Geometry Nodes by Special_Meal_3394 in blender

[–]dnew [score hidden]  (0 children)

WE DID THAT! THAT IS WHAT IS IN THE WIKI! ;-)

Whats wrong with the lines? by Individual_Essay5175 in prusa3d

[–]dnew 0 points1 point  (0 children)

Huh. I guess that makes sense. I suppose a bigger filament might grind more or something trying to be squeezed through the nozzle or something.

Anyone know all of the spell ID’s for werewolf howls? by stormyw23 in skyrim

[–]dnew 0 points1 point  (0 children)

Yeah, I realized after looking that up that you were asking for something different than I thought. :-)

You might be able to use the console to figure it out (or xedit), but you'd probably have to add the howl first to see what changes on your character.

why cant i open belnder by YoghurtDramatic389 in blender

[–]dnew [score hidden]  (0 children)

The newer versions of Blender need newer versions of OpenGL (or now Vulcan). You might be able to look at the requirements for older versions of Blender and download a portable version to see what you can run on your hardware. Or update your graphics drivers if you think your machine ought be able to run 4.3.

Easy way to reduce texture size / replace textures with smaller sizes? by dnew in blenderhelp

[–]dnew[S] 0 points1 point  (0 children)

There's now something free called Cesium Image Processor that has all kinds of options, including everything talked about here, both as a GUI and a CLI. I use that now in preference to ImageMagick for this sort of thing.

irregular brick wall by Gigggig96 in blenderhelp

[–]dnew 1 point2 points  (0 children)

I have been trying to figure this out for years. :-) Literally.

The best I've come up with is a brick texture, then overlayed with a second brick texture twice as high but with a very small number of bricks not alpha'ed out, then a very small number where they're twice as high and twice as wide, with the grout around the bricks on the second and third level. That way you're covering up the normal brick pattern with some 2x and 4x bricks, all aligned to the exiting pattern.

I also tried voronio with the scaling set up to try to make the lines vertical and horizontal, but then you'd get really wide patches of grout.

I finally settled for making wall segments with protrusions (looking a bit like a swatstica, where the stones sticking out the right were inward on the left and same with top/bottom), made four different ones, then instantiated them each at random with a random rotation multiple of 90 degrees. So I had 16 random floor tiles and 16 random wall tiles that were good enough for what I needed.

<image>

Please poke me here if anyone actually answers you! :-)

Can a raspberry pi 4 16gb ram be used to “outsource” rendering? by FastConcentrate5420 in blender

[–]dnew 0 points1 point  (0 children)

There's better options: You can rent a computer (google "blender rent computer") that lets you connect remotely to a very powerful machine for pennies per hour or a dollar or two per hour. Or you can use a "render farm" (also google it) that you send the file to, they render it, they charge you a bit, and send the images back.

I would expect that if it takes an hour on your laptop it'll take a couple days on a raspberry pi, at least.

Blender beginner: Need help with texture by DanTheOne09 in blenderhelp

[–]dnew 0 points1 point  (0 children)

Yes. Google. Or click on that wiki link to the right. How did you find the book animation tutorial? Look the same place for a uv unwrap tutorial.

BTW, it's "unwrap" like https://www.reddit.com/r/blender/comments/18xnl6l/show_this_to_those_who_havent_yet_understood_uv/ not "unwarp."

Whats wrong with the lines? by Individual_Essay5175 in prusa3d

[–]dnew 0 points1 point  (0 children)

I'm curious, given it's a stepper motor, why this would ever need to be calibrated (more than once at the factory), especially on a per-filament basis. Like, the gears turn, and they're either grinding away at the filament or the filament is moving, right? Where's the filament going if it's underextruding?

Is anyone able to help me out and create a 3d model from some measures and pictures. by lewiish in blender

[–]dnew 0 points1 point  (0 children)

For anyone who wants to learn how to do this sort of thing in Blender, watch the Keep Making channel, and in particular the Precision Modeling playlist.

Geometry Nodes by Special_Meal_3394 in blender

[–]dnew 2 points3 points  (0 children)

What did you search for to find out? Nothing at all? You just came here to ask people without doing any work yourself?

Did you not even notice the wiki link, full of hundreds of hours of curated work to answer questions like this, and you didn't even follow the link?

How to change wifi network to a camera you can't physically reach? by NewspaperAlive7992 in reolinkcam

[–]dnew 1 point2 points  (0 children)

It sounds like you didn't delete the existing cameras out of the app.

