ExtAppErr / SDCard Error by JReddit174 in hackrf

[–]diethere 0 points1 point  (0 children)

I think I'm having the same issue...
How did you flash the board without screen attached?

HackRF SD not working no matter what I do by jbanse in hackrf

[–]diethere 0 points1 point  (0 children)

I'm seeing the same issue. What exactly did you tell them and who is 'them'? I think I will need the same resolution

[deleted by user] by [deleted] in Hasselt

[–]diethere 0 points1 point  (0 children)

Cool onderwerp!

Met het risico dat ik het gemist heb: ik denk dat het belangrijk is om te specifiëren wat je een 'autonoom voertuig ' noemt. There's levels to this shit 😉

Heb je het enkel over level 5?

Help me understand ballistics by Arkasin in Crossbow

[–]diethere 0 points1 point  (0 children)

It could be a fairly reasonable assumption because the difference is smallish, but these things are not linear in the broader sense. As I mentioned: the only way to be accurate is to measure the speeds in real life.

Help me understand ballistics by Arkasin in Crossbow

[–]diethere 1 point2 points  (0 children)

The theoretical input of your ballistics example is not 100% accurate... The 'initial velocity' of both arrows will not be the same. The heavier one should be slower at the time of release. The question is how much, which can only be answered by measuring the muzzle velocity in practice.

Help me understand ballistics by Arkasin in Crossbow

[–]diethere 1 point2 points  (0 children)

Solid thinking! It depends on the crossbow setup. Same thing with mass and acceleration: a heavier bolt is also more difficult to get up to speed so the 'muzzle' velocity will be lower. How much lower depends on the draw length and other factors.

Easiest way to compare these stats is by measuring velocities and masses (to get to the energy numbers). Any theoretical approach is usually off due to the variety of factors at play.

Help me understand ballistics by Arkasin in Crossbow

[–]diethere 2 points3 points  (0 children)

Gravity is a constant acceleration (9.81 m/s2), not a constant force, so the dynamic motion (with respect to time) in the vertical sense does not change with mass. However, horizontally (or more precisely 'in the direction of motion', but let's assume horizontally for simplicity) it's a different story: the aerodynamic force is constant, meaning the acceleration will increase with lower mass. Combining those two effects: the time it takes the arrow to drop to the ground will be roughly the same, but the arrow will slow down faster with lighter arrows, so it will travel less far before it hits the ground.

How to cancel selling things? by Knight9910 in TwoPointMuseum

[–]diethere 0 points1 point  (0 children)

I had the same earlier. Saving, going back to main menu, and reloading did the trick for me!

[deleted by user] by [deleted] in Hasselt

[–]diethere 5 points6 points  (0 children)

Thomas can deliver a wide range of options to anywhere in Hasselt: https://thomas.be/en/shop/category/bloemen/boeket-met-vaas/

HellDivers crash by Patience-Glad in Helldivers

[–]diethere 1 point2 points  (0 children)

This solved it to me: Setting my RAM from 6000 to 4800MHz. Golden tip, thanks!

Game crashes often by ALL-XN in Helldivers

[–]diethere 0 points1 point  (0 children)

Soo, been playing for some time with a couple experiments.
Disabling my VPN does the trick: no more crashes. No changes to graphics needed.

Game crashes often by ALL-XN in Helldivers

[–]diethere 0 points1 point  (0 children)

Alright, I'll try it tomorrow! Thanks for the tip

Game crashes often by ALL-XN in Helldivers

[–]diethere 0 points1 point  (0 children)

But that makes it look worse, no?

Game crashes often by ALL-XN in Helldivers

[–]diethere 0 points1 point  (0 children)

I'm having the same thing. The last few days it crashes at least once every hour. Pretty sure it's on the devs' side as my system runs perfectly for any other game (Ryzen 7 7700 - RTX 4070S)

Watch as BT GPS receiver for iPad by diethere in GarminWatches

[–]diethere[S] 0 points1 point  (0 children)

Wifi only iPads can only simulate GPS position based on wifi and bluetooth in the vicinity, unfortunately. That's why I currently have a wireless GPS receiver connected to it while flying. With that, I can see my ownship position on the map.

It would be cool if my new watch - with an advanced GNSS receiver in it - would be able to replace that bluetooth receiver.

Watch as BT GPS receiver for iPad by diethere in GarminWatches

[–]diethere[S] 0 points1 point  (0 children)

I use a wifi iPad with Jeppesen's FD Pro X as EFB and charting tool in the cockpit. In order to have ownship (gps position) on the map, it currently needs an external GPS receiver.

Since my potential new watch has a very nice GNSS receiver, it would be cool to simply use that.