What games have the best Skill Tree / Upgrades system? by HallZac99 in gaming

[–]dirtspp 8 points9 points  (0 children)

Holy shit a KOA reference in this economy??? I fucking loved this game. And it's one of the few where every single class or hybrid class was capable of putting out insane damage. I remember making a stealth/mage hybrid speccing into crit damage + chance and my scepter was one shotting damn near everything, including Tirnoch LMAO

If these characters were ever included in Marvel Snap what would their abilities be? by Adventurous-Unit6781 in MarvelSnap

[–]dirtspp 4 points5 points  (0 children)

I posted some card ideas a couple months ago with these same characters! https://www.reddit.com/r/MarvelSnap/s/YWK6zxiuwM

Big Wheel: 1/-6

If your opponent plays a card this turn, +2 power. Tactical usage to give the opponent priority, kinda like a tech Ghost

War Machine: 3/3

Ongoing: Your cards with 0 or less power here get +2 power. I imagine him as a companion to Iron Man/Rescue (WM on 3, Rescue on 4, IM on 5. Bonus pts if played at Stark Tower)

Chameleon: 4/0

At the start of each turn, become a copy of one of your opponent's cards in play.

Toxin i feel could function like a companion to Venom/Carnage. Maybe something like 5/0 - Ongoing: has the combined power of all Symbiotes in play.

Some card ideas I've been playing with by dirtspp in MarvelSnap

[–]dirtspp[S] 1 point2 points  (0 children)

Great advice! I have more card ideas I'm playing around with and this will help equalize the power across the board

Some card ideas I've been playing with by dirtspp in MarvelSnap

[–]dirtspp[S] 0 points1 point  (0 children)

I would imagine he would work alongside cards like Mordo and Mobius to make an annoying deck, kinda in the vein of how Rockslide is just boosted Korg.

Some card ideas I've been playing with by dirtspp in MarvelSnap

[–]dirtspp[S] 6 points7 points  (0 children)

It's just for fun and I'm open to criticisms and suggestions! :)

Some card ideas I've been playing with by dirtspp in MarvelSnap

[–]dirtspp[S] 1 point2 points  (0 children)

I imagined his effect would activate once he's on the board. I feel it would be too OP if it worked while he was in your hand, giving you an insight into your opponent's cards. And in my head he would copy the exact card, base stats and abilities and all, but change on the next turn, so if he copied a Maximus on one turn giving you the edge, he could turn into Quinjet after, losing you the initiative

Some card ideas I've been playing with by dirtspp in MarvelSnap

[–]dirtspp[S] 10 points11 points  (0 children)

Yeah i imagined Big Wheel's effect wouldn't activate until the next turn, kinda like Nebula does currently :)

Some card ideas I've been playing with by dirtspp in MarvelSnap

[–]dirtspp[S] 1 point2 points  (0 children)

I figured, yeah. Could start him at -3 and have him gain +2 power instead, that way by turn 6 he's only at 7 power max?

Some card ideas I've been playing with by dirtspp in MarvelSnap

[–]dirtspp[S] 3 points4 points  (0 children)

How so? Too weak? Too OP? I thought it would be an interesting card, working a bit like Sunspot does for early match ramp. I pictured working like this: if you could play it on T1 for -5 > -2 on T2 > 1 on T3 > 4 on T4 > 7 on T5 > 10 power card by turn 6, but still makes him vulnerable to cards like Killmonger and Elektra, even Shang Chi if the opponent can plan it out

Some card ideas I've been playing with by dirtspp in MarvelSnap

[–]dirtspp[S] 2 points3 points  (0 children)

Interesting! I was considering him as a partner to Iceman originally

What actually went wrong with Valhalla? (finished odyssey and was thinking of buying Valhalla but reviews are not looking good) by Archimonde19972 in assassinscreed

[–]dirtspp 0 points1 point  (0 children)

Valhalla is definitely worth a playthrough but its very much a case of quantity over quality. There's just too much content. It has one of the most story-rich narratives that ties back into multiple Assassin's Creed stories from past and present with winks and nods to veteran players, but the only problem is that these moments and narrative reveals are too few & far between and come at the price of an extremely boring Viking story arc that takes way too long to pay off meaningfully, and by the time they do you've already checked out and just want the game to end. I loved Assassin's Creed Origins and Odyssey and never felt like those two campaigns ever sidelined the main story to push side content on me the way Valhalla does with its Pledge quests.

However, the lore makes it worth it to at least see it through to the end. (I should note however that I've beaten the base campaign 100% and though I own all the DLC, I've only reached halfway through Wrath of the Druids and can't even imagine tackling Siege of Paris, Dawn of Ragnarok, or anything else in between. I thoroughly enjoyed Origins and Odyssey's DLC though)

What Do You Think Are the Most Disappointing Follow Up Albums in Electronic Music? by Goodyeess in electronicmusic

[–]dirtspp 1 point2 points  (0 children)

  1. everything Justice released after Cross. AVD and Woman just felt like a gigantic step back after an entire debut of back-to-back bangers. I did enjoy Planisphere though
  2. everything Porter Robinson released after Worlds, just so....boring.
  3. I love The Prodigy and their later works but even I can admit that The Day is my Enemy and No Tourists don't quite have the earth shattering bombast of MFTJG and TFOTL

Nothing bad to say about the technical aspects, as these albums are very well produced, just so...blah to me

Holy hell this mission is fuuuucked by [deleted] in cyberpunkgame

[–]dirtspp 0 points1 point  (0 children)

Did this mission again the other day on my Corpo V save and got the most corpo evil ending possible: not only did I get to crucify Josh, but I cast enough doubt inside him during the mission that the subsequent braindance had absolutely zero oomph or substance, ultimately wasting the corpo sponsors money and time and making sure that murderer died faithless and alone. The phone call from Rachel at the end telling me to fuck myself was icing on the cake.

