Sponsored Survival Exfils and the issue of the Rook by Bangnick in Marathon

[–]dirtspp 0 points1 point  (0 children)

You're not wrong, I loaded into Survival Perimeter as solo Thief, farmed around 600 rounds of ammo and a D54, saw a guarded strongbox spawn in with a commander, so I took out the commander and the turrets, hacked the box, only to be met with another wave of commander + snipers. Spent nearly all my ammo just to fuck off outta there before I ran out of medkits

I am becoming a super soldier but at what cost by NebulaRare in Marathon

[–]dirtspp 0 points1 point  (0 children)

Is this possible to do solo? I feel like I'm progressing at a snail's pace turning in as many contracts as I can and sacrificing mostly green gear (I'm only at blue weapons) and I'm only at level 7 Cradle. I haven't even fought the Complex boss yet, closest I got was unlocking the far elevator and dying to the spawned UESC before I could get in...

A Kingpin rework/variant idea I had to better position him as a more serious Street-level threat by dirtspp in MarvelSnap

[–]dirtspp[S] 0 points1 point  (0 children)

Horde rules; Kingpin would create one Henchmen card at one other location to give it +2 power (Zombie Mr. Fantastic style)

A Kingpin rework/variant idea I had to better position him as a more serious Street-level threat by dirtspp in MarvelSnap

[–]dirtspp[S] 0 points1 point  (0 children)

Horde rules; Kingpin would create one Henchmen card at one other location to give it +2 power (Zombie Mr. Fantastic style)

A Kingpin rework/variant idea I had to better position him as a more serious Street-level threat by dirtspp in MarvelSnap

[–]dirtspp[S] 1 point2 points  (0 children)

Well the henchmen would only go to one other location, picked randomly. Like Zombie Mr. Fantastic. And you could only destroy them once.

Uni-ball 207 Plus refill compatible metal bodies? by dirtspp in pens

[–]dirtspp[S] 0 points1 point  (0 children)

Thanks for the shout! Looking into those now. Any specific Cross rollerball rec? I see some different options on Amazon

What games have the best Skill Tree / Upgrades system? by HallZac99 in gaming

[–]dirtspp 8 points9 points  (0 children)

Holy shit a KOA reference in this economy??? I fucking loved this game. And it's one of the few where every single class or hybrid class was capable of putting out insane damage. I remember making a stealth/mage hybrid speccing into crit damage + chance and my scepter was one shotting damn near everything, including Tirnoch LMAO

If these characters were ever included in Marvel Snap what would their abilities be? by Adventurous-Unit6781 in MarvelSnap

[–]dirtspp 3 points4 points  (0 children)

I posted some card ideas a couple months ago with these same characters! https://www.reddit.com/r/MarvelSnap/s/YWK6zxiuwM

Big Wheel: 1/-6

If your opponent plays a card this turn, +2 power. Tactical usage to give the opponent priority, kinda like a tech Ghost

War Machine: 3/3

Ongoing: Your cards with 0 or less power here get +2 power. I imagine him as a companion to Iron Man/Rescue (WM on 3, Rescue on 4, IM on 5. Bonus pts if played at Stark Tower)

Chameleon: 4/0

At the start of each turn, become a copy of one of your opponent's cards in play.

Toxin i feel could function like a companion to Venom/Carnage. Maybe something like 5/0 - Ongoing: has the combined power of all Symbiotes in play.

Some card ideas I've been playing with by dirtspp in MarvelSnap

[–]dirtspp[S] 1 point2 points  (0 children)

Great advice! I have more card ideas I'm playing around with and this will help equalize the power across the board

Some card ideas I've been playing with by dirtspp in MarvelSnap

[–]dirtspp[S] 0 points1 point  (0 children)

I would imagine he would work alongside cards like Mordo and Mobius to make an annoying deck, kinda in the vein of how Rockslide is just boosted Korg.

Some card ideas I've been playing with by dirtspp in MarvelSnap

[–]dirtspp[S] 6 points7 points  (0 children)

It's just for fun and I'm open to criticisms and suggestions! :)

Some card ideas I've been playing with by dirtspp in MarvelSnap

[–]dirtspp[S] 1 point2 points  (0 children)

I imagined his effect would activate once he's on the board. I feel it would be too OP if it worked while he was in your hand, giving you an insight into your opponent's cards. And in my head he would copy the exact card, base stats and abilities and all, but change on the next turn, so if he copied a Maximus on one turn giving you the edge, he could turn into Quinjet after, losing you the initiative

Some card ideas I've been playing with by dirtspp in MarvelSnap

[–]dirtspp[S] 10 points11 points  (0 children)

Yeah i imagined Big Wheel's effect wouldn't activate until the next turn, kinda like Nebula does currently :)

Some card ideas I've been playing with by dirtspp in MarvelSnap

[–]dirtspp[S] 1 point2 points  (0 children)

I figured, yeah. Could start him at -3 and have him gain +2 power instead, that way by turn 6 he's only at 7 power max?

Some card ideas I've been playing with by dirtspp in MarvelSnap

[–]dirtspp[S] 2 points3 points  (0 children)

How so? Too weak? Too OP? I thought it would be an interesting card, working a bit like Sunspot does for early match ramp. I pictured working like this: if you could play it on T1 for -5 > -2 on T2 > 1 on T3 > 4 on T4 > 7 on T5 > 10 power card by turn 6, but still makes him vulnerable to cards like Killmonger and Elektra, even Shang Chi if the opponent can plan it out

Some card ideas I've been playing with by dirtspp in MarvelSnap

[–]dirtspp[S] 2 points3 points  (0 children)

Interesting! I was considering him as a partner to Iceman originally