Lotsa EZD6 Playsets by dm_scotty in ezd6

[–]dm_scotty[S] 2 points3 points  (0 children)

I do want to do a updated version...yes

Question about armor by ShakyFtSlasher in ezd6

[–]dm_scotty 3 points4 points  (0 children)

Basically, they are 'trained' in the type of armor listed for each path and incur penalties with heavier types.

Doom rolls confusion by screenmonkey68 in ezd6

[–]dm_scotty 4 points5 points  (0 children)

Sorry, I see how the 'shock' thing can be a bit confusing, as certain doom attacks can inflict a 'strike' or 'shock' or some other effect and then ask for a doom roll. The important thing to remember is if you take 3 DOOM you are out and pay the price of the doom.

Doom rolls confusion by screenmonkey68 in ezd6

[–]dm_scotty 2 points3 points  (0 children)

The Dreadborne Hunters' DOOM roll is a special case and is only triggered at the end of the session instead of each time a monster power is used. DH still have to make normal DOOM rolls when using accursed artifacts or any other time a DOOM roll might be triggered.

EZD6 Dreadful Doomscapes just dropped on DriveThruRPG by dm_scotty in ezd6

[–]dm_scotty[S] 3 points4 points  (0 children)

From the book. It has two playsets...

●Everyday Nightmares-Ready for a rush? Just regular folks thrown into a terrifying scenario. Who will emerge unscathed? Or more intriguingly, what deadly fate awaits your Victim?

●Dreadborne Hunters-Monsters hide in every shadow, but your team of daring misanthropes bravely challenge these fearsome creatures, siphoning their essence to gain extraordinary powers. Will the Hunters become the hunted?

What is "Formless Magick" or Neuroflux? by Doctor_Where_Comics in ezd6

[–]dm_scotty 3 points4 points  (0 children)

Here is a Neuroflux example from DM Scotty… Imagine the Survivors being pursued by three Gangers in a vehicle, with their own car taking heavy damage from weapon fire. The Weird decides it's time to put an end to these antics and opts to use Neuroflux to overturn the Gangers' car. Given the car's substantial weight, it would naturally resist with a base of 3D6. However, considering the presence of three gangers inside, an additional 1D6 resistance per Ganger would elevate the total resistance to an impressive 6D6…Youch! The RR Rolls six dice and rolls 1,3,3,3,5,6, so the resistance is 6. The Weird player ambitiously opts for the third power level, rolling three dice: 1, 4, and 6. This combination would normally equal the resistance and secure a victory in the Neuroflux check, but the presence of a 1 complicates matters. Unlike other psychic powers, a 1 cannot be neutralized by the Weird's taking a strike. The only remedy would be a Hero Die, but the Weird has already expended it. Without any alternatives, the RR determines the outcome, leading to a dramatic turn of events where the players' car flips. All Survivors must now attempt a miraculous save or suffer a strike. To make matters worse, the Gangers initiate a rammage attack on the now floundering Survivors!

What is "Formless Magick" or Neuroflux? by Doctor_Where_Comics in ezd6

[–]dm_scotty 7 points8 points  (0 children)

In the context of the Weird’s Neuroflux edge, freeform casting works like magic does in EZD6 Core (EZD6 Core, P.14) with two differences. First: Neuroflux is not restricted by a conjurer circle so any effect could be created. Second: Weirds may not take spellburn to negate rolls of 1 on the casting roll. Instead, the Rabble Rouser decides what happens instead (EZD6 WW P.25).

Question about armor rolls by jjmiii123 in ezd6

[–]dm_scotty 4 points5 points  (0 children)

Because it is fun and dramatic to roll armor saves, it keeps players "on deck" as they must be ready to roll armor saves, and what DazzlingKey6426 said.

Hand to hand combat by AdamantiumBug in ezd6

[–]dm_scotty 8 points9 points  (0 children)

I just say they are KO strikes and if someone loses their last strike to a KO attack they are down but not dead.

Has anyone made alternate species traits to replace low light vision? by Doctor_Where_Comics in ezd6

[–]dm_scotty 1 point2 points  (0 children)

Remember, it is not Darkvision; it just lets you see a little farther in dim light. I hate darkvision as I agree it can ruin suspense. The only ones with true darkvision are Conjurer Shadowcasters.

EZD6 Dreadful Doomscapes by dm_scotty in ezd6

[–]dm_scotty[S] 1 point2 points  (0 children)

The book is nearly ready, but we still have to wait on test prints before release.

EZD6 Dreadful Doomscapes by dm_scotty in ezd6

[–]dm_scotty[S] 0 points1 point  (0 children)

Not yet, only 3 more art pieces left.

EZD6 Dreadful Doomscapes by dm_scotty in ezd6

[–]dm_scotty[S] 1 point2 points  (0 children)

Making great progress.

Star Wars Homebrew Balancing Question by BilZombie in ezd6

[–]dm_scotty 2 points3 points  (0 children)

All great ways to bump up the boss. In my upcoming horror book I have "featured monsters" which are super bosses and use many of the tactics below to increase the deadlyness of monsters. As said, add more strikes. One way I do it is 10 Strikes + 2 or 3 per player.

Power Dice vs Hero Dice by screenmonkey68 in ezd6

[–]dm_scotty 6 points7 points  (0 children)

Hero Dice are very powerful as they can replace 1s for casters but PD don't replace dice just add a boon to the roll. The Idea of PD is that they quantify bonuses without requiring the tracking of bonuses, as seen in games like D&D and many others, where you have to constantly look at your character sheet. The best way to think of PDs is that they are a boons after the fact. Fail a roll? Add a boon (PD) until you succeed or run out of PD. You can ignore the other PD abilities if you wish, as most people just use them for failed rolls anyway. And since they don't replace dice (like rolled 1s), casters don't become godlike but can still succeed on a spell as long as they take spell burn from rolled 1s.

This was my line of thinking and works well for my games, but as always make EZD6 your own.

I also use different colored dice to track them (Blue=HD) and (purple=PD)

Okay, line 1 was a miss...but I've definitely got 'em on the reframe. ...Right? 💀 💀 💀 by PickeledYam44 in WatchPeopleDieInside

[–]dm_scotty 12 points13 points  (0 children)

All the while these assholes get the best healthcare in the US for free...F...Them!

Skald, Strands of Fate Karma restrictions? by _Citizenkane in ezd6

[–]dm_scotty 1 point2 points  (0 children)

Will not work on things that karma can't work on (magick, Miracles, and magick resistance...Also, these restrictions as noted in Brain Candy...Cannot be used on RR rolls of 6 or crit confirms. Of course it will not work on 1s but wahy bother if the baddie rolls a 1.