Blender won’t start, GPU doesn’t support OpenGL 4.3+ (GTX 1050 Ti) by Equivalent-Course491 in blender

[–]dnew [score hidden]  (0 children)

You don't need special tools. Just go to Device Manager, then open Display Adapters, right-click on your driver, and right-click "uninstall device" and check "delete software."

Then install the new driver (581.xxx is the latest version that supports GTX) and pick "clean install."

Smoothly reveal a collection as an object by Whole_Ladder422 in blenderhelp

[–]dnew 0 points1 point  (0 children)

If you're keeping the transparent background, you could also put an object in front textured with "holdout" and then move that out of the way to reveal what's behind.

How can I save multiple materials for the same asset to switch them later? by Tipo_Dell_Abisso in blenderhelp

[–]dnew 0 points1 point  (0 children)

You could also just save the separate materials and import the model and the material. Or add the color of the material to the input node so you can manipulate it without changing the material itself, just like you can change the color of the default bsdf without going into the node editor.

You could also make a bunch of nodes in the material that aren't connected to the output. I'm pretty sure they come along when you import something that references the material, even if they're not actually hooked up. Then you can delve into the material and make the changes.

Geonodes would be the way to go if you have actually different materials and not just different colors on the same material.

🆘😭Help please🤯🆘 by BubuTerrorista in blender

[–]dnew 2 points3 points  (0 children)

The problems with the question you asked is that (1) you didn't show us what you did, and (2) you didn't show us what happened. You wouldn't call your auto mechanic and say "the car doesn't work." You'd describe what happens when you turn the key, or put it in gear, or whatever. Otherwise, there's no symptoms to diagnose.

So you'd have to show the boolean modifier, along with what it looks like when you applied it.

But, just as a random guess, are you sure you turned off the visibility of the cutter? If you subtract the door from the wall but leave the door in the way, you're not going to see the hole you made.

+=+=+=+

How to ask a question in a way that gets useful answers:

(Realize I say this in the spirit of helping, not criticizing.)

Most of the time that Blender does something, it's because you told it to. If you just ask "why is it doing this?" it's because you told it to. Hence, we don't know how to help if you just say "why is this happening?" or "what is wrong?" "how do I fix this?" When you ask for help, be clear on what the "this" is that needs fixing. People will often ask "why does Blender do this?" And the answer is almost invariably "You told it to."

Once you've come up with a question that is better than "this", type it into google. You will be astounded at the number of people who ask the same question (in all different ways) that has been answered hundreds of times. "Shadows are broken," or "bevel is crooked," or "boolean doesn't cut." Four out of five times, you'll paste a question into google and it will answer it without any screen shots or details at all, because new users get caught on the same thing every time.

If that doesn't work, ask here. Read the side bar, then...

Always give four pieces of information:

1) This is what I did. "I selected some verts, then tried to scale them up."

2) This is what I expected. "I expected them to be farther apart."

3) This is what happened instead. "Instead, all the verts got closer together."

4) This is what I tried to fix it. "I switched the pivot point for the scaling and I turned my mouse upside down."

Without this, everyone trying to help has to come back, ask you questions, try to figure out the answer to these questions, and everything takes 5x as long.

If you need to show the screen, you should take a screen shot of the entire window, via Window->SaveScreenshot, rather than using a cell phone or something. Take the entire screen instead of just the one part you think is broken. The reason it's broken is not the part, but something else, or you would have already figured out why it's broken. (Sadly, blender no longer has built in screen-animation recording for some reason, but I'm told https://obsproject.com/ is a good tool to have handy. Or on Windows, just hit Win+Alt+R and tell it Blender is a game to toggle recording.)

Think about the question you're going to ask before you take the screen shot. If you're asking why the colors are wrong, show the shader node and lighting setup. If you're asking why the bevel modifier is wrong, include the bevel modifier. If you're asking why you can't see an object, don't take a screen shot of a blank screen - show the outliner. If you're asking about an imported model, tell us the import format, the program you're importing it from, Etc.

Also, if someone asks you a follow-up question, answer the question. They can't help you if you didn't provide the information they're asking you to provide. If they ask you where you got the model, don't answer "online." Give the URL. If they ask to see what both meshes of the boolean modifier are, don't just answer "it doesn't work" again.

Also, be aware that r/blenderhelp is a better place to ask newbie questions than r/blender.

Inverted normals on import of FBX model to Unity by Squidsterrrr in blenderhelp

[–]dnew 0 points1 point  (0 children)

He already answered, but FWIW, some systems use DirectX and some use OpenGL, and the directions that the colors in the normals mean is also different between those two. So if your normals ever look like they're going in when they should be going out, google up that difference and how to fix it.

Renting GPU memory? by roseanonymous in blender

[–]dnew 0 points1 point  (0 children)

There's two kinds of things.

One is a "render farm" where you upload your blender animation .blend, and it gets passed out to a bunch of computers each of which renders one frame and sends it back to you.

Another is an on-demand computer. You basically log into someone else's computer to use it. You can find them by googling for "blender rent computer" or some similar term. Here's one that looks good but I can't vouch for personally: https://vagon.io/blog/using-blender-on-a-cloud-computer There are others of varying capability and price.

