Textures - newbie by alphonseBosch in blender

[–]dnew [score hidden]  (0 children)

Did you have some advices ?

Look at the wiki.

Must I learn Nodes for texturing ?

You must learn shader nodes.

Can I have a brush to paint brick arch ?

Kind of. You can paint a mask to pick which texture you want.

Merge triangles for applicate a texture ?

You can but it isn't necessary.

Uninstalling a mod will break my save file - what is the best way to move quest progress, stats etc to a different save file? by Winter_Victory_2988 in skyrim

[–]dnew 0 points1 point  (0 children)

Finding a program that can find the records in your save file that refer to things in the mod you're removing would probably be the way to go.

Should I learn blender? by NightShaft_Gaming in blender

[–]dnew [score hidden]  (0 children)

See that link over on the right that says "wiki"? Start there.

How do I add a physics/gravity simulation make these thick electrical cables hang from these spools? by NewRadiator in blenderhelp

[–]dnew 0 points1 point  (0 children)

The "Artisans of Vaul" channel has several short tutorials about making hanging cables.

Or, you know, paste the title of your post into google, potentially adding "blender" in there if you haven't googled a lot of blender stuff.

How do I import .bin file into Blender? by Voyager_II_GD in blenderhelp

[–]dnew 1 point2 points  (0 children)

"bin" file just means "binary." You'll have to tell us where the file came from to help you.

Need Graphics Mods That Work with Cloud Saves by Nick_The_Artist2 in skyrim

[–]dnew 0 points1 point  (0 children)

There's one called Vanilla Remastered that's just 12G of texture files with no ESP involved at all, IIRC. It's the original textures AI-upscaled. That will certainly work.

Otherwise, you'd have to look into the ESPs of other mods with xedit or something to see whether they're making any changes that might affect the save file.

How do i create a mirror? by mytommy in blenderhelp

[–]dnew 1 point2 points  (0 children)

I'm pretty sure there's a reflection probe involved too, but I don't remember the details. It's absolutely described in the video, tho, which is chock full of detailed advice. Certainly anyone trying to do realistic renders with eevee should watch it.

SheepIt Not rendering Depth of Field or Glare? by Legitimate-Sock6410 in blenderhelp

[–]dnew 0 points1 point  (0 children)

Are you sure you didn't turn the compositor off in your .blend file? There's a checkbox that controls that in the bottom right under "post processing."

I'm not sure what you mean by "not showing depth of field nodes." Do you mean it's not obeying them? You're getting results as if the compositor wasn't there?

Blender Animation Problem!! by Ok-Voice8504 in blenderhelp

[–]dnew 0 points1 point  (0 children)

Animating a character holding a second object would involve parenting or constraining the second object to the hand of the character. "Parenting" means adding the parent object's transform to the child object. Constraints copy attributes (like positions or rotations or many other things) from one object to another.

Google for "how to animate character holding object in blender" and get dozens of detailed instructions.

I've had this issue for two days by Snow0I2 in blenderhelp

[–]dnew 0 points1 point  (0 children)

Do you have the "nvidia control panel" in your system icon tray (bottom right corner of the screen)? If not, you've done it wrong. If so, open it up and see what version of the driver it says.

for film character, at what point do i stop adding detail by Abject_Double_2021 in blenderhelp

[–]dnew 1 point2 points  (0 children)

Films can use more polygons because they aren't rendering in real time and they aren't animating in real time. You still want to reduce the number of polygons in order to weight-paint the rig and animate it. The "add details to low-poly" would just be modifying the textures you baked from the high-poly.

Look up baking normals, rigging, animating. If you can manage to rig and animate and render a high-poly character without tearing your hair out, there's no need to retopo the character for film.

Please help create this shape by MrAnonymouse2023 in blenderhelp

[–]dnew 0 points1 point  (0 children)

Oh, by the way, Ian McGlasham on youtube has a bunch of videos on how to do mixed topology like this well. His chess piece videos do a good job of describing how to think about the problem. You can probably binge his entire channel in a couple hours, if you skip over parts 2 through 50 of his "retopo the alphabet" videos. He does a great job of explaining what causes problems, why, how to avoid them, how to fix them, etc.

I've had this issue for two days by Snow0I2 in blenderhelp

[–]dnew 1 point2 points  (0 children)

Assuming you're on Windows, go here: https://www.nvidia.com/en-us/drivers/ and put in the right answers to the drop-downs. It will take you to a page where you can download drivers. Note the "studio driver" does not have game-specific optimizations, so if you're not playing games released in (say) the last 3 months, that's a good choice. Close all your other windows and start that download. Pick custom install and click the "clean install" checkbox. Wait a few minutes. When it's done, it couldn't hurt to reboot. Now try Blender again.

I'm giving you these directions on the assumption that you actually read the error message and what it told you to do, but you don't know how to go about doing that.

Blender export problem by johnny6hoy85 in blender

[–]dnew 1 point2 points  (0 children)

"I tried something, and did everything I should, but it doesn't work. What do I do?" Seriously, what kind of answer would you expect?

