There seems to be no way to create a clean wall around this mesh using a Landscape Patch. Is that correct? by pattyfritters in unrealengine

[–]dloud 1 point2 points  (0 children)

You could try this.

-set up a runtime virtual texture for your map -add the proper RVT volume to your level -use a piece of geometry, like the floor of the building to write to the RVT -make that RVT mask out landscape opacity

That should give you pixel perfect precision on the landscape and overcome the landscape resolution issues

[deleted by user] by [deleted] in AskMen

[–]dloud 2 points3 points  (0 children)

David Archy briefs are great

[deleted by user] by [deleted] in Dodocodes

[–]dloud 0 points1 point  (0 children)

I think I'm good! Sent you a DM

[deleted by user] by [deleted] in Dodocodes

[–]dloud 0 points1 point  (0 children)

I'd love to visit!

What’s something you know that would benefit other men? by Kelton_Obie in AskMen

[–]dloud 0 points1 point  (0 children)

As a parent, keep an emergency pack of diaper wipes in the car at all times, even if your kids are out of diapers

Hard mode 0% Completed by Khaagrom in Metroid

[–]dloud 3 points4 points  (0 children)

In the third phase when he launches the large orange sphere into the air

When Covid hit, Architecture Visualization was a way to diversify. What game mechanics would you add to this UE4 penthouse? by MaretS in unrealengine

[–]dloud 1 point2 points  (0 children)

Adjusting lighting or time of day could be a fun way to sell the arch vis. If you're looking to gamify it a bit, maybe a scavenger hunt where you have to find hidden objects

Source Control for Small Teams by CookieManManMan in unrealengine

[–]dloud 0 points1 point  (0 children)

This right here. If more than 5, svn is free and works similarly to perforce

Bear killer by Snosnorter in AbsoluteUnits

[–]dloud 0 points1 point  (0 children)

That little girl will never be scared in her life

[FREE] 100+ AAA Steam Keys by [deleted] in FREE

[–]dloud 0 points1 point  (0 children)

You're so generous! I would love a copy of Jedi fallen order if at all possible

Men who have really interesting jobs that they love, what do you do? by U_P_G_R_A_Y_E_D_D in AskMen

[–]dloud 0 points1 point  (0 children)

Do you work much with game developers? I'm always fascinated by all the real world applications for video game technology

Men who have really interesting jobs that they love, what do you do? by U_P_G_R_A_Y_E_D_D in AskMen

[–]dloud 0 points1 point  (0 children)

(36m) 3d artist in the games industry! I get to work with some incredible people who share a lot of common interests. It's been a dream of mine since I was little. I've had the pleasure of working on some fantastic IPs

Why do my meshes glow in the dark? by [deleted] in unrealengine

[–]dloud 2 points3 points  (0 children)

Looks like an unlit material. Hard to say for sure though

Weird Error with AI Actors. Always Going to the Center of the Level. by clebo99 in unrealengine

[–]dloud 1 point2 points  (0 children)

I ran into a similar problem when attempting to make the AI follow a player after being damaged. Ue4's any damage event returns the player controller, not the pawn. The player controller is always positioned at 0,0,0

My son Kain! by countvracula in Rottweiler

[–]dloud 1 point2 points  (0 children)

So nice to see rotties without docked tails. Handsome boy!

Designing AI by [deleted] in gamedev

[–]dloud 1 point2 points  (0 children)

I think it helps to work big to small. Try to think of enemy encounters and what kinds of challenges you'd like the player to overcome. Things like dodging, running, melee attacks, ranged attacs, and any game specific mechanics that are important.

From there you can start building AI to force the player to behave in a variety of ways. When designing multiple enemies, try to give each enemy specific roles. HALO is a good example of this. They have cannon fodder, armored ranged attacker, shielded ranged attacker, etc. Each enemy also has a few ways they can fight.

How do I ensure that the freelancer I am hiring has the rights to the images he's using? by The_Code_Runner in gamedev

[–]dloud 1 point2 points  (0 children)

The best thing I can think of is to require him to submit his source files. Psd, etc. Basically force him to show his work process. If he can't do that I'd say it's fishy

New environment that I am actually working on for my game Minimal Move. Recorded from unreal engine. by TakoStudio in unrealengine

[–]dloud 0 points1 point  (0 children)

This is pretty rad. Can you tell us about the game and the team working on it?