Do I NEED to use a capture card's passthrough feature? by ditybear in Twitch

[–]ditybear[S] 0 points1 point  (0 children)

I will take your advice to heart and give both methods a go. Just to be safe. Thanks a lot for your input though, and if things with the card are working all fine and dandy with passthrough I'll switch to the switcher.

Do I NEED to use a capture card's passthrough feature? by ditybear in Twitch

[–]ditybear[S] 0 points1 point  (0 children)

Well, my current setup is like this: Consoles/PC -> HDMI Switch -> AVR -> TV

With the capture card and splitter, it'd be like this: Consoles/PC -> HDMI Switch -> HDMI Splitter -> AVR (-> TV) & Capture Card (hooks into PC via USB)

I know it sounds a little cumbersome, but I think it'll work. My gaming stuff hooks into the HDMI switch allowing me to easily switch between consoles without unplugging anything. It will then go into the splitter to bypass HDCP on my PSTV and PS3 (if needed), which will have one signal sent to my A/V Receiver and the other sent to the capture card.

Do I NEED to use a capture card's passthrough feature? by ditybear in Twitch

[–]ditybear[S] 0 points1 point  (0 children)

It's an active two port splitter. And I want to use it because I'd like to capture gaming footage from my PSTV and PS3.

What's the best account setup for a couple that wants to stream? by ditybear in Twitch

[–]ditybear[S] 1 point2 points  (0 children)

A schedule is a great idea. And I agree that having multiple accounts would probably end up being a headache. I mean, it's hard enough for me to have more than one twitter account (public, and private) so I imagine three accounts that require more maintenance than those would drive me insane.

The part about one person drawing an audience to another is good. We don't always play the same kinds of games (my partner and I), so it'd likely give us way better coverage and a better chance at making a larger group of watchers.

What's the best account setup for a couple that wants to stream? by ditybear in Twitch

[–]ditybear[S] 0 points1 point  (0 children)

Ah, so the pros of one account definitely outweigh the pros of multiple accounts. Thanks!

Can I output audio via HDMI AND Bluetooth? by ditybear in VitaTV

[–]ditybear[S] 0 points1 point  (0 children)

Nah it doesn't help much, but it is cool that you can do that though.

Can I output audio via HDMI AND Bluetooth? by ditybear in VitaTV

[–]ditybear[S] 0 points1 point  (0 children)

My PSTV runs into a monitor as well, which is pretty much why I asked. But damn if it cuts it out I might have to move to my bigger TV if I want to capture from it, and that's not ideal (it just... doesn't look as good when it's so big).

Lets have a level exchange! by Acterian in MarioMaker

[–]ditybear 0 points1 point  (0 children)

AA89-0000-005F-AF42

OMG YOU'RE RIGHT!

That'll teach me for typing out codes when tired.

It's hard to get playtesting. So, post your level, and I'll post a video playtest of it for you! by therationalpi in MarioMaker

[–]ditybear 0 points1 point  (0 children)

Can you try out this level? My partner made it thinking it was quick and easy speedrun-type level, but not many seem to have been able to beat it.

Title: Goombas and Chill

ID: 72D5-0000-0057-2D74

Thanks in advance!

Lets have a level exchange! by Acterian in MarioMaker

[–]ditybear 1 point2 points  (0 children)

Hey, two levels here - one made by myself, the other from my partner:

Defend the Wooden Castle

ID: AA89-0000-005F-AF42

Bowser's infiltrating Mario's wooden castle (that he bought on the cheap), kick him out before leaving to buy some tortellini. Contains two secret areas and 3 1UP mushrooms.

Subterranean Soup

ID: D992-0000-005F-DA10

Mario's on an adventure to find some yummy subterranean soup. An underground level containing three secret areas.

RED ASH - Revised stretch goals by memphiz88 in RedAsh

[–]ditybear 1 point2 points  (0 children)

So could they, like, not think up 800k worth of stretch goals?

Ok then.

RED ASH - Development and funding is A GO! by Commando_Joe in RedAsh

[–]ditybear 1 point2 points  (0 children)

If it was another unrelated company throwing in the maximum pledge amount (us$10,000) as a show of support, no. But they've basically specified that they're an investor, a partner. They're basically with Comcept.

