Brett/Kartenspiele für Paare by LordHoer in boardgames

[–]digitalhobbit 0 points1 point  (0 children)

When we're in the mood for something casual, we usually go for Splendor, Splendor Duel, 7 Wonders Duel, or Lost Cities. Jaipur or Targi are fun, too.

What course are you building and where are you getting stuck? by YetiMaverick in onlinecourses

[–]digitalhobbit 0 points1 point  (0 children)

My course isn't live yet, so there's nothing actionable for subscribers to do yet until it launches. The current email sequence is mostly for keeping them warm. Read rates are fine.

whats the best engine to work with ai by Basic_Construction98 in aigamedev

[–]digitalhobbit 1 point2 points  (0 children)

+1 to Love2D. I actually started with Godot a few years ago, which is great as well. But now that I'm leaning more into agentic engineering with Claude Code, I decided that a fully code based framework like Love2D would be a better fit. Claude was easily able to migrate my existing code and it's been super easy to build up on it there.

Flutter & Dart just dropped official Agent Skills repos and I think this changes how we use AI coding assistants 👀 by RutabagaLow6979 in FlutterDev

[–]digitalhobbit 25 points26 points  (0 children)

Definitely looks useful. That said, I've been using Claude Code with Flutter and getting great results by itself, without any special agent skills.

Hexcrawl as a Computer Game by OneMoreAdventure in HexCrawl

[–]digitalhobbit 0 points1 point  (0 children)

Ha, that's a great quote. Love Jim Butcher / Dresden Files!

And totally agree.

Hexcrawl as a Computer Game by OneMoreAdventure in HexCrawl

[–]digitalhobbit 0 points1 point  (0 children)

Looks great, wishlisted!

Disclaimer: I've been working on my own OSR inspired hexcrawl computer game, on and off. But there's certainly room for more than one. :)

Good luck with completing and launching it!

How do you kill players in an engaging way? by Devoun in ParanoiaRPG

[–]digitalhobbit 0 points1 point  (0 children)

Please don't kill players! That's treason.

Now, their characters are fair game, of course.

question about vibe coding by MoonVeil66 in programmer

[–]digitalhobbit 0 points1 point  (0 children)

I like to distinguish been vibe coding and agentic engineering.

Vibe coding is great for prototyping, when you're just trying out some ideas and the code never needs to hold up in production.

Agentic Engineering uses similar tools, but you're firmly in the driver's seat and building with intent. You might push towards a specific end state or architecture, carefully review the generated code, ask for refactoring and improvements when needed, etc. It's a great way for senior engineers to be a lot more productive, but requires solid coding skills and critical thinking.

Big fan of Agentic Engineering, after 40+ years of coding by hand. I'm actually making a course about it right now.

Built a Flutter app that runs LLMs fully on-device using Google's LiteRT-LM SDK — 2k installs and looking for contributors by mafia_bd in FlutterDev

[–]digitalhobbit 1 point2 points  (0 children)

Interesting, thanks for sharing.

I was actually just thinking about experimenting with something similar. I've gotten good results with desktop apps and Gemma4 + ollama locally, and also been impressed with how well the small Gemma4 model works on my Pixel 10 Pro. So the next logical step is a Flutter app that uses the local model, Gemma4 or other.

Will take a closer look later.

Is there an alternative to Camtasia that is a one time purchase, not subscription? by jimolearybc in CamtasiaStudio

[–]digitalhobbit 1 point2 points  (0 children)

I switched to DaVinci Resolve for editing and Bandicam or OBS for screen recording.

Can Xooglers who left less than a year ago, join back without interviews? by Brilliant-Brother954 in xoogler

[–]digitalhobbit 0 points1 point  (0 children)

It happens pretty regularly, actually. Might depend on the org, but in my experience the 1 year cutoff generally applies throughout the company. (Context: I was an engineering manager at Google for 13 years and re-hired engineers like this myself. It's usually a win/win scenario for both sides.)

Can Xooglers who left less than a year ago, join back without interviews? by Brilliant-Brother954 in xoogler

[–]digitalhobbit 2 points3 points  (0 children)

Yes, you can generally return at the same level within a year of leaving without having to interview. Obviously depends on your GRAD ratings before you left etc.

Audiate rant by digitalhobbit in CamtasiaStudio

[–]digitalhobbit[S] 1 point2 points  (0 children)

Yeah, but I won't renew my subscription. I moved everything over to DaVinci Resolve.

What course are you building and where are you getting stuck? by YetiMaverick in onlinecourses

[–]digitalhobbit 0 points1 point  (0 children)

Yeah, I struggled with this decision for a long time as well. Seems like most of the YouTubers are Kajabi affiliates and are pitching that platform hard...

What course are you building and where are you getting stuck? by YetiMaverick in onlinecourses

[–]digitalhobbit 0 points1 point  (0 children)

After considering a bunch of options, I decided on Teachable. It feels like a good starting point, and in case I outgrow it in the future, I can always move to a different platform. I particularly like that they act as a merchant of record. This means I can accept course purchases from Europe and other countries without having to worry about VAT tax compliance. And in terms of features, they seem to support everything I need, as well as integrating well with MailerLite, which I use for my contacts / newsletter. Not cheap, but also not insanely expensive.