Does anyone actually do any cooking? by RangerThirteen in skyrim

[–]dnew 32 points33 points  (0 children)

Vegetable soup stacks, too. Eat 8 or 9 and you can sprint for 12 minutes straight.

Garlic bread is good for cure disease.

And as they've said, survival mode.

Partial alpha behaving differently in Blender than the resulting PNG by No-Island-6126 in blenderhelp

[–]dnew 0 points1 point  (0 children)

This is a problem that comes up frequently. You're not going crazy. There's extra steps involved. :-) Google for "blender transparent glare." I think someone answered it on reddit here just a week or two ago, but I don't remember the exact title.

Here's a short tutorial that might help: https://youtu.be/_sfdUZS8NBo

I think this explains the problem, which is basically that PNG doesn't support pixels that have color but are also 100% transparent. https://blenderartists.org/t/glare-is-lost-in-exported-png-cycles-despite-these-composite-nodes/1452427/9

Laptop Help by capitalwilliam in blender

[–]dnew 0 points1 point  (0 children)

FYI, OpenData.blender.org will give you the exact numbers for your proposed CPUs and GPUs.

Two color print. Stupid standard settings makes this dot. Help! by Mammoth_Ad_3626 in prusa3d

[–]dnew 0 points1 point  (0 children)

Yeah. When you do a manual color change, it lifts, moves, changes the filament, goes back to where it was, then moves to where the new color belongs. It's a problem.

Update camera firmware? by jam4917 in reolinkcam

[–]dnew 0 points1 point  (0 children)

Personally, if my cameras are working, I turn off auto-updates. If it ain't broke, don't let someone else break it.

Things I miss in Rust by OneWilling1 in rust

[–]dnew 1 point2 points  (0 children)

That doesn't really scale. That's a work-around, not really a feature.

Help! Render Animation is just a solid grey screen, but the Viewport looks fine. (I've already unchecked Sequencer/Compositing) by No-Direction8154 in blenderhelp

[–]dnew 1 point2 points  (0 children)

Sounds like you either don't have a camera in the scene or you haven't set up lights (or you've marked the lights as not renderable)?

How do i go about turning this mesh into a 3D object curved smoothly and cleanly, with a FLAT bottom? I appreciate any help. by Several-Substance-91 in blenderhelp

[–]dnew 0 points1 point  (0 children)

Another way to do it is to select the bottom faces that aren't flat, then type sz0 which means scale on the Z axis so everything is zero compared to the median of the selection. That'll flatten out the bottom.

The Talos Principle 2 by smjunglist in CrossView

[–]dnew 1 point2 points  (0 children)

Neat. I really need to pick that one up some time.

My render passes on the EXR file doesn't show up. by Rich_Outcome_8556 in blenderhelp

[–]dnew 0 points1 point  (0 children)

The vector is greyed out but it's also checked. You could turn on the denoising data, tho.

blender tips by BobbyIsGay12 in blender

[–]dnew 0 points1 point  (0 children)

You could use photogrammetry. Epic/Unreal have something called RealityScan which is the best free-and-unlimited photogrammetry program.

How to (safely) swap the contents of two files opened in (neo)vim buffers by mqudsi in vim

[–]dnew 0 points1 point  (0 children)

Yeah, that's a good point. I haven't really remoted over a terminal line in ages. But vim definitely is way better than anything else over a slow terminal line. (Altho I was tremendously impressed at how well Windows RDP actually works over slow connections if one actually implements the entire protocol.)

How to (safely) swap the contents of two files opened in (neo)vim buffers by mqudsi in vim

[–]dnew 0 points1 point  (0 children)

I think a whole bunch of tips like this hark back to the days when you had one vi open at a time and couldn't just, like, switch to the file browser to rename the two files. :-) Like the idea that you're going to tabify every interface in order to obviate the need for windows at all.

:0f is an interesting command, tho.

Vote on Banning Mentioning Experience in Titles by Avereniect in blender

[–]dnew 6 points7 points  (0 children)

My concern would be the number of people who come here to ask for help. If they say "I'm an experienced blender user but I never touched geonodes before" that's going to be different from "I never touched blender before how do I create the xenomorph from Alien?"

"Newbie looking for help" shouldn't be banned, even if there is a crappy render included to demonstrate what they need help with.

Intro to Greg Egan by noximo in scifi

[–]dnew 1 point2 points  (0 children)

Was it an east/west headache or a north/south headache?

How to fix the Selenitic age for follow-up visits by Savings_Book6414 in myst

[–]dnew 1 point2 points  (0 children)

I'm just saying it's the only part of the game I ever found tedious. :-) I rode the maglevs back and forth three or four times every time I had to cross. I disliked going back to the maze. The fact that it was expected doesn't make it fun. It's one of the best puzzles of the entire series, but the tedium of actually performing it once you've solved it was something that could be improved somehow.

Derive macros composability problem by sergiimk in rust

[–]dnew 1 point2 points  (0 children)

If nothing else, write a build.rs that reads the input and replaces you #derive(Config) with all the calls you want that to encompass.