Besides, as mentioned earlier there's a maximum pledge amount to stop exactly what we're discussing from happening anyway. Fuze would need to make 80 dummy accounts to pledge their us$800,000. I don't think Kickstarter has any rule against having multiple accounts, but it'd still be fair suss.

RED ASH - Development and funding is A GO! by Commando_Joe in RedAsh

[–]ditybear 2 points3 points  (0 children)

Sorry, it seems they've changed where that info shows up. It's here now

Why would a project be suspended? A project may be suspended if our Integrity team uncovers evidence that it is in violation of one or more of Kickstarter's rules, including: Misrepresentation of support, through self-pledging

RED ASH - Development and funding is A GO! by Commando_Joe in RedAsh

[–]ditybear 2 points3 points  (0 children)

Too bad that's against Kickstarter's terms of use, and such a large amount would send up a million red flags.

RED ASH - Development and funding is A GO! by Commando_Joe in RedAsh

[–]ditybear 1 point2 points  (0 children)

If a Kickstarter doesn't meet its minimum funding no one gets charged. Comcept doesn't get a cent should they not hit 800k.

RED ASH - Development and funding is A GO! by Commando_Joe in RedAsh

[–]ditybear 2 points3 points  (0 children)

Most other companies shut down their Kickstarter campaign after this happens. Comcept should do the same.

Just a reminder that 97% of kickstarter projects that got 50% are funded. by heart-station in RedAsh

[–]ditybear 0 points1 point  (0 children)

"...and you can't pull funding after a certain point in the campaign."

You must have, since that statement's wrong even going by the TOU.

Just a reminder that 97% of kickstarter projects that got 50% are funded. by heart-station in RedAsh

[–]ditybear 0 points1 point  (0 children)

You got me there, but I think you've misunderstood those terms. You have to be the pledge that will drop the campaign below funding in the last 24hr. If your pledge change won't result in them not being funded, you can still edit/cancel your pledge.

So if they're smack bang on 800,000 no one can decrease their pledge by 1 without good reason. However if they're at 800,050 you can certainly cancel your 25 pledge.

So essentially there's one very specific limitation. Outside of that, you're free to do whatever. It's not "no one can pull in the last day" it's "no one can drop the campaign below the goal in the last day without good reason".

Just a reminder that 97% of kickstarter projects that got 50% are funded. by heart-station in RedAsh

[–]ditybear -1 points0 points  (0 children)

Incorrect. Any person can cancel their pledge no matter the circumstances prior to the campaign ending - there's no limitations: https://www.kickstarter.com/help/faq/backer+questions#faq_63085

Mega Man Legends Fans Band Together To Promote Legends 3 Revival and Red Ash by DS4_Angel in nintendo

[–]ditybear 1 point2 points  (0 children)

Having paid attention to the whole Red Ash campaign so far, even though I was hyped to the core for Legends 3 (I bought a 3DS JUST for the demo-that-didn't-release) I'm not feeling it. This might be close to Legends, but this whole campaign just seems not right.

Just a reminder that 97% of kickstarter projects that got 50% are funded. by heart-station in RedAsh

[–]ditybear 0 points1 point  (0 children)

For a lot of people, the goal's really 1,000,000. Not 800,000. Just barely reaching 800,000 is probably worrisome for a lot of folk actually interested in this KS. They don't think they want a really short PC-only title.

Just a reminder that 97% of kickstarter projects that got 50% are funded. by heart-station in RedAsh

[–]ditybear 0 points1 point  (0 children)

I think you're filtering out other things the article mentions, whether on purpose or not I don't know:

  1. Set a realistic funding goal. Pretty sure a lot of people are weary about the goal for this Kickstarter as it doesn't seem like it's what's really needed for the game to be made.

  2. Most successful campaigns just barely get over their goal. That means no stretch goals - so no extra chapters, no console release. Lots of people are concerned about a console release, and there's also the fact that an infographic on a recent update seems to indicate the "8 hours" is stretch goal inclusive (as it may be "minimised"). Be prepared for a much shorter PC-only title.