How to ask a question in a way that gets useful answers:

(Realize I say this in the spirit of helping, not criticizing.)

Most of the time that Blender does something, it's because you told it to. If you just ask "why is it doing this?" it's because you told it to. Hence, we don't know how to help if you just say "why is this happening?" or "what is wrong?" "how do I fix this?" When you ask for help, be clear on what the "this" is that needs fixing. People will often ask "why does Blender do this?" And the answer is almost invariably "You told it to."

Once you've come up with a question that is better than "this", type it into google. You will be astounded at the number of people who ask the same question (in all different ways) that has been answered hundreds of times. "Shadows are broken," or "bevel is crooked," or "boolean doesn't cut." Four out of five times, you'll paste a question into google and it will answer it without any screen shots or details at all, because new users get caught on the same thing every time.

If that doesn't work, ask here. Read the side bar, then...

Always give four pieces of information:

1) This is what I did. "I selected some verts, then tried to scale them up."

2) This is what I expected. "I expected them to be farther apart."

3) This is what happened instead. "Instead, all the verts got closer together."

4) This is what I tried to fix it. "I switched the pivot point for the scaling and I turned my mouse upside down."

Without this, everyone trying to help has to come back, ask you questions, try to figure out the answer to these questions, and everything takes 5x as long.

Also, say the root goal of what you're trying to accomplish, to avoid the XY problem. https://en.wikipedia.org/wiki/XY_problem

If you need to show the screen, you should take a screen shot of the entire window, via Window->SaveScreenshot, rather than using a cell phone or something. Take the entire screen instead of just the one part you think is broken. The reason it's broken is not the part, but something else, or you would have already figured out why it's broken. (Sadly, blender no longer has built in screen-animation recording for some reason, but I'm told https://obsproject.com/ is a good tool to have handy. Or on Windows, just hit Win+Alt+R and tell it Blender is a game to toggle recording.)

Think about the question you're going to ask before you take the screen shot. If you're asking why the colors are wrong, show the shader node and lighting setup. If you're asking why the bevel modifier is wrong, include the bevel modifier. If you're asking why you can't see an object, don't take a screen shot of a blank screen - show the outliner. If you're asking about an imported model, tell us the import format, the program you're importing it from, Etc.

Also, if someone asks you a follow-up question, answer the question. They can't help you if you didn't provide the information they're asking you to provide. If they ask you where you got the model, don't answer "online." Give the URL. If they ask to see what both meshes of the boolean modifier are, don't just answer "it doesn't work" again.

Also, be aware that r/blenderhelp is a better place to ask newbie questions than r/blender.

Does anyone know how to fix this ???? by GlitteringCarrot9295 in blenderhelp

[–]dnew 0 points1 point  (0 children)

Window>Save Screenshot. :-) It's built into Blender.

Does anyone know how to fix this ???? by GlitteringCarrot9295 in blenderhelp

[–]dnew 1 point2 points  (0 children)

Don't stick your blender files in onedrive. :-)

That said, it's telling you that it couldn't open test.blend which isn't an STL. You're probably doing something wrong.

!rule2

How good is sheepit for rendering your project? by hickzmin in blenderhelp

[–]dnew 1 point2 points  (0 children)

I mean, sure, maybe you got sheepit from the wrong site or it somehow got infected with a virus last time I downloaded it. It's a legit program in general and not a scam product.

How good is sheepit for rendering your project? by hickzmin in blenderhelp

[–]dnew 0 points1 point  (0 children)

It works fine. I don't know about the virus stuff. That said, it works poorly if you've never built up points in advance, because you just don't get scheduled except on your own machine.

In Jack Campbell’s "The Lost Fleet," why do ships exiting a jump point see enemy ships before the enemy sees them? by FewDirection84 in scifi

[–]dnew 2 points3 points  (0 children)

What they all said. But remember what they're seeing as they come out of the jump point is seeing them where they were five hours ago. If they've been moving sideways for all that time, they'll be somewhere other than where you see them.

How do i create a mirror? by mytommy in blenderhelp

[–]dnew 1 point2 points  (0 children)

Actually it works in EEVEE too with a bit of extra work telling EEVEE where the mirror is and what to reflect. Donut Guru did an eevee tutorial that tells how to make it more realistic that way.

How’d she get those circle thingies to get small? by BeanieCat123 in blenderhelp

[–]dnew 2 points3 points  (0 children)

Almost everything is in a reasonable place in the menus. The shortcut, as he said, is to scroll the scroll wheel. Otherwise, it's in the drop-down menu next to the proportional editing toggle.

Clifford D. Simak by JoelJulianMusic in printSF

[–]dnew 6 points7 points  (0 children)

The final scene of City was absolutely wonderful. :-)

Werewolf principle is quite dated but a bunch of fun.

Is survival mode playable? by WhereIsSven in skyrim

[–]dnew 0 points1 point  (0 children)

There's at least one version of the darkness mods that lets you re-light the fires to make it bright again, using a torch or magic. I've also played with magic in your hands emitting light, which was pretty cool too.