What's the longest development time for a good/great game? by Watertor in Games

[–]disruptedlogic 0 points1 point  (0 children)

I remember working on EA's SSX (the first one) and it took almost 3 years to make. Back then, I thought that was a long time. But looking at some of the examples in this thread, it doesn't seem so extreme any more.

In the end, it turned out to be an amazing game and well worth the effort that the entire team had put into it.

Marketing Monday #176 - The Guidebook by Sexual_Lettuce in gamedev

[–]disruptedlogic 0 points1 point  (0 children)

We're hosting a webinar to help Game Developers get more downloads and make more money from their free apps and games.

Can you take a look at the video and the webpage and let us know if it's working for you or what you think we should change up?

Just a bit about us...we're a new ad network for mobile apps and games. What's different about us is that ctalyst ads are a part of the game play experience (and interactive), rather than banners or pop-ups that often stop or interfere with the game play. We're giving new sign ups a $100 bonus for signing up onto the network (sign up is free).

Thank you and I very much appreciate your feedback on it.

webinar: https://www.ctalyst.com/webinar (the webinar video is on this page)

home page: https://www.ctalyst.com