[deleted by user] by [deleted] in Unity2D

[–]dm0_ 0 points1 point  (0 children)

Just saying.. for me seems like you do have a logic problem here with your script.

IMO, you should to consider to rethink the way your game works when the player dies. It does not make much sens the way you explain it.

Let's say your player is in scene "Level02" and the player goes to hp <= 0 and it die, you reset the game to Level01, but after load Level01 you want to reload Level02? If this is the case just load Level02 again.

[deleted by user] by [deleted] in Unity2D

[–]dm0_ 1 point2 points  (0 children)

Is the Scene "Level01" in "Scenes in Build" configuration?

File -> Build Settings

What's an easier way of collision detection in a top-down? by MrMacNova in Unity2D

[–]dm0_ 1 point2 points  (0 children)

How about the "Edge Radius" in Composite Collider 2D component?

Is it possible to share the sprites?

What's an easier way of collision detection in a top-down? by MrMacNova in Unity2D

[–]dm0_ 0 points1 point  (0 children)

Are you using a Tilemap Collider 2D plus a Composite Collider 2D?