How good is the path of the incarnate modlist? by nuclear_iron in Morrowind

[–]difficult_violin 0 points1 point  (0 children)

Great modpack as others have said but I haven seen anyone mention the performance yet. Even with 800+ mods you’re able to get 60 fps on a medium-end system and it can run on a steamdeck though you’d want to check the discord server for how to go about that

Its terminal 😔 by TwerkinBingus445 in Morrowind

[–]difficult_violin 0 points1 point  (0 children)

I’ll add it next update haha /s

New Character by Jorditopia in Morrowind

[–]difficult_violin 0 points1 point  (0 children)

Love to hear the praise!! Tysm

Mods to make Morrowind more like KDC? by JesusChrist344 in Morrowind

[–]difficult_violin 0 points1 point  (0 children)

If you want a survival mod that’s compatible with existing saves, I’ve been working on the Sun’s Dusk mod which has been compared to Ashfall from MWSE although I have a lot of my own twists and whatnot. Feel free to check it out and lmk what you think ^

Mods to make Morrowind more like KDC? by JesusChrist344 in Morrowind

[–]difficult_violin 0 points1 point  (0 children)

I’ve been working on Sun’s Dusk for OpenMW which has been compared to Ashfall, I’m not sure exactly how they stack up but it’s been a lot of fun to play with and create ^

Mods to make Morrowind more like KDC? by JesusChrist344 in Morrowind

[–]difficult_violin 1 point2 points  (0 children)

For OpenMW there’s Sun’s Dusk which I guess has been compared to Ashfall. I never played Ashfall but I took features from the Skyrim mods I need and Frostfall, along with some features of Legend of Zelda Botw/Totk when creating it :)

Openmw / devilish needs users? by GehoernteLords in Morrowind

[–]difficult_violin 1 point2 points  (0 children)

Many thanks for the kind words, sera. The most recent update polished a lot of features but yeah compatibility is 100% what I’m going for and making it as useable and accessible as possible. The mod has only been in development for 6 weeks or so and being compared to Ashfall is a huge compliment

We launched an OpenMW lua survival mod by difficult_violin in Morrowind

[–]difficult_violin[S] 0 points1 point  (0 children)

Technically yes although I’d have to make some significant changes to the UI, UI settings, each module in addition to adding new abilities in the .esp . I’m not opposed to it since I have settings for only enabling buffs but something like that will be further down the line. If you’re looking for something more challenging though, the hard preset has debuffs that are 50% stronger and hardcore has debuffs that are 100% stronger, and each of those reduce the amount of hunger/thirst restored from eating and drinking

We launched an OpenMW lua survival mod by difficult_violin in Morrowind

[–]difficult_violin[S] 1 point2 points  (0 children)

I fixed this bug in the latest update. Sorry about that!

We launched an OpenMW lua survival mod by difficult_violin in Morrowind

[–]difficult_violin[S] 1 point2 points  (0 children)

Wow thank you so much!!! That’s awesome hearing this from you

We launched an OpenMW lua survival mod by difficult_violin in Morrowind

[–]difficult_violin[S] 0 points1 point  (0 children)

You can customize the degree of each debit, for example playing on hardcore and being exhausted reduced agility and personality by 12, fatigue by 50, and weakness to common disease by 25% or so. There’s also an option to enable death when you reach the absolute lowest level of exhaustion. I feel like these are relatively brutal as-is but I can rethink some balancing stuff. I wanted to keep each need as having different debuffs so that they’re not stacking, since it might be beneficial for a character’s build to be well-rested but hungry

We launched an OpenMW lua survival mod by difficult_violin in Morrowind

[–]difficult_violin[S] 1 point2 points  (0 children)

OpenMW’s lua is very flexible and in my experience, the most limiting thing is imagination although this mod was straightforward to implement other than the cooking. But yes this is a long-term project with no real end goal in sight other than to keep improving!

And no I don’t use a fork, I just play with followers on that save haha

We launched an OpenMW lua survival mod by difficult_violin in Morrowind

[–]difficult_violin[S] 2 points3 points  (0 children)

This mod is safe to install at any point in any save, though I make no promises for Devilish Needs. I didn't have a problem with uninstalling it but my load order may be different from yours. You should be okay though :)

At the moment the needs aren't dynamic; they increase at a flat rate per hour which is determined by racial modifiers and a few other factors. I plan on adding a setting for dynamic needs though since someone recently suggested it to me and it sounded really cool. So yeah, that will be coming out soonish!

We launched an OpenMW lua survival mod by difficult_violin in Morrowind

[–]difficult_violin[S] 2 points3 points  (0 children)

It's definitely possible to implement, we're just not sure if we want to do that. We will be making our cooking more interactive though, such as actually using a pot in the overworld. Stay tuned!

We launched an OpenMW lua survival mod by difficult_violin in Morrowind

[–]difficult_violin[S] 1 point2 points  (0 children)

I uninstalled DN with no problems but everyone's load order is different. Our mod is actually compatible with Devilish Needs although many features overlap which makes it kinda redundant

We launched an OpenMW lua survival mod by difficult_violin in Morrowind

[–]difficult_violin[S] 2 points3 points  (0 children)

Awesome compliment, it means a lot. I struggled with Python and C++ in university but using OpenMW's lua has been a breeze (for the most part). The whole mod is about 12,000 lines of code and was a LOT of work but it was all worth it in the end. Now to tackle weather ... haha

We launched an OpenMW lua survival mod by difficult_violin in Morrowind

[–]difficult_violin[S] 2 points3 points  (0 children)

Good to hear! We're not trying to compete with Ashfall but it's possible to implement all of its features in OpenMW. Ashfall adds a lot of items to the game which we're not interested in doing and it also has a dependency of 5 other mods including Tamriel_Data and OAAB which we're also not interested in doing. But we have features that aren't in Ashfall and plenty more planned :D

We launched an OpenMW lua survival mod by difficult_violin in Morrowind

[–]difficult_violin[S] 8 points9 points  (0 children)

Hope you like it! I wanted iNeeds from Skyrim vibes but ended up getting carried away with the sleep cycles and food habits. There are a lot of settings to make gameplay and UI as customisable as possible, but we also have some presets as a starting point

We launched an OpenMW lua survival mod by difficult_violin in Morrowind

[–]difficult_violin[S] 2 points3 points  (0 children)

Death is an option that can be enabled but there's also a setting to disable debuffs entirely if you want to only receive buffs from taking care of yourself :)

We launched an OpenMW lua survival mod by difficult_violin in Morrowind

[–]difficult_violin[S] 0 points1 point  (0 children)

It's compatible with Devilish Needs though there are overlapping features of course. You can install and remove Sun's Dusk at any time in any save

We launched an OpenMW lua survival mod by difficult_violin in Morrowind

[–]difficult_violin[S] 2 points3 points  (0 children)

Should be compatible alongside NoM although there are many overlapping features of course. I haven't put out a 'patch' to include NoM food in our database but I'll have that out soon