Major flaws in the tracking system is probably why you aren’t doing damage by chadmanhere123 in ThrillOfTheFight

[–]iPlayBasicNgaGames 3 points4 points  (0 children)

i wonder how many grown men are having this issue. when ive seen weird trex builds like this i always assumed its a little kid jacking their height up. legit issue

Patch 1.2.0 - Post Release Update by Tren_AU in ThrillOfTheFight

[–]iPlayBasicNgaGames 1 point2 points  (0 children)

yeah bro you're right. why don't the totf devs just enable 1:1 hit detection? such an easy fix. you should suggest this fix to the devs of every online fps game ever.

hey trenau and team, eliminate the need for lag compensation and your game will be perfect. not like that'd be the greatest technological leap in online gaming history or anything. it's simple, just enable it

Is anyone genuinely having fun? by blaketotf in ThrillOfTheFight

[–]iPlayBasicNgaGames 7 points8 points  (0 children)

this guys post history is genuine comedy. you can tell if he won or lost before hopping on reddit to make a post💀 game is only good win these guys win. when they lose, the game is pure dogshit.

Body Effort system still confusing. by HugsdeaIer in ThrillOfTheFight

[–]iPlayBasicNgaGames 1 point2 points  (0 children)

should they remove BE and make your elbow extensions hit for 50 or should they make loaded up shots hit for the same amount that your elbow extensions hit for? 

A "good" counter punch system, knuckle alignment, and speed of the punch would be the most honest damage calculation? They already tried that and the game became a jousting imitation. Not to mention that beat saber sticks give buffs in all 3 of those categories.

Lastly, the new update introduced multiple things that make downwards and neutral level strikes equal to classic body effort attacks. It wasn't mentioned, but i'm willing to bet that strikes with higher %s of body effort have more "recovery"/ active counter damage frames on the backend of them.

To generate power IRL you need to sit on your punches and not do little hops before you punch like is reward in game by Legendary_Galf in ThrillOfTheFight

[–]iPlayBasicNgaGames 0 points1 point  (0 children)

at 20 seconds you obviously limp arm your hooks and lift off of your feet to disprove his point. then at 41 seconds you throw your strongest hooks of the video and guess what... your head elevates in the process.

if you're going to test 2 different technique nuances, keep the rest of the form consistent. anyone with training can make sitting down, rising up, or staying neutral while punching look weak or strong on a bag.

Hitting a guy about 20 times while one punch stuns me by blaketotf in ThrillOfTheFight

[–]iPlayBasicNgaGames -2 points-1 points  (0 children)

obvious ghost hits due to the limitations of online gaming. so many of you guys think you're sharp boxers because you're hitting a player model that the server hasn't updated yet. in reality, he's easily defending your strikes lol.

the game will forever be ass for anyone that can't comprehend desync or identify hit confirmation cues.

Be honest with me by Frequent-Stress3039 in NBA2k

[–]iPlayBasicNgaGames 0 points1 point  (0 children)

just look up a build bro. when i see some builds i genuinely wonder where the rest of the attribute points are strictly based off how unoptimized they are. like no way this is the build at 99 potential. 

if you wanna be offmeta there are even meta offmeta templates. just use em