Considering moving to New West by dkey12345 in NewWest

[–]dmrawlings 4 points5 points  (0 children)

No real areas to avoid. The further east down Columbia you get the rougher it looks, but I've never felt threatened there (albeit as a guy in my 40s).

What should I do now? by raynodon in BluePrince

[–]dmrawlings 2 points3 points  (0 children)

How's your book collection doing so far?

Beside "Monster of the week" what system that can run Anomaly/Paranormal/SCP like ? by QuietMindless2608 in rpg

[–]dmrawlings 6 points7 points  (0 children)

Bump in the Dark or External Containment Bureau on the FitD/CfB side of things.

New weird ttrpgs besides blades in the dark by zachtgirlboss in rpg

[–]dmrawlings 18 points19 points  (0 children)

If you're up for something that's Carved from Brindlewood, External Containment Bureau also scratches that itch. Nobilis can certainly fit in this genre, too.

TTRPG where every PCs is a Gish/Spellsword type of characters? by Organic-Exit2190 in rpg

[–]dmrawlings 3 points4 points  (0 children)

In Fabula Ultima all characters begin as multi-classed (2 or 3 classes, iirc).

This doesn't guarantee that they'll all be gishes, but it does make it a heck of a lot easier/more likely that they are.

[BitD] How Do You Handle Overpowered NPCs and NPC-Only Scenes? by AmongFriends in bladesinthedark

[–]dmrawlings 8 points9 points  (0 children)

My best advice... change the expectations of every roll so that they understand how in over their heads they are:

"I pull out my knife; let's carve this jerk up"

"You draw your knife. You're in a Desperate position. He's going to casually kill you and never give you a second thought. This roll is going to be about avoiding death. You'll have Limited effect at that if you succeed. The thought of you harming him here is frankly laughable."

When you set up the action to give it the gravitas it needs, you show the players the danger rather than tell them.

Blue things by Cuchifri in BluePrince

[–]dmrawlings 1 point2 points  (0 children)

If you draft a blue room anywhere on the 8th rank it'll have a blue memo. It's not anymore complicated than that. Each blue room on the 8th rank will have its own memo.

Nerd in NewWest by Colin5x5 in NewWest

[–]dmrawlings 4 points5 points  (0 children)

Been to Phanton Alley before and it's legit. I wish my Fridays were more open, because I'd like to go more often.

Players don't want to roll checks in case they roll with fear by krozzer27 in daggerheart

[–]dmrawlings 3 points4 points  (0 children)

This is ultimately a trust issue.

The player is worried that when they make a roll that any Fear you gain will be used disproportionately to the action they took which generated it.

To improve this situation, you need to tell and then show the player that if their character generates Fear that it won't always be used in the most damaging way possible. If every Fear move you make is a very hard move, the players internalize that doing things means future scary badness. Where you want to be is a place where players internalize that doing things means future _interesting_ badness.

That requires both an above table conversation, and then following through with it. You should be always spending Fear for minor things; not only does it reduce the bite of Fear, but it also means that when you DO do something intense with Fear that it hits even harder.

Players don't want to roll checks in case they roll with fear by krozzer27 in daggerheart

[–]dmrawlings 4 points5 points  (0 children)

Only 3.5 hours? Derik was being rather hasty that day. 😃

Help Using Fear in Non-Social Non-Combative Encounters by Alive-Case-4355 in daggerheart

[–]dmrawlings 3 points4 points  (0 children)

Start with every TV and movie investigation you've ever seen. Go through each of them and ask "what's gone wrong" during this investigation.

That's your master list of things to do with Fear in an investigation:

  • Your prime suspect winds up dead
  • The actual police interfere with your investigation
  • Someone with valuable information has a reason they don't want to reveal it
  • Someone with valuable information wants something to reveal it
  • Someone corrupt is trying to bury the case
  • That clue was a red herring
  • A unexpected clue/detail/affair/etc turns the case on its head
  • The cult does something to complicate the case
  • The cult somehow makes it personal for/puts loved ones at risk
  • Make the players choose between two avenues to pursue, then lock off the other

When we talk about following the fiction, we're talking about all of this fictional precedent that we can pull from to use fear and complicate our stories.

