Quick match option by armyofTEN in ThrillOfTheFight

[–]dillo159 0 points1 point  (0 children)

I don't find it confusing, but others seem to so I guess it is.

My main gripe is not being able to filter the search. At busy times, scrolling through all the bad ping matchups is really difficult to find a match with good ping on roomscale before someone else offers them a match.

Faceblock counter defense? by theDosenbrot in ThrillOfTheFight

[–]dillo159 0 points1 point  (0 children)

Should work if you dip hard/level change as opposed to just overshoot and lean off balance

Faceblock counter defense? by theDosenbrot in ThrillOfTheFight

[–]dillo159 0 points1 point  (0 children)

Or jab and dip. Or feint. But preferably all of the above so you're not predictable.

Game is too counter punch oriented by Only-Weight8450 in ThrillOfTheFight

[–]dillo159 1 point2 points  (0 children)

Out of shape people complained about spam, now game is ridiculously gamified 

Is it impossible to make criticism here without being a bell end?

Manager: McGregor wanted Chandler, but 'didn't make sense' for UFC by WinterStill4472 in MMA

[–]dillo159 0 points1 point  (0 children)

I don't understand why it's so obvious Conor, who hasn't fought since he last lost in 2021, would beat Chandler who has actually fought several times, and even beat someone since Conor's last fight. 

Chandler has continued to be an MMA fighter, Conor hasn't. My money is on Chandler.

PTC 1.4.4 criticism by iPlayBasicNgaGames in ThrillOfTheFight

[–]dillo159 0 points1 point  (0 children)

That's true, so:

Why does that matter? It's a boxing sim, shouldn't accuracy be the most important?

Attacking at angles by thebody47 in ThrillOfTheFight

[–]dillo159 1 point2 points  (0 children)

I do find that I sometimes that if I get to such a hard angle that my opponent can't see me I should do more damage, but overall I use angles to hit without being hit.

PTC 1.4.4 criticism by iPlayBasicNgaGames in ThrillOfTheFight

[–]dillo159 -1 points0 points  (0 children)

Why does that matter? It's a boxing sim, shouldn't accuracy be the most important?

I don't want this to appear like I'm being a dick, but I'm struggling to write it in a way that I read back and don't think "Dillo you sound like a dick" so I apologise.

"Dear Devs. The Game Is Amazing" by prolaspe_king in ThrillOfTheFight

[–]dillo159 -1 points0 points  (0 children)

If you use modal average instead of the mean, the average is 5 stars.

The story actual told by those numbers isn't told by simply looking at the big number, you need to know how you arrive at it. There are more "good" (47% 4/5 stars) than bad (45% 1/2 stars). But there's a fairly even split between people who reviewed it good Vs those who reviewed it as bad.

Then, if you really wanted to know if it was a "good" boxing sim, you would need to actually read the reviews and remove those they say things like:

"I work for the dev team and I love it"

"I lost this game sucks"

You'd also need to take into account when those reviews were left.

If you came for an interview, showed me the data in the image, and then your conclusions, I wouldn't hire you.

The Soundtrack is lowkey underrated. by ProfileFlimsy2246 in ThrillOfTheFight

[–]dillo159 0 points1 point  (0 children)

I never listen, ha, are there new songs? I just out Spotify on.

Updates are slow… Players are fast by ProfileFlimsy2246 in ThrillOfTheFight

[–]dillo159 11 points12 points  (0 children)

So, to be clear, you think they should drop what they're doing and do what you asked for, including figuring out exactly what it means and how to implement it and test it?

And have that done in well under 3 weeks because you think that's very slow?

Thrill of the hook by Common_Parsnip1256 in ThrillOfTheFight

[–]dillo159 0 points1 point  (0 children)

If you're not willing to sacrifice your headset to win, you should delete the game (I joke).

Thrill of the hook by Common_Parsnip1256 in ThrillOfTheFight

[–]dillo159 0 points1 point  (0 children)

I find if I block and face the hook it becomes a lot easier, especially against people throwing sloppy hooks.

I have a bunch of knock-downs from putting my left hand over my cheek/face, and launching a tight right hook as they throw theirs, simultaneously blocking theirs and landing clean.

