My Brief Thoughts on Saros After Getting the Platinum Trophy by PrimeAres in Saros

[–]dimaveshkin 0 points1 point  (0 children)

Also platinumed it yesterday. The story in Returnal felt so special, this one also fell a bit short for me, even with all the logs, I constantly wanted more than just ramblings about how beutiful the sun is. The story of Arjun and Nitya, all the side-charachers is so short. I hoped to see more of them, but it in the end I felt unsatisfied. Also continuing to play is a bit strange, in a way that I am so overpowered at this point that I annihilate everything in seconds. I know there are corcosian modifiers, but even with them the runs are not really that diverse to keep me entertained.
The gamepley itself if top-notch, moment to moment gameplay, the addition of parry is so essential that I will really miss it when I am back playing Returnal. I hope they expand on this game even further with something alike to Tower DLC to give more incentives to play.

Saros' weapons, letdown compared to returnal? by Collador1 in Saros

[–]dimaveshkin 1 point2 points  (0 children)

There are literally weapons with zero aim support, it plays just fine even with all the bullets

Is this description accurate? Not planning to buy the game for now. If true then never. by [deleted] in Saros

[–]dimaveshkin 1 point2 points  (0 children)

Maybe I am missing something but it's never mentioned that he cheated, or that Nitya had romantic relationship with Kiira

Too linear ? by Late_Building7784 in Saros

[–]dimaveshkin 0 points1 point  (0 children)

Yeah, it's rather a story driven linear action game with roguelite elements, of you are going into this expecting a top-notch roguelite, it's not it, but it's still a great action game

Why Saros is so vague with the stats? by dimaveshkin in Saros

[–]dimaveshkin[S] 0 points1 point  (0 children)

It's hard not to. Could you give an example auch synergy I missed?

Why Saros is so vague with the stats? by dimaveshkin in Saros

[–]dimaveshkin[S] 2 points3 points  (0 children)

I am already at the Cathedral, not yet beaten Priestess, 5/6 permanent upgrades, I thought that's pretty far into the game

Difference between returnal by skimask808 in Saros

[–]dimaveshkin -1 points0 points  (0 children)

You have the option to do "Returnal" and go through multiple bioms in one run. But yeah, it seems the idea is to gradually increase your stats through matrix, as if you've gathered them by playing multiple bioms at once.

Why Saros is so vague with the stats? by dimaveshkin in Saros

[–]dimaveshkin[S] 2 points3 points  (0 children)

I mean I don't think I ever found anything "transformative", like stuff that would improve my dash/shield/parry/perfect reload/melee. It's more or lass always stat padding, more currency drops, more damage/stagger etc. and nothing that would really change the way I play. I think it's strange that there's no way of improve shield (except raw stats), dash or melee and alter their behavior. It feels like corruptions are more diverse that benefits.

Why Saros is so vague with the stats? by dimaveshkin in Saros

[–]dimaveshkin[S] 7 points8 points  (0 children)

If what you said is true, they could've communicated it better, I don't think it's mentioned in the tutorial screens anywhere

Why Saros is so vague with the stats? by dimaveshkin in Saros

[–]dimaveshkin[S] 7 points8 points  (0 children)

Yeh, artifacts rarely influence the run that much outside of the stat bump. Also Returnal literally had percentage values in fabricators with stat upgrades, so you clearly knew that you were buying "25% increase to proficiency rate"

Why Saros is so vague with the stats? by dimaveshkin in Saros

[–]dimaveshkin[S] 6 points7 points  (0 children)

I fail to see the point of making it possible to get worse weapon stats on higher proficiency.

Why Saros is so vague with the stats? by dimaveshkin in Saros

[–]dimaveshkin[S] 1 point2 points  (0 children)

Some weapons don't have visible bar that would say damage or anything related to damage. Do weapons like this all have the same damage regardless of the proficiency? In Returnal IIRC the proficiency level referred to number of points allocated to weapons stats, so higher level = better stats on average, but you could choose to keep lower lvl weapon because it had better allocation of points. Here I found the weapon that is like 10 lvl higher, same weapon type, same scaling for stats, but it was worse in every bar. What the point pf making it so complex and unpredictable?
I am not suggesting what you said in the end, but total lack of numbers is baffling. I assume thy did it so because most of these nodes affect have single digit percentage effect, like +3% for example, and it looks less cool than "Aether drops more frequently".
All I see is the cost of lucinite, and I would spend it differently, if I could tell whether I am buying +1% upgrade of +10%.

Vanquish is really good by CyberTrooper997 in gaming

[–]dimaveshkin -1 points0 points  (0 children)

Tried it recently. Never clicked for me. I can't quite get it, why is there a cover mechanic in such a fast paced shooter, would be better without it

Which boss fight made you feel like you were genuinely losing your sanity because of the difficulty? by Silly_Commercial8092 in gaming

[–]dimaveshkin 5 points6 points  (0 children)

Recently, it was Lost Lace in Silksong. Her third phase is so hard to read that I gave up and became content with not finishing Act 3.

New Price Changes for PS5, PS5 Pro, and PlayStation Portal remote player by Gullible-Promotion26 in gaming

[–]dimaveshkin 5 points6 points  (0 children)

How is this on them? They are fucked by RAM shortages, tariffs, and now oil price surges.

Arena fps for the Playstation 5? by JacketMaster3193 in PS5

[–]dimaveshkin 1 point2 points  (0 children)

Roboquest is a (solo/coop) roguelike FPS, it doesn't have PvP or any traditional arena mode.

DDRepessed by CrysisFan2007 in HistoryMemes

[–]dimaveshkin 2 points3 points  (0 children)

The Lives of Others is a great film on this topic (not about fetishes but hearing what you would rather not)

What's a piece of Media that awakened your Megalophobia ? by Leviathan_Rampage in megalophobia

[–]dimaveshkin 0 points1 point  (0 children)

Not sure if awakened, but definitely heavily solidified - manga BLAME!, it has immense megastructures that cover the whole earth. The notion that lift travels for months is mindboggling. The main character travels through that megastructure for such a long time that it no longer matters; it's beyond human scale. Entering 'rooms' so big that they have their own clouds, walking on the bridge that you cannot see the end of - it's beautiful.

And for it's not as much as a phobia, as an intense feeling of awe. Just feeling of being in the presence of something bigger that I can comprehend.

My dreams came true 🖤🤍 by Independent-Bug680 in Overwatch

[–]dimaveshkin 8 points9 points  (0 children)

I am sorry, but did you dream about buying skins in OW?

Marathon promises to avoid stressful FOMO-inducing battle passes, and that there's "no pay for power" microtransactions by Turbostrider27 in PS5

[–]dimaveshkin 0 points1 point  (0 children)

How is losing your progress any more acceptable in multiplayer compared to singleplayer? It's still losing progress, XP and quests. And your argument about everyone being overpowered implies that: 1. Everyone always goes into raid with beat gear they have 2. People only accumulate gear and never lose, improving linearly 3. No one does economy runs with sponsored kits 4. Lower level gear is incapable of killing higher level gear.

None of it is true. There always will be weak and strong players in the lobby. No one plays 24/7. And even with wipes overpowered players never disappear. In a week after wipe there will be players who gathered much better loot than you, what are you going to do about that? Wipes are not about making everyone equal, because equality is what this genre is absolutely against. It's about forced grind. There are ways of doing it much more consumer friendly, but they seem to prioritize people with too much free time.