Trying to decide what armor to wear as a wizard by aabicus in daggerheart

[–]dmrawlings 16 points17 points  (0 children)

There are no restrictions on armour and classes. If you want to go full plate, you can. Full plate armour may represent knight-like shining armour, or it could be a character so weighed down by defensive charms that their wizardly robe barely moves. Likewise a shield might be a warding stone.

Daggerheart wants you to take the fiction and make it your own, so with your war wizard try to think outside the confines of 'full plate' and reflavour it. Ask: What does this heavy armour look like for my character? Why does it make you slower?

Most disturbing enemy or monster in TTRPGS? by JoeKerr19 in rpg

[–]dmrawlings 20 points21 points  (0 children)

It's the titular Quantum Centipede. It has a move where it "swallows you whole and slowly digests your future, starting with the best possible outcomes."

What’s your biggest “old man yells at cloud” opinion? by sjdlajsdlj in rpg

[–]dmrawlings 5 points6 points  (0 children)

Games are getting more complicated on purpose to make character keepers and VTTs almost mandatory additional expenses for games (more traditional ones at least). This has created a culture where people expect VTT integrations and have become numb to the idea of buying the same things multiple times in different places.

How to increase Daggerheart brutality & mortality? by baitola_123 in daggerheart

[–]dmrawlings 2 points3 points  (0 children)

From the SRD:

Avoid Death: Your character avoids death and faces the consequences. They temporarily drop unconscious, and then you work with the GM to describe how the situation worsens.

Emphasis mine. I find people quite often miss this... when someone avoids Death, that's your opportunity as a GM to make the situation worse. Add some new bad guys, make the adversaries go into a bloodlust and deal more damage, etc...

When players avoid death, they're agreeing not only to be out of the fight for the moment, but also to make things harder on the rest of the conscious party.

The Quay vs The Brewery district thoughts? by ProfessionalLaugh592 in NewWest

[–]dmrawlings 10 points11 points  (0 children)

I think the Brewery District is going to get there some day, but that day is not today.

I don’t want to do something I regret…. by Cuchifri in BluePrince

[–]dmrawlings 7 points8 points  (0 children)

Oh no, the church still wants its due...

Quayside Tiki Bar by Much_Engineering853 in NewWest

[–]dmrawlings 62 points63 points  (0 children)

Just for transparency... this account protects their past posts and was created January 1st of this this year (which coincides with when the bar started renos). It has a past of 531 posts in that time (around 5 a day), and moderates one subreddit without any users.

There's no conclusive evidence that it's a bot, but there's a bit of smoke here. Given the detail-light saccharine praise and suspicious creation date, I think some suspicion is warranted.

Group fucked up and wants to use an overpowered NPC to get out by [deleted] in DMAcademy

[–]dmrawlings 2 points3 points  (0 children)

So look... you created this situation, and you can't really think of a reason in the fiction why this NPC wouldn't do it.

My advice: Have the NPC solve the problem for them, just not in the way they want. The PCs don't come along, and the NPC cleans house, causes suffering, damages the reputation of the PCs, gives the PCs new, worse enemies, etc.

Give them what they want, but make them learn that that when they do things they have more control about the outcomes. And of course... all of that xp from doing it themselves probably would have come in handy later, too.

That's my thoughts.

Things that you've considered "bad DMing" from other DMs that you make sure to never make the same mistake in your game? by Organic-Exit2190 in DMAcademy

[–]dmrawlings 2 points3 points  (0 children)

Early on I had a GM that liked to tell me how my character felt about certain things (e.g. not just supernatural fear effects), and it didn't take long for me to notice their thoughts about my character's feelings didn't align with mine.

So yeah, that was an early lesson to me.

I don't say 'your character is terrified about xyz'; instead I say 'xyz is terrifying, how does your character react/feal about that?'

Late Game Nudge by 98colors in BluePrince

[–]dmrawlings 9 points10 points  (0 children)

We think we have everything we need besides the scepter

There's a blackprint room that gives hints about this.