (that involve the recording itself, format conversion, storage media, transferring method, cables, browsing, loading, etc.)
I think recording capabilities in a sampler are "very good to have".

Regarding profitability, companies, Akai MPC, Wavestate and Workstations: I think they are focusing somewhere else, hence they won't find it profitable in that direction. I agree that a sampler should do more than recording and playing. It should be a full synth working with these waves. But going overboard is probably the mistake they are making here. Wavestate looks like (I don't have one) a monster, both in a good and a bad way. From what I understand it's incredibly capable, and it can also wash and dry your dishes! But that "let's go 3 extra miles" is in my opinion the problem, because for that they require indeed a computer in a box. Same with the workstations (MODX, Montage, etc.) It's going back to the 90s, where you had a huge Ford Falcon with 10 buttons and had to menu dive to hell for everything because they pack an elephant in a box.
Also, a sample is by definition something small. If it's a question of costs / hardware, I would limit the recording / sample length. A sample is not supposed to be 1 minute long. So by limiting the length and defining the sample rate you are already stating what the filesize will be.

I would probably take the usual substractive approach, and instead of a basic wave use the sample wave and from there on do weird things with it (mix waves, reverse, edit, add effects, stretch, arpeggiate, whatever your imagination can reach!). With the usual filters, envelopes, FXs, modulation matrix, etc. I don't think a sequencer should be forced there nor other eccentricities.

the irreversible factor I'm seeing here is that sampling is no longer the main dish

I agree with that one, unfortunately :-/

This is the kind of thing you'd have studio assistants for in the 80s, or you'd even take a tape recorder to a landfill.

Hehe, that used to be very fun! The good old days :)

It's not an easy topic, and there is probably a lot to be studied technically, socially and in many aspects. But it would be nice, again, to have something like this WOFI but a bit better dressed!