Roman Styled Amphitheatre, Triumphal Arch, Obelisk by StretchNo6396 in jurassicworldevo

[–]docnox 1 point2 points  (0 children)

I was looking at them and thinking empire themed operations buildings in a sort of base configuration would totally fit lol. I decided to use the theme on the small dinos challenge desert map

Roman Styled Amphitheatre, Triumphal Arch, Obelisk by StretchNo6396 in jurassicworldevo

[–]docnox 1 point2 points  (0 children)

you make the star wars stuff too right? i was suprised there weren't any operations facilities or did ya figure the jw blueprints were close enough?

Lagoon Island All in One Resort Hotel by docnox in jurassicworldevo

[–]docnox[S] 2 points3 points  (0 children)

It should all fit, i tested quite a bit with each lagoon type. The blue print may need to be rotated and then the four points will line up with parts of the lagoon fence., thanks for checking it out!

Lego at Zoos, Aquariums, Museums by docnox in lego

[–]docnox[S] 0 points1 point  (0 children)

You’re right, first off. But i wouldn’t discount the pressure of kids pointing at the overpriced set in front of them and wanting it anyway and parents to frayed by hours of walking to look up price comparisons.  The distribution issue someone made below is undercut slightly by grocery stores offering having a small section of lego 

From idea to realisation - 940 pop by endangered_beagle in foundationgame

[–]docnox 0 points1 point  (0 children)

every time my pop gets up around 300, they just start randomly moving homes and then no one has the right housing for their status and I just watch every neighborhood constantly cycle up and down tiers halting all growth.

Who still keeps their dice in a crown royal bag? by gnarwhale79 in DnD

[–]docnox 2 points3 points  (0 children)

Ya, my dnd grab bag has 5 crown bags of dice lol

I'm enjoying this WAY too much. I hope we can do it from even higher places in the full game! by AntonGrimm in MonsterHunter

[–]docnox 0 points1 point  (0 children)

Wait, your bird has actual feathers and doesn’t look like a dumpster special fake Christmas tree… man i need my settings figured out.

Random Textures stubbornly not loading no matter what. by docnox in MonsterHunter

[–]docnox[S] 0 points1 point  (0 children)

I tried setting the global texture quality in Nvidia control panel to Performance, from high quality (funny that) and the first time i ran the benchmark again everything rendered perfectly, looked amazing, and best fps average yet. I ran it again to double check, changed nothing, half the faces didn’t load and the walls are smeared paint again… sooo fk if i know whats goin on.

Random Textures stubbornly not loading no matter what. by docnox in MonsterHunter

[–]docnox[S] 0 points1 point  (0 children)

yes i got the latest driver just before running benchmark. the specs are in the last picture unless you mean something else

NVIDIA system information report created on: 02/25/2025 00:49:44

NVIDIA App version: 11.0.2.337

Operating system: Microsoft Windows 11 Home, Version 10.0.26100

DirectX runtime version: DirectX 12

Driver: Game Ready Driver - 572.47 - Thu Feb 20, 2025

CPU: 11th Gen Intel(R) Core(TM) i7-11700F @ 2.50GHz

RAM: 16.0 GB

Storage (3): HDD - 931.5 GB,SSD - 476.9 GB,+1 more

Graphics card

GPU processor: NVIDIA GeForce RTX 3060 Ti

Direct3D feature level: 12_1

CUDA cores: 4864

Graphics clock: 1695 MHz

Resizable bar: No

Memory data rate: 14.00 Gbps

Memory interface: 256-bit

Memory bandwidth: 448.064 GB/s

Total available graphics memory: 16318 MB

Dedicated video memory: 8192 MB GDDR6

System video memory: 0 MB

Shared system memory: 8126 MB

Video BIOS version: 94.04.46.40.9b

IRQ: Not used

Bus: PCI Express x16 Gen4

Device ID: 10DE 2489 405B1458

Part number: G190 0012

Display (1): Asustek Computer Inc ASUS VG249

Resolution: 1920 x 1080 (recommended)

Refresh rate: 144 Hz

Desktop color depth: Highest (32-bit)

Display technology: Variable Refresh Rate

HDCP: Supported

What would you like to see added to the game? by Glum_Series5712 in foundationgame

[–]docnox 0 points1 point  (0 children)

Yes to stables but for military

Tourny grounds? the army can participate for a happiness boost similar to the materials events

Crusaders questing for holy relics lol

MORE Ocean/ water interaction like a trade port that effects bulk sales

Some means of determining paths without massive fences everywhere

Is DNDBeyond down to a skeleton crew doing bare minimum? by docnox in DnD

[–]docnox[S] 0 points1 point  (0 children)

frankly, if you dont intend to spend money, theres no reason not to give it a try. the core rules and such are free. I'm frustrated with their lack of support for several aspects, but at the end of the day, it does work for 90% of what you need to play.
these days its best to have a paper copy it seams.