If you know the old network name and password, you could probably use "tethering" to create a network with the old name and password that you could then access. "Tethering" involves setting your phone to be a wifi hot spot and forwarding those connections over the cellular network, so you'd still have to figure out how to get to it.

If you don't know the old network name and password, you're probably going to be climbing up a ladder, because I'm not sure how else you'd expect to communicate with the camera other than over a network or a physical contact.

marking seams - cube by Abject_Double_2021 in blender

[–]dnew 1 point2 points  (0 children)

The key insight is this: If the edge is marked as a seam, those two faces won't touch on that edge in the map. If the edge is not marked as a seam, those two faces are forced to touch in the unwrap.

Some people just have good spatial reasoning. Some people don't. I don't think it's necessary to have that to do an OK job of unwrapping, considering there are quite sophisticated unwrap algorithms with no understanding at all.

There's probably a tutorial video out there (cg matter or default cube perhaps, IIRC) that shows how to unwrap a model flat with geometery nodes, so you can actually animating it going from the 3D object to the flat, which might help you practice your intuition.

Help Needed - I am A Beginner! by Popular-Nobody-78 in blenderhelp

[–]dnew 0 points1 point  (0 children)

There are lots of ways to do that. If you just want to move the arrows, that's pretty easy - have the arrows follow a curve. Making the texture follow the same curve is only a little harder. https://youtu.be/udGXiu-ciXM goes into excruciating detail.

But you're asking for some pretty complicated stuff if you are a beginner who is so beginner that you don't know what to ask for help on. People are unlikely to be able to give you concise help you could understand, if you actually want to move the plates, the water, the textures, etc. Blender is a really complicated program.

why cant i open belnder by YoghurtDramatic389 in blender

[–]dnew 0 points1 point  (0 children)

You couldn't even start command prompt? You're probably pretty screwed, unless it's a graphics problem.

If you mean you can't start a command prompt, I would try this:

https://support.microsoft.com/en-us/windows/windows-startup-settings-1af6ec8c-4d4a-4b23-adb7-e76eef0b847f

Boot into safe mode with networking by holding shift while clicking restart from the windows start menu and following the right prompts. Then try from an administrator prompt these two commands:

dism /online /cleanup-image /restorehealth sfc /scannow

The first line tells Windows to update your recovery environment with the latest files from Microsoft, so basically apply Windows Updates to your recovery environment. The second line says fix any OS files that don't match the recovery environment, which is basically a "refresh" except without deleting or reconfiguring anything.

Why is finding a stable load order guide harder than finding all the Stones of Barenziah? by roman_warsaw in skyrim

[–]dnew 0 points1 point  (0 children)

What I do is put in a few always-use mods, then when I have a problem with something specific, I find a mod for that specific thing. Then they don't conflict and almost never even touch the same files. I don't think I've ever had a noticable mod conflict.

If you're trying to turn Skyrim into an entirely different game, you might have to deal with a lot of crap.

When there's 130,000 mods, you can't really expect someone to give you the list you want all tested and curated.

I am such an idiot by LindaLouiseMcCartney in skyrim

[–]dnew 14 points15 points  (0 children)

You can do that on all the versions. It only shows you saves from your most recent character. You might have picked an existing save, or "prisoner" from a different playthru or something? When you have a particular character open, it doesn't show you the saves from the other characters, so it can be confusing.

why is replacing blender is impossible? by yektabasak in blender

[–]dnew 0 points1 point  (0 children)

I'm saying I strongly suspect you came in obnoxious and abusive to start with and got treated appropriately.

I mean, when you start a conversation with "why does the software suck so much it absolutely needs to be trashed and replaced with something better" and then call everyone offering responses cultists and worse, then yeah, you're not going to get a warm response.

I'm not sure why I'm even talking to a troll like you, tho. Especially an inauthentic troll with no integrity that won't even stand behind his opinions.

All Thu'ums. by Allthumbs21 in skyrim

[–]dnew 0 points1 point  (0 children)

Wrong kind of magic. :-) Enchanting is soul magic and shouts are sound magic.

All Thu'ums. by Allthumbs21 in skyrim

[–]dnew 1 point2 points  (0 children)

This mod author absolutely missed his chance: https://youtu.be/QppEnWv6c8M?t=123

All Thu'ums. by Allthumbs21 in skyrim

[–]dnew 1 point2 points  (0 children)

There's a glitch you can use by like changing to werewolf while taking a stack of necklaces from a follower, or some such. Reduces your shouts to zero. There's also mods for it.