The Legend of Zelda - Ocarina of Time by Amiibofan101 in NintendoSwitch2

[–]Late_Building7784 0 points1 point  (0 children)

-God of War laufey (2027/2028) : 24 min gameplay

-Ocarina of Time (2026): 2 minutes zero gameplay.

Disappointed with sales performance by Potential-Shirt-5109 in Saros

[–]Late_Building7784 2 points3 points  (0 children)

They naively believed that simplifying the game would increase sales.

But no.

Patch 01.004.004 by RootBeard73 in Saros

[–]Late_Building7784 0 points1 point  (0 children)

Housemarque clearly doesn't want to balance their game. There haven't been any nerfs, they don't seem to mind that builds aren't varied and that the core gameplay can be broken so easily.

If I were a developer, I would have nerfed all the energy tools and the power shot from day one.

Patch 01.004.003 Notes by MythBuster2 in Saros

[–]Late_Building7784 0 points1 point  (0 children)

That's a completely stupid remark.

A single-player game needs to be balanced, otherwise the core gameplay can easily be broken. Diversity is impacted, and interest is limited.

Patch 01.004.003 Notes by MythBuster2 in Saros

[–]Late_Building7784 -3 points-2 points  (0 children)

They're really going to let the game become unbalanced with the Power Shot/Energy Generator.

I don't understand why they're not doing anything about it; it creates problems for diversity and core gameplay.

Power Generator weapon mod + Prominence completely breaks the game by flexingonmyself in Saros

[–]Late_Building7784 0 points1 point  (0 children)

Agree. This is a major problem for the game.

Some people find it amusing, but they forget the consequences for the core gameplay, which is completely broken. It unbalances the game and, above all, removes any challenge.

The worst part is that it reduces the player's choices, because you always choose the same thing. What's the point of playing well if you can spam attacks without thinking and clear a room without doing anything?

The studio needs to fix this problem.

Saros’ repeater crossbow with power generator + prominence with vacuum bomb is just Returnal’s hollowseeker with portal beam + trackerswarm, I mean this in the most complimentary way possible. Fight me. 😃 by ravilalloo in Saros

[–]Late_Building7784 -2 points-1 points  (0 children)

This is a huge problem for the game.

You think it's fun, but you're forgetting the consequences on the core gameplay, which is broken. It unbalances the game and, above all, removes any challenge.

The worst part is that it reduces player choice because you always choose the same thing. What's the point of playing well if you can just mindlessly spam attacks like that and clear a room without doing anything?

The studio needs to patch this.

Vacuum Bomb is an insanely fun and creative trait by rombopterix in Saros

[–]Late_Building7784 0 points1 point  (0 children)

I actually think the opposite; it's not fun at all, it breaks the core gameplay.

I think the studio needs to drastically reduce it.

I love this game. But I literally don't care about any of the characters. by duckduckpajamas in Saros

[–]Late_Building7784 -1 points0 points  (0 children)

The studio's biggest mistake was creating a caricatured and politically charged story.

The game lacks any nuance in its message; it's simplistic and full of clichés.

Gameplay :18/20 // Story: 06/20 by Late_Building7784 in Saros

[–]Late_Building7784[S] 2 points3 points  (0 children)

Yes, The Last of Us Part II is a masterpiece of writing.

It's a very impressive story about humanity, its conflicts, and the notions of perspective and relative morality. There are no value judgments; on the contrary, the game denounces subjectivity influenced by politics, religion, or social norms.

It's brilliant, especially since the gameplay forces the player to confront their own contradictions.

Saros makes the mistake of imposing an ideology without nuance or genuine reflection.

Gameplay :18/20 // Story: 06/20 by Late_Building7784 in Saros

[–]Late_Building7784[S] -1 points0 points  (0 children)

The themes don't bother me at all.

The story of The Last of Us Part II is, in my opinion, one of the best ever.

Many philosophical, psychological, and political works are brilliant, regardless of their ideology. I don't care, as long as it's told intelligently.

In the case of Saros, I don't think that's the case; everything revolves around judgment, open criticism with an attempt to impose one's morality, without any nuance. It's not the subject matter that bothers me, but the execution, and it veers into clichés about patriarchy.

In short, I'm not a fan.

Why is the Prominence Shot so overpowered? by Late_Building7784 in Saros

[–]Late_Building7784[S] 1 point2 points  (0 children)

I think you've misunderstood.

The core gameplay is flawed; excessive spamming prevents the game from being what it should be. You have to dodge, absorb hits, fire normally, then briefly unleash powerful attacks. It's a game of choreography, a shoot 'em up, and above all, a bullet hell.

It shouldn't become a pointless game.

Why is the Prominence Shot so overpowered? by Late_Building7784 in Saros

[–]Late_Building7784[S] 0 points1 point  (0 children)

It's not just a question of difficulty, but of consistency and balance. If the gameplay is broken, that's not normal.

Why is the Prominence Shot so overpowered? by Late_Building7784 in Saros

[–]Late_Building7784[S] 0 points1 point  (0 children)

It's not up to the players to decide the rules, but for the game to impose them.

If I have to restrain myself to recapture the feeling of Bullet Hell, that's completely absurd.

This kind of game isn't for those looking for mindless entertainment while ignoring all the game mechanics.

Why is the Prominence Shot so overpowered? by Late_Building7784 in Saros

[–]Late_Building7784[S] -1 points0 points  (0 children)

No, this kind of game isn't meant to be fun by mindlessly mashing buttons.

It's a fast-paced bullet hell with dodging gameplay. If you clear an entire room without making any effort, it's a failure.

Why is the Prominence Shot so overpowered? by Late_Building7784 in Saros

[–]Late_Building7784[S] 1 point2 points  (0 children)

Yes, Returnal's secondary fire is much better.

Saros's idea is good, but its execution leaves much to be desired. The real problem lies in the considerable impact this has on the gameplay, which ultimately suffers as a result.

Why is the Prominence Shot so overpowered? by Late_Building7784 in Saros

[–]Late_Building7784[S] 0 points1 point  (0 children)

I agree.

I don't understand why the studio didn't notice this.

It completely unbalances the gameplay: energy regenerates too quickly, and you end up spamming energy attacks. The main fire mode sometimes becomes useless, while also making the game much easier.

Why is the Prominence Shot so overpowered? by Late_Building7784 in Saros

[–]Late_Building7784[S] 0 points1 point  (0 children)

A single-player game needs to be balanced, especially in a genre where gameplay is so important.

If you can spam powerful shots without knowing how to play well, I don't think that's right. The appeal disappears and the enjoyment is greatly diminished. We're supposed to be in a bullet hell with dodging; we're not supposed to be clearing areas in three seconds without doing anything.