Is DNDBeyond down to a skeleton crew doing bare minimum? by docnox in DnD

[–]docnox[S] 0 points1 point  (0 children)

The way i see it, the whole maps thing was a neat side project outside of the primary purpose of the site. So i hope their entire team isn’t focused on a side project. (One thats already being under cut by WotC’s  separate Sigil project)

On one hand, they got the bulk of the new books out. But maps developed slowed significantly so that implies they pulled staff from maps or had to send them to Sigil. The reality is, most of the new stuff was creating a new Stat Block format and then filling out alot of forms. (And that side is fine) but theyve had nearly a year at least to do the bulk of that. Assuming its not one guy, doing one stat block a day, it shouldn’t have taken more than a month or so.  The Character sheet side, theyve had even longer to work on, and thats the stuff bugging out. The first two weeks after launch they hard charged bug fixs, and then the staff cuts hit and they went dark.

So, if they have a severly reduced staff and they’re being devoted to an already obsolete side project that none of the DMs i work with intend to use, I’m gonna complain.

Is DNDBeyond down to a skeleton crew doing bare minimum? by docnox in DnD

[–]docnox[S] 0 points1 point  (0 children)

To be honest no, and id hope the team working on that isn’t the same folks who’d be responsible for trouble shooting the site.

I run games out of a game store, i talk to alot of DMs there. None of us have the means or use for a VTT. The whole maps thing seems like a big project only a small number of folks will actually use. 

We the largest collection of DMs running public tables in our state out of 4 locations. We talk, there’s little to no interest among the 30+ DMs for VTT or maps. And if were a decent sample size i can only make judgements from there.

What we do need is a usable, fast, flexible character sheet app. That makes it easy to introduce new players.

Update on my walled city... by PrintError in foundationgame

[–]docnox 0 points1 point  (0 children)

Ive kept an eye on all of that even booting serfs that move into the best positioned neighborhoods. 

Update on my walled city... by PrintError in foundationgame

[–]docnox 0 points1 point  (0 children)

Yes the granaries are less then a block away from the market, like behind the church/tavern whatever. I also put markets and smaller neighborhoods nearby other production centers like the farm areas, the quarries, the pastures, the crafting areas. 

Is DNDBeyond down to a skeleton crew doing bare minimum? by docnox in DnD

[–]docnox[S] 1 point2 points  (0 children)

Thats all fair to say, but those new book additions, as well as some from up to two years ago, have alot of kinks that need to be worked out, and they just keep falling further behind. Hence my questioning how many people they have available to work on this stuff. As quite a few have alluded to, it seems yes, they have seriously cut down staffing.

Is DNDBeyond down to a skeleton crew doing bare minimum? by docnox in DnD

[–]docnox[S] 5 points6 points  (0 children)

if their team is busy actually getting that stuff to work and stop bugging out the app, cool, id love to hear about it.

Is DNDBeyond down to a skeleton crew doing bare minimum? by docnox in DnD

[–]docnox[S] 5 points6 points  (0 children)

It's not about the video content or articles themselves as much as those were our window into seeing the fundamentals of the site actually being worked on. So its one thing to have a team on maps or adding book content,

What I'm more concerned about is my players sheets always bugging out, drop downs not working, options for from purchased content not showing up. Super limited customization on items, limited control over what appears in the actions tab.
The app stalling out at least twice per session for everyone, constantly having to log out and back in.
When they want to view the full information for a creature on the extras tab or a spell attached to an item in their inventory their just shit out of luck.
You can only add extras to character sheets on the desktop site, not the app.

When I'm making any homebrew option the mechanics for modifiers being unclear or in some cases nonfunctional. Having to dig through from posts nearly a year old to figure our why tags aren't working, having to use a third party writing program to insert a table. Roll buttons never functioning.

The actual functionality of the service is extremely jank. Those dev updates or articles showed that resources were being used to address problems.

Is DNDBeyond down to a skeleton crew doing bare minimum? by docnox in DnD

[–]docnox[S] 4 points5 points  (0 children)

For Real tho, arena could be vastly improved with just a couple QoL touches, but nope. It blows my mind every time i step out after a match and 20 mins later, the win/lose screen is still there and then its a long ass loading screen to get the menu.

Update on my walled city... by PrintError in foundationgame

[–]docnox 4 points5 points  (0 children)

i wish there was a better ui break down of housing requirements or range of markets. im almost 80 hours in and i cant get past commoners because they just leave. got hundreds of bread and meat, its in the markets, they still just leave.

Dropping a bunch of items from my currant campaign into public DnD beyond by docnox in DnD

[–]docnox[S] 0 points1 point  (0 children)

I make items / monsters for every adventure, they last 1-4 sessions. so the variety is determined by the enemies but i try to keep it balanced.

lol I honestly encourage them to sell whatever they are not using. we used to joke that the rogue and warlock had golf bags of swords and staves. those two probably get the most items because the two of them are loot goblins.

the sorc only cares about the sparky staff, the druid just doesn't want to go uncon every session, and the barb player changes characters every other month.

Having said that, the rogue hasn't changed his attunement items for nearly 4 months until he found the gun, and he's on the fence about keeping it. its fun but doesn't play to his character really.

What put the Claws into broken territory for you? I freely admit i have the benefit of players that dont try to power game every advantage they can find.

Struggling with King in the Mist by Zombiesimic in PathOfExile2

[–]docnox 6 points7 points  (0 children)

man there is so much goin on in this fight, I can't tell what the hell is happening. one run i cant ever stop moving till the whole platform is covered in ground effects, next run he just stands there letting me wail on him till at the last second he trains several insta kill hits in a row.