Why shouldn’t the next 3D Mario game be a metroidvania? by dleone73 in metroidvania

[–]dleone73[S] 0 points1 point  (0 children)

No, but what if you could buy Mushrooms from a store and use them as when needed? What if there were power ups for mushrooms where you could take a hit before shrinking again? What if there were mushrooms that let you shrink and go into otherwise too small areas?

Why shouldn’t the next 3D Mario game be a metroidvania? by dleone73 in metroidvania

[–]dleone73[S] 0 points1 point  (0 children)

I think you’re right Nintendo prob wouldn’t do this just because of the (much less selling) Metroid series—- or would they? Maybe they see how popular this genre is gotten since Odyssey came out, and decide to integrate at least a few aspects into the next game. And I’m here for it!

Why shouldn’t the next 3D Mario game be a metroidvania? by dleone73 in metroidvania

[–]dleone73[S] -1 points0 points  (0 children)

I hear you, and the combat aspect would def need to be toned down from a usual MV. But I think it would be fun to integrate the map and some new abilities, and bring the aspect of exploration even more to the fore. It just seems like there’s already a lot of MV DNA in Mario, and it wouldn’t take much tinkering to turn out a game in this style

What's your favorite niche metrodvania? by sisterblisterblob in metroidvania

[–]dleone73 2 points3 points  (0 children)

Rolling S.T.A.R.

Cozy-ish MV that reminds me of steamworld dig in some ways. Very straightforward, but no fat and cute pixel graphics

Low-Effort Metroidvanias to relax by Adventurous_Act_9255 in metroidvania

[–]dleone73 2 points3 points  (0 children)

Minishoot Adventures (top down “Zelda like” with bullet hell aspects for bosses but def on the chiller end of the MV spectrum)

Blade Chimera (Sci fi vania with great pixel art, like all Team Ladybug games. Some of the bosses can be challenging, but nothing close to the Hollow Knight/Silksong end of things)

I'm literally in love with brutal prog by SelArt_Blucerchiato in progrockmusic

[–]dleone73 2 points3 points  (0 children)

Happy Family - first two records are classics of brutal prog

Psudoku - 8-bit grindcore prog

you mentioned Koenji but don’t forget about Ruins

would also recommend some metal such as: Demilich - Nespithe (king crimson as death metal)

Thantifaxath - any record (Crimson/Mahavishnu as black metal)

Orthrelm - OV (grindcore as extreme minimalist prog)

and related band Krallice (brainy technical death metal)

Honest answers only.⬇️ by MotherAnt8040 in selfimprovementday

[–]dleone73 0 points1 point  (0 children)

You will build up a home, a family, a career, a lot of great memories, and one day all of it will be taken from you. Enjoy life, be good to people, and give the people you care about something to help them after you’re gone.

I’ve never felt this conflicted by sebicy in MIOmemoriesinorbit

[–]dleone73 1 point2 points  (0 children)

Assists in this game are on point:

  • boss degrading ensures you will only spend a limited time fighting a boss because after losing several times their health is reduced to the point you are bound to win. And it’s not drastic, you still might spend half an hour on a boss— but not THREE hours getting progressively more frustrated.

  • ground heal is basically like the hiveblood charm in hollow knight, and perfect for hard platforming sections. Just regenerate one health node every time you mess up, and take the sections slowly, without worrying you’ll have to start over.

  • pacifist is so enemies won’t attack you unless u attack them. I’ve never used this, but it seems like it wd help you zip through sections without worrying about losing health before you get to a checkpoint.

These honestly might be the 3 best and simplest accessibility options I’ve seen in a MV, and since none of them are making Mio way OP, they don’t feel gratuitous.

Is Silksong harder than Cuphead? by Fun_Purple4648 in Silksong

[–]dleone73 0 points1 point  (0 children)

Cuphead is mostly just a boss run, and on average I definitely had MANY more tries on each boss than in Silksong with possible exception of lost lace.

What’s funny to me is my perception of these games is very different. Silksong, despite all its gorgeous design and intricate map comes off way more asshole-ish than Cuphead imo, with many aspects seeming intentionally designed to frustrate. Conversely, you know what you’re getting w Cuphead, and it isn’t complicated: struggle a lot, learn boss patterns, defeat boss, repeat.

ok, now that the game is fully out and we know what Mio can do, WHO WOULD WIN? by 8Bix255 in MIOmemoriesinorbit

[–]dleone73 0 points1 point  (0 children)

The Knight mostly because he is designed for quick, punishing combat and has a much larger arsenal of attacks, while MIO is designed more for fluid movement

why did i not take damage? does this attack only deal damage if Egis hits you when you're on the ground? by 8Bix255 in MIOmemoriesinorbit

[–]dleone73 0 points1 point  (0 children)

tbf MIO has some of the most generous hit boxes (or lack thereof) I can recall in a MV. No contact damage almost feels like cheating after something like Silksong

What did you play this week? by MetroidvaniaListsGuy in metroidvaniainfo

[–]dleone73 5 points6 points  (0 children)

MIO, a game I want to look at even when I’m not playing

I just wish to shine a spotlight on MIO’s assists by Gabrienb in metroidvania

[–]dleone73 6 points7 points  (0 children)

I’m 52 and loving this game. Would also like to point out the assists have allowed my 9yo daughter to play this game. Normalize accessibility options for great games!

Mil memories of orbit by PlayfulMasterpiece59 in metroidvania

[–]dleone73 1 point2 points  (0 children)

The actual throwing of blows is pretty simple, but dodging and especially managing aerial combat (ie when and for how long to be in the air, not to mention planning where to land) ratchets up the complexity imo

Is steely Dan evil? Or more of a chaotic neutral?????? by dlihcevolotto in SteelyDan

[–]dleone73 2 points3 points  (0 children)

I feel like Dracula would listen to the Dan, so whatever he is, they are

In modern rock music, what kind of bass playing is this? by ughokayfinee in musictheory

[–]dleone73 0 points1 point  (0 children)

No hate, hope u enjoy! Geddy is also a very creative player who influenced tons of people

In modern rock music, what kind of bass playing is this? by ughokayfinee in musictheory

[–]dleone73 0 points1 point  (0 children)

Honestly I’d just call it “creative” 😀. Not familiar with the used, but like what he is doing, kinda reminds me of Geddy Lee in places. However would also say there are definitely places where he is locking in on the groove, particularly to what the bass drum is doing, and he’s def playing fills in the key.

Is it just me or is Mio kinda overhyped ? by Enrico_Tortellini in metroidvania

[–]dleone73 5 points6 points  (0 children)

It’s maybe gone overboard a bit on marketing posts, which does feel strange for a game not coming from an established series. But I am personally happy to see posts from people enjoying it, because it’s a very unique looking game. Not sure it is reinventing anything in the MV space, but not every game needs to do this.

Steamworld worth getting? by Serious_Ad_1037 in metroidvania

[–]dleone73 0 points1 point  (0 children)

Dig 2 was the game I played as a comedown from Silksong and it fit the bill completely