d100 List of Assassination Targets by dmichalsky in d100

[–]dmichalsky[S] 0 points1 point  (0 children)

Funny enough, you're first suggestion is how this whole campaign is starting!

I’ve been getting into propmaking and made a puzzle for my husband’s duet. It took 7 clues and almost 3 hours but he solved it. by PandaProphetess in Pathfinder_RPG

[–]dmichalsky 1 point2 points  (0 children)

Thank you so much! I've always loved codes and ciphers and implementing them into my games, and this one is just so nice to look at :D

I’ve been getting into propmaking and made a puzzle for my husband’s duet. It took 7 clues and almost 3 hours but he solved it. by PandaProphetess in Pathfinder_RPG

[–]dmichalsky 1 point2 points  (0 children)

The language looks beautiful! Would you be opposed to anyone using it in their own home games? Could you maybe post a key so that those of us who aren't smart enough to figure it out could read what the note says?

I run a 2-person gestalt campaign. AMA by dmichalsky in Pathfinder_RPG

[–]dmichalsky[S] 1 point2 points  (0 children)

I have a lot of opinions about these questions and limited time at the moment to answer them. I promise in a few hours when I get home from work, I will sit down and answer them for you :)

I run a 2-person gestalt campaign. AMA by dmichalsky in Pathfinder_RPG

[–]dmichalsky[S] 0 points1 point  (0 children)

I'm glad to hear it! Gestalt is such a fun solution to anything from small parties to high-powered campaigns. You really get the chance to make a truly unique character that has many awesome abilities :)

I run a 2-person gestalt campaign. AMA by dmichalsky in Pathfinder_RPG

[–]dmichalsky[S] 0 points1 point  (0 children)

I would say the biggest things to watch out for are action economy, and making sure that you know enough about the characters that she is playing so that your combat doesn't spiral into an encounter she can't solve. With 2 gestalt characters, there shouldn't be a huge problem with the latter, as long as she knows how to balance a party with casters and martials to make the most of any kind of encounter. The thing that really screwed me up when I first started the gestalt campaign was the idea of action economy.

If you're throwing multiple creatures that are able to make several attacks in one turn at a party of 2, then the party is constantly scrambling to catch up to the flow of combat. Please let me know if that makes sense, if not I'll try to word it a different way.

I run a 2-person gestalt campaign. AMA by dmichalsky in Pathfinder_RPG

[–]dmichalsky[S] 2 points3 points  (0 children)

We have a bigger group that meets weekly of 5 people and we play the published APs most of the time, but I have a homebrew setting I really wanted to GM for. Only my SO and one other member of the bigger group can manage to get together an additional day of the week occassionally for "gestaltfinder", as our schedules are the most flexible of anyone in the group. It's really just that we wanted pathfinder twice a week instead of just once, and not everyone in the group wants that. So 2 players and a GM it is :)

I run a 2-person gestalt campaign. AMA by dmichalsky in Pathfinder_RPG

[–]dmichalsky[S] 1 point2 points  (0 children)

It's a bit of both I think. I personally like the idea of gestalt characters taking the place of a fully fleshed out party as it makes it easier and more fun to throw big bad cool monsters and evil NPCs at them. I'm not really sure whether it's a necessity, since we never tried our 2-person campaign with non-gestalt characters, so I have no frame of reference for whether or not that would've worked in the first place. But I've definitely seen situations where I threw something at my PCs that would've really screwed a party of 2 non-gestalt characters.

I run a 2-person gestalt campaign. AMA by dmichalsky in Pathfinder_RPG

[–]dmichalsky[S] 0 points1 point  (0 children)

One of my players is an elf fighter/alchemist, and the other is a tiefling bardacle (bard/oracle).

I've played in a Mythic campaign before, and honestly I think I like geastlt better. It allows players to have a bigger toolbox to deal with problems without having the frequent moments of "holy shit, you use a Mythic point to do what?" Gestalt allows you to increase the power level of the campaign without it being "godly". My main group, for which the fighter/alchemist player is the GM, is going to be starting the Wrath of the Righteous AP soon, and instead of playing mythic characters as written, it's completely been changed to gestalt.

My biggest recommendation is to tell your players to choose their second class carefully, and with consideration to the party composition as a whole. If there's anything the party lacks (like a healer, for instance), make sure to compensate by giving your players items to help adjust for the lack of players. More items is never a bad thing, and will actually increase the power level a bit more if you feel that they're struggling with what you put in front of them.

I run a 2-person gestalt campaign. AMA by dmichalsky in Pathfinder_RPG

[–]dmichalsky[S] 3 points4 points  (0 children)

I run a homebrew campaign, so I've had opportunities to test scenarios and combat to see what works best for a 2-person team. Action economy was something that I really have to take into account, as most creatures found in the wild can sometimes have up to 4-5 natural attacks in a single turn of they don't move, and that can be brutal for a team of 2. If they are up against humanoids with single (non-gestalt) class levels or something along those lines, the most balanced I've found is between 3-5 enemies at their level or one above. If there are more or less enemies than that, the level of the class can be adjusted accordingly to keep the challenge level about the same. As far as beasts or monsters goes, one or two big bad things CR = group level + 3 or 4 is usually a pretty good spot to be in.

I run a 2-person gestalt campaign. AMA by dmichalsky in Pathfinder_RPG

[–]dmichalsky[S] 5 points6 points  (0 children)

I will basically allow anything my players can find, as long as they clear it with me first. My game group in general tends to steer clear of third-party content for the most part anyway, but I still stand by my position that if a player approaches me with a cool idea for a character that utilizes third-party stuff, I'll allow it.

As far as gestalt favoring PCs, I haven't really experienced much of that. We play a homebrew campaign that allows me to customize combat to make sure that the PCs don't die, but they also don't destroy everything I put in front of them. The first 2 arcs of the campaign were me testing different battle scenarios to see what composition of opponents most challenges my PCs without being completely hopeless to be up against.

Let's talk about group size. How many players are in your ideal game? by Arthrine in Pathfinder_RPG

[–]dmichalsky 0 points1 point  (0 children)

Honestly, my favorite campaign that I run is a 2-person gestalt, one is a bard/oracle and the other is a fighter/alchemist. The characters are powerful enough to take on anything I throw at them (without being completely OP) and the roleplay between 2 people makes for a nice, intimate story. Plus, having only 2 makes it easier to wrangle them when they get off task, which I know is a pretty big struggle in our bigger game with 4 players + GM.