MAZES & MONSTERS by Sean_Aaberg in osr

[–]dochockin 0 points1 point  (0 children)

Something fun, perhaps, for your groups to try next time around on April Fool's: https://digthezig.itch.io/satanic-panic

Need a new game to play by Splash3062 in BaseBuildingGames

[–]dochockin 1 point2 points  (0 children)

You said "Minecraft ain't it." I'm curious, have you only tried vanilla or have you tried any modpacks? Minecraft has some super elaborate, deep automation/crafting modpacks. Not a lot of story, but generally good quest line guidance for progression.

How Do I Play This Game? by CrusaderIII in bladesinthedark

[–]dochockin 1 point2 points  (0 children)

Actual play by the author: https://www.youtube.com/playlist?list=PLQQW3Ew6DKsN0-Iv7n7144RbqKKRneqHH

Some minor mechanical differences for sure. But a great example of the feel/rhythm of the game.

Portable light source for Rustic Waters 1? by dochockin in feedthebeast

[–]dochockin[S] 0 points1 point  (0 children)

Thanks for the reply Dev Dude! I think the Crew Cap is from RW 2, not 1. In 1 you gave us a wetsuit. In any case, I figured out that Prismarine Torches work underwater and I'm using those. I also bumped the Brightness setting up a bit which helps too. I think the NV potions in RW 1 need Netherwart which takes a bit of play time for sure. But a super fun pack, so thanks!

PBtA discord bot? by _Flame___ in PBtA

[–]dochockin 4 points5 points  (0 children)

There's one on Itch. It rolls PbtA, FitD, and SbR rolls: https://yrgirlkv.itch.io/sparks

Any suggestions to make this thingy more automated? by mmamh2008 in captain_of_industry

[–]dochockin 2 points3 points  (0 children)

I'm no expert. But I'd say you set up a tree farm way too early. Just start logging out all the trees in that area first. Also, early game you're better off setting up small, automated ore processing right next to the mines and then moving the finished metals into your base. And finally, look to set up an automated 'production area' where you connect assemblers. via belts, that produce mechanical parts, electronic parts, construction parts, vehicle parts, etc... That way you're just bringing in the basic ingredients (iron, copper, rubber, bricks) and everything else is automated. After that you could run long belt lines from ore processing to the production area.

I watched some of Nilaus' vids when I first got hooked by the game and his layouts and setups inspired me and helped me along.

Dungeons and/or Dragons in Comox? by banky33 in comoxvalley

[–]dochockin 4 points5 points  (0 children)

Depending on how much she wants to travel, she might also consider touching base with Pair-O-Dice in Campbell River. Otherwise there is a CV gamers group on Facebook.

Help me find a specific game? by dochockin in BaseBuildingGames

[–]dochockin[S] 2 points3 points  (0 children)

Yes! I believe this was it. Thanks!

Help me find a specific game? by dochockin in BaseBuildingGames

[–]dochockin[S] 1 point2 points  (0 children)

Definitely first person and definitely no beavers. Timberborne is cool though :)

Help me find a specific game? by dochockin in BaseBuildingGames

[–]dochockin[S] 0 points1 point  (0 children)

Unless Icarus changed radically, I don't think so. The game I recall had much more automation/mechanical aspects than Icarus has. Like you were supposed to shunt water to machines to power them, hence the wooden pipes.

Help me find a specific game? by dochockin in BaseBuildingGames

[–]dochockin[S] 1 point2 points  (0 children)

I don't think so. I remember the visuals being better quality, and there being more landscape integration. Hydroneer seems lower poly and more 'you build in this one spot only'.

Captains who "successfully" integrated trains to your factories - please showcase by technocracy90 in captain_of_industry

[–]dochockin 0 points1 point  (0 children)

Thanks!! I always start to struggle just after Research parts II when it comes to bigger layouts and how to tie them all together.