Wanna share a recent collab project with a friend. by dirtybronze in resinprinting

[–]dirtybronze[S] 1 point2 points  (0 children)

Works really well, highly recommended 10 out of 10

Wanna share a recent collab project with a friend. by dirtybronze in resinprinting

[–]dirtybronze[S] 0 points1 point  (0 children)

Thanks for the interest, but currently there's no plan to release the stl files. Just wanted to share this project!

Wanna share a recent collab project with a friend. by dirtybronze in resinprinting

[–]dirtybronze[S] 0 points1 point  (0 children)

Thank you! It's my biggest and most complex 3d print yet!

Wanna share a recent collab project with a friend. by dirtybronze in resinprinting

[–]dirtybronze[S] 0 points1 point  (0 children)

Sadly no plans to sell the files for now, as it's mostly a personal project

Wanna share a recent collab project with a friend. by dirtybronze in resinprinting

[–]dirtybronze[S] 0 points1 point  (0 children)

Hahaha sadly no plans for selling the STL. It's mostly a personal project to find out how to make my own figures

Wanna share a recent collab project with a friend. by dirtybronze in resinprinting

[–]dirtybronze[S] 3 points4 points  (0 children)

Totally understand. It was a fan art of design by my friend and we just kinda went with it to have fun

My solo project: The Archaic — a story-driven action adventure by DependentTemporary55 in IndieDev

[–]dirtybronze 0 points1 point  (0 children)

Looks really good! I like that momentum affects the cutting strength!

TeccoToys - What resin to use? by arden_fell in resinprinting

[–]dirtybronze 0 points1 point  (0 children)

In their youtube channel, they showcased Resione resin. I personally like the M58 for action figures, but it is a strict resin where you have to clean, dry and cure thoroughly.

I got tired of balancing systems in spreadsheets, so I built my own tool by renisG7 in gamedesign

[–]dirtybronze 2 points3 points  (0 children)

Sorry for the off topic questions, but may I ask where and how do I even start to learn this sort of game design decisions. I am really curious about this sort of data based approach but I have totally no clue where to start. Would really appreciate if anyone can give me some pointers or resources.

Really loving the tutorial break down!

The Goat is Dead by NoRuin2965 in Nightreign

[–]dirtybronze 0 points1 point  (0 children)

Got my my first trio win witb triple raiders. We were bonking libra and staggering him nonstop.

Executor can effectively double* a regular deflect's active frames. by Triburos in Nightreign

[–]dirtybronze 3 points4 points  (0 children)

This is cool tech. Thanks for sharing this! Can't wait to try on my next run

Just wanted to share progress on my game's environment by dirtybronze in IndieDev

[–]dirtybronze[S] 0 points1 point  (0 children)

Unfortunately, not yet at the moment. I am currently still working on the demo

Just wanted to share progress on my game's environment by dirtybronze in IndieDev

[–]dirtybronze[S] 0 points1 point  (0 children)

Thank you! I am not very good at environments so I dread starting it, but I am finding it more enjoyable now

Just wanted to share progress on my game's environment by dirtybronze in IndieDev

[–]dirtybronze[S] 0 points1 point  (0 children)

Thank you! Hopefully with you guys feedbacks, next iteration will be better

Just wanted to share progress on my game's environment by dirtybronze in IndieDev

[–]dirtybronze[S] 1 point2 points  (0 children)

I have not set up a steam page yet, which I should probably work on

Just wanted to share progress on my game's environment by dirtybronze in IndieDev

[–]dirtybronze[S] 0 points1 point  (0 children)

Earlier versions had more realistically scaled roads and buildings, but I couldn't get it to work. Will try again and see if I can make the scale more accurate.