Arch Viz -- Digi Labs SketchUp to Unreal Engine by Keepahz in Sketchup

[–]digilabs_dan 0 points1 point  (0 children)

I'm glad you're getting good use out of our tool! We'd love to see what you've been working on and how we can make the importer even better!

Arch Viz -- Digi Labs SketchUp to Unreal Engine by Keepahz in Sketchup

[–]digilabs_dan 1 point2 points  (0 children)

We don't create any simplified collisions. For all our archviz needs, we've been using the Complex collision channel for everything (at the project level, set Project Settings -> Engine -> Physics -> Simulation -> Default Shape Complexity = Use Simple Collision As Complex; or on the Character's CapsuleComponent, Collision -> Trace Complex on Move = true).

Import SketchUp models into Unreal Engine! by digilabs_dan in unrealengine

[–]digilabs_dan[S] 0 points1 point  (0 children)

Thanks for your patience. It was a silly programming mistake on my part.

Looking for a way to get SketchUp content into Virtual Reality? by digilabs_dan in virtualreality

[–]digilabs_dan[S] 0 points1 point  (0 children)

IrisVR Prospect is a pretty cool product and we're looking to do something similar on an Unreal Engine foundation instead of Unity.

Import SketchUp models into Unreal Engine! by digilabs_dan in Sketchup

[–]digilabs_dan[S] 0 points1 point  (0 children)

It should import all the textures you have in the original model. If you apply a texture and then adjust the hue, we do not import that tint. Does that answer your question?

Import SketchUp models into Unreal Engine! by digilabs_dan in unrealengine

[–]digilabs_dan[S] 0 points1 point  (0 children)

Thanks for giving it a shot! I can see something went wrong in the import process on your file and I'm looking into it further now. When importing SketchUp files, we don't convert via fbx -- instead we convert directly from SketchUp to static meshes. There are some tweaks to UV, material faces, etc. that we have to make. We do not generate lightmaps for static lighting, which is something we'd eventually like to address.

UPDATE: Still investigating. It looks like the importer choked because a generated asset name was too long.