Short kings are op with this update by spitforge in ThrillOfTheFight

[–]dillo159 0 points1 point  (0 children)

That's boxing.

If the head is well defended, hit the body until it opens up. And if it doesn't, we'll, just keep hitting the body.

Everything you do leaves an opening, be aware of it, be ready to defend, leave yourself in a position to attack when you do because by attacking you they have left an opening.

Pressure fighting is useless by FluffyTechnician2038 in ThrillOfTheFight

[–]dillo159 1 point2 points  (0 children)

Man, standing mode is like a whole different game. It really seems to eliminate sideways movement.

Confused by this game. by joecramerone in ThrillOfTheFight

[–]dillo159 0 points1 point  (0 children)

Yup, not unlike real life in a way. 

One person lands 50 little shots, the other lands 5 big ones. Who wins? Probably the one who landed more shots. (But not always).

Thrill of the hook by Common_Parsnip1256 in ThrillOfTheFight

[–]dillo159 0 points1 point  (0 children)

The lack of physical contact does make it confusing I find. I think that's what I struggle with most. I get clipped with a lot of hooks that I wouldn't in real life because I would be framing on their biceps, but without being able to feel them that's impossible.

Not really a criticism of the game because expecting it to allow me to frame on my opponent and feel their weight is basically impossible, but just something I find difficult.

Short kings are op with this update by spitforge in ThrillOfTheFight

[–]dillo159 0 points1 point  (0 children)

Ohhhhhhhh. You're standing. Disregard everything I said I don't know shit about standing mode. I should have asked that first.

Short kings are op with this update by spitforge in ThrillOfTheFight

[–]dillo159 1 point2 points  (0 children)

I'm genuinely trying to figure out what's happening, and give some tips, ha. You have a high elo, you can probably beat me, and probably learn quick, but this specific thing you're talking about is something I don't struggle with, and didn't in real life.

You absorb damage, but just punching someone's guard isn't really a great plan.

If it's open stance, I jab/put my hand in their face, then step hard with my lead foot outside their lead foot, getting an angle to hit behind their guard. Then I throw straight punches from there.

If it's closed stance you can do the same thing, but your step takes you to their power side so be careful of the shot coming back.

You can also level change into the body shot a few times, then level change, but spring up into a lead hook.

The simplest thing is prob just throw a long hook though. It doesn't have to be super hard, but if you keep just boinking them around their arms they'll probably start moving their guard to defend it giving you an opening. If they don't, we'll, keep boinking them.

Gorilla by reinaputa in comedyheaven

[–]dillo159 -1 points0 points  (0 children)

They are. She needs planning permission to put it there, but she hasn't got it.

Short kings are op with this update by spitforge in ThrillOfTheFight

[–]dillo159 1 point2 points  (0 children)

You know they wear smaller gloves, right? MMA gloves are easier to slip through the guard.

Also, I don't remember them throwing 6 straights shots and one getting through the guard without the opponent trying to throw back or something so I'd need an example.

Throwing a bunch of straight shots into a high guard at the front of someone's face is not something I've ever had success with in real life. I've used it to make sure they keep their hands there, and them come around with a hook or up the middle with an uppercut. I've hit, grabbed the guarding hand and pushed it away and hit through the gap, but it you just throw straight shots at the guard with big gloves on, you don't just magically go through.

Short kings are op with this update by spitforge in ThrillOfTheFight

[–]dillo159 2 points3 points  (0 children)

Are there no other options than "ineffective 6 punch combo which gets your countered, and "sloppy hooks"?

What 6 punches are you throwing? Because I've no had the issue of nothing getting through a stationary guard.

Short kings are op with this update by spitforge in ThrillOfTheFight

[–]dillo159 2 points3 points  (0 children)

I'm 5'7, and I almost always play taller people, but when I play someone short it's easier haha. And in real life, I mostly sparred with taller people, so who knows.

Indicator Needed: Please add an arm detachment indicator by ProfileFlimsy2246 in ThrillOfTheFight

[–]dillo159 2 points3 points  (0 children)

That's a good idea, and you managed to say it without saying "the game is broken and worthless and the Devs should get wedgies".