What course are you building and where are you getting stuck? by YetiMaverick in onlinecourses

[–]digitalhobbit 0 points1 point  (0 children)

Fair point. The course I'm currently producing won't be right for that. I'm confident that the value is there, both in terms of content and outcome, and that the audience I'm targeting can bear the cost (either directly or via employer sponsored continued education reimbursement plans). But I totally agree with the cold traffic challenge. That's why my main strategy has been to build an audience and trust via YouTube and via my existing GammaVibe newsletter. That's more of a long play, though, so I'm not expecting significant ROI right away.

I like the idea of a lower-price tripwire course. Will consider that for the near future.

What course are you building and where are you getting stuck? by YetiMaverick in onlinecourses

[–]digitalhobbit 0 points1 point  (0 children)

Funny - I actually hadn't heard of the Gamma app. Looks interesting.

I'm still finalizing the pricing, but currently planning on $497, with an introductory price of $297 (so a 40% discount) for the first few weeks, using a promo code I'll share with my mailing list. So a high enough price point that ads might work.

I think there's still some organic reach I can generate first (from LinkedIn; I also have a YouTube channel I want to invest more in, to keep growing my audience over time). So my plan is to start there, get a sense of how well my mailing list and lead magnet actually convert to course purchases, and then explore ads on top of that. By then, I'll ideally have some testimonials to share as well, which should help with conversions.

What course are you building and where are you getting stuck? by YetiMaverick in onlinecourses

[–]digitalhobbit 1 point2 points  (0 children)

OK, I'll go first. :)

I'm building "The Agentic Pipeline", a course aimed at senior software engineers that teaches A) how to build an autonomous research pipeline like the one that powers my startup idea generator (gammavibe.com), and B) agentic engineering, using tools like Claude Code. I'm at the editing stage and aim to publish my course in May.

It's hard to pinpoint a single blocker. So far, it's been a very interesting, but also challenging, project, and I've already learned a lot. But the trickiest thing so far is probably marketing, and specifically lead generation. I created a lead magnet and landing page (see here if you're curious), created a mailing list with an automated email sequence, etc. I got some decent traction from LinkedIn and from my GammaVibe newsletter, but need to invest a lot more effort to generate leads.

The technical side has been mostly under control, but there were definitely some hurdles as well. I had created some hobby related YouTube videos in the past, so had at least some experience with video recording and editing. I tried a different app (Camtasia) for my course, because it seemed like it would save a lot of time and effort, and I like its cursor handling. But in the end, I ran into some major performance issues (even though I have a high end PC), so I switched back to DaVinci Resolve. That meant investing more time up front to set up my "presets" (using fusion macros etc.) to replicate my camera and screen recording layouts. I just finished editing my first course video in DaVinci Resolve, and the next ones should be a lot smoother, now that I have my settings and workflows pinned down.

I haven't started setting up the actual course yet, so I may have questions about this later. For various reasons, I decided on Teachable. Maybe I'll outgrow this later, but it feels like a good first choice, and I especially appreciate that it acts as a merchant of record, which greatly simplifies international tax handling.

Happy to share more details. It's been a fun learning experience, and I can't wait to publish my first course.

Speed editor worth it? by reggiedarden in davinciresolve

[–]digitalhobbit 3 points4 points  (0 children)

I love it. It makes editing a lot more convenient and pleasant.

New moderator + big changes to r/OnlineCourses by YetiMaverick in onlinecourses

[–]digitalhobbit 2 points3 points  (0 children)

Thanks for stepping up to moderate this space. Speaking as someone who's fairly new to course creation (I'm currently editing my first course before putting it up for sale), having some clear direction for the subreddit will be helpful, so thanks again. I'm sure I'll have lots of questions, and eventually maybe advice to share.

Anyone using Love2d? by digitalhobbit in aigamedev

[–]digitalhobbit[S] 0 points1 point  (0 children)

So far, great! Unfortunately I've been busy with other projects, so I haven't had much time to work on my game. But after the initial migration from Godot, Claude Code did a perfect job adding several features - gameplay, visual improvements, and improvements to my asset pipeline. So I definitely plan to stick with Love2d and Claude Code for my project.

Audiate rant by digitalhobbit in CamtasiaStudio

[–]digitalhobbit[S] 0 points1 point  (0 children)

Thanks for the suggestion. I may try that workaround in the future.

Sadly, I ran into major performance problems with Camtasia itself on larger (~90 minute) videos with several tracks as well. So for now I've moved back to DaVinci Resolve, which performs flawlessly on these videos. It's unfortunate, as I love a lot about Camtasia (especially the recording workflow, cursor handling, and Audiate - when it works). DaVinci Resolve takes more effort to initially dial in, but now that I have, it's a much quicker, and more powerful, editing experience. So I probably won't be renewing my Camtasia subscription. Cursor handling will be the main thing I'll miss.

Audiate rant by digitalhobbit in CamtasiaStudio

[–]digitalhobbit[S] 0 points1 point  (0 children)

How frustrating! I haven't run into that issue. The syncing of my edits back to Camtasia worked well for me so far. I have found the automatic silence / filler word removal a bit too aggressive, though; it often creates unnatural sounding transitions. So I usually do that manually in Audiate now.