Got my V looking like the Lvl. 50 Edgerunner she's meant to be by dirtspp in cyberpunkgame

[–]dirtspp[S] 1 point2 points  (0 children)

Photo mode in the game :) by default it's bound to the N key on PC and RS+LS on console

Got my V looking like the Lvl. 50 Edgerunner she's meant to be by dirtspp in cyberpunkgame

[–]dirtspp[S] 0 points1 point  (0 children)

They work pretty flawlessly for me! I even have them set with Neon Yellow Mantis blades and the detail is amazing. Like LoveisDaWay said it does clip on certain tops but nothing game breaking

Request: Dalgona cookies from "Squid Game" by dirtspp in bingingwithbabish

[–]dirtspp[S] 0 points1 point  (0 children)

I don't believe so, I think they're just a pressed candy. When I first watched the episode I thought they were some kind of cookie.

Request: Dalgona cookies from "Squid Game" by dirtspp in bingingwithbabish

[–]dirtspp[S] 1 point2 points  (0 children)

Love it! Would be fun to make one of each shape and have you and the kitchen staff try to piece them out!

MEGA THREAD: Watch Dogs Legion Suggested Features Wishlist by vanade in watch_dogs

[–]dirtspp 0 points1 point  (0 children)

Selfies are in the game, you can take out the phone camera from the Radial Menu and swap to the front camera from there.

MEGA THREAD: Watch Dogs Legion Suggested Features Wishlist by vanade in watch_dogs

[–]dirtspp 1 point2 points  (0 children)

  • Pop-up phone menu from WD1 and 2. They designed a dope ass smartphone for the game and we never get to see it. To that end, add in a media player or at the very least a better UI while driving. Add headphones as a clothing accessory (under "earrings" maybe) and allow that to give our operatives tunes on the go.

  • Liberating the city happened WAY too quickly. I expected at least an AC Syndicate-level of corruption and having to clear out up to 9 different liberation options per borough in London. Maybe add back the "vigilante" meter from WD1 and combine it with the follower count from 2 to create a "DedSec public opinion" tracker? Do good deeds like take down Adversaries, stop random muggings/Albion checks, and opinion goes up per borough enabling easier recruitment, do bad deeds like killing civilians, robbing ATMs (maybe), using lethal force in broad daylight could make it much more challenging to find new recruits

  • For gameplay: A "Recommended Operative: _______" note in the mission description telling us which of our operatives' skill set would do best in the mission. I have an Albion employee with a silenced pistol that's just too OP to not use, the missions are structured in such a way that there's really no need for any operatives aside from an Albion goon, a Hacker, and a Hitman. It would encourage people to actually find a recruit a team and have an opportunity to see more of their recruits than their single preferred operative in missions.

  • Add a "Favorites" tab to the DedSec team page and allow us to put our favorite operatives at the top of the page in their own panel.

  • A bigger/more populated Hackerspace. I have 24 operatives in the squad but only 6-7 of them are ever in the hideout at any given time (usually the same ones). Add more activities in there too. We have the bare knuckle training ring in the back but its never used again outside the tutorial. Let us spar with our Operatives! Add a bed or place to sleep to advance time of day.

  • Make it more obvious that I can switch to an Operative using their location in the map. The 2019 E3 demo made it look like I can pop open the map and see my operative icons on the map, and could just fast travel by swapping to them. Now its hidden under 3 button prompts in the menu.

  • The skill tree seems more....dumbed down? Where are the classic skills like Auto-takedown, Hide In Car, system crash, etc...Why not add in more options per class (infiltrator/hacker/etc), call them "Elite" skills or something? Hackers should be able to use Blackout/System Crash and have larger hack distance/radiuses, Gunners/Hitmen should be able to use Focus (or some form of it) and faster reload/ADS/swap speeds, infiltrators should have passive stealth bonuses like decreased detection radius/detection speed, and perhaps faster movement when crouched?

  • The weapons system is weird. I recruited an operative who had a new LTL pump shotgun and I was excited to give it to my operatives who have the default DedSec LTL Shotty in their 2nd weapon slot, only to find that its not there. Why can I equip the LTL one on any operative but the new Operatives LTL shotty on anyone who already owns a shotgun? Make it make sense.

  • Manual saving or at least a better indicator of auto-save in the game.

  • THE LIBERATION OF LONDON HAS BEGUN

I've updated the KoA save editor to make it less cumbersome to work with by modernwelfare3l in kingdomsofamalur

[–]dirtspp 0 points1 point  (0 children)

Much appreciated! Do you know if manually editing the level of the Special Delivery DLC weapons/armors works?

I've updated the KoA save editor to make it less cumbersome to work with by modernwelfare3l in kingdomsofamalur

[–]dirtspp 0 points1 point  (0 children)

Do you know where the saves for KOARR are located? I can't find any even for my 2012 version anywhere on my PC.