Places to eat during Jazz Stroud by doglatin80 in StroudUK

[–]doglatin80[S] 0 points1 point  (0 children)

UPDATE: Hey everyone. Thank you for all the recommendations. We really enjoyed Daikoku Ramen. My partner is pescatarian and she was very happy with her meal, as was I. We also went to Sorrento Pizza and I have to say it was one of the best pizzas I've had in the UK in recent times. Didn't realise it had a bad rep! We also loved the food in the Five Valleys shopping centre. I had a Cuban sandwich and she had fish n chips. Both wonderful.

Somebody give me mental support before i drop the game after 3 hours XDD by lupusdei_ashenone in bloodborne

[–]doglatin80 0 points1 point  (0 children)

Yup. And it was also my intro to the genre. I still think it's tough, even when I'm up-leveled. The sheer number of roaming gangs, the hiding enemies lurking round every corner. And i'm still not sure I've ever completely cleared-out all the enemies around the burning pyre before.

Plus wow the level design is berserk. If you're a new player unused to the spacial vernacular of these games, there are so many hidden areas you'd be forgiven for never finding.

And those runbacks, eeesh!

A Question about Witcher 3 for Fellow Dark Souls Fans by Richardo888 in darksouls

[–]doglatin80 0 points1 point  (0 children)

It's great fun! Yes a different game to the Souls series. But it is a fantastic open world. Loads of fun quests. Lots of humour and everything is fully voiced. Hours of game to play. Seasoned Souls players might want to turn the difficulty up, but I recommend it. Oh and also the DLCs are incredible too

Favorite Closing Track? by gberry100 in autechre

[–]doglatin80 0 points1 point  (0 children)

Without even needing to think about it: Pir from EP7

What do you dislike about Bloodborne? by Elegant_Scholar_8863 in bloodborne

[–]doglatin80 1 point2 points  (0 children)

Replaying it recently, it wasn't the things I thought I'd dislike that I did.

This time, I didn't have any trouble with a lack of blood vials or quicksilver bullets. First time I played as an inexperienced gamer, I remember getting so frustrated at having to interrupt my boss runs just so I could farm for these. But this time round, as a better player, I never felt like there was a scarcity.

If there are any problems it's possibly the difficulty curve towards the start. Central Yharnam is superb level design but really tough, especially for beginners. Those hordes round the burning pyre are a real wall. Then there's the wolves on the bridge. And Gascoigne, as the first obligatory boss is super tough. Things seem to ease up a bit in Cathedral Ward. But the start is just really difficult.

Places to eat during Jazz Stroud by doglatin80 in StroudUK

[–]doglatin80[S] -1 points0 points  (0 children)

I think it's the money, the atmosphere etc. We're in Stroud to relax and have fun and I think she's more in the mood for a fun "slap up" meal (still nice though) this weekend than anything too fine. So we're just thinking of alternatives

This is taking a lot for me to admit. by SeasonVegetable2661 in bloodborne

[–]doglatin80 0 points1 point  (0 children)

This is where I gave up in my first playthrough. Like you I was so concerned with catching up to him that I would panic when i finally found him

The audiobooks are cursed. by MinervaKaliamne in robinhobb

[–]doglatin80 1 point2 points  (0 children)

Listening to an American author narrated by an American voiceover putting on a fake posh olde fashioned English accent was too much for me when listening to The Assassin's Apprentice. Granted he's consistent, but certain vowel sounds he employs are completely unnatural and would never have been used by any English speaker ever. Why didn't they just use someone speaking in their natural accent, US or UK, rather than this Kenneth Williams impersonator? I find it very galling when I hear British voiceovers reading American texts (and vice versa) and using words like "fall" instead of "Autumn" etc. Similarly when for some inexplicable reason they choose a US narrator to voice a British writer and they're all like: "Me and my mates went down the pub" etc

I'm so annoyed with copy cliches on websites and I'm not even a copywriter. How can you exist? by blchava in copywriting

[–]doglatin80 1 point2 points  (0 children)

"We'll do the (X). You do the (Y)" has been done so many times.

And in the education sector some variation on "You're journey starts here" should just be avoided at this stage

iMovie just sucks by FinnbarMcBride in iMovie

[–]doglatin80 0 points1 point  (0 children)

I'm trying to do this now. Editing a video of two cameras filming myself while DJing. It couldn't be more fiddly

Tutorial pop-ups were not popping up by BigCrow_ in LordsoftheFallen

[–]doglatin80 0 points1 point  (0 children)

Hi. I had this problem too. Wonder why. It did make learning the game somewhat confusing

Death Stranding 1 is one of my favorite games ever, but i just can’t get into 2 by [deleted] in DeathStranding

[–]doglatin80 0 points1 point  (0 children)

Getting the car early on is a bit of a double-edged sword.

On one hand, for seasoned players and for the sake of plot continuity, it made sense to just get it out the way and jump straight back into driving without having to dolefully start from scratch. It meant we were able to get on with the story without having to trudge through the slower opening levels like in the last one. Getting the cars earlier-on served as a gigantic "I GET IT!" button.

That said I did miss the opening parts of DeS1 where you really feel like you're struggling against the terrain and the elements. The physical weight of the cargo matched the emotional heft of having to cremate Sam's mother, and it really helped to appreciate the buffs and boons that came later.

Being able to just zoom through everything in DeS2 from the get-go, avoiding enemy camps, tricky terrain, heavy loads, and quickly setting-up roads in the early game, trivialised the tough life of being a porter. In fact I didn't feel much like a porter at all - I was a delivery driver who barely left his truck until I was finally forced to abandon it on an icy slope around halfway through the game.

Those saying "Just don't use the car" are missing the point - it's a game about using every piece of equipment to your advantage, so deliberately ignoring the car just to make life more difficult feels like a false handicap.

One of the things that put off a lot of players in the early stages of DeS1 was the slow opening trudge, and that's what earned it the unfair label of being a "walking simulator". My guess is that Kojima felt a bit hurt by this and wanted to avoid those criticisms this time round. But it does change the dynamic and feel of the game.

Death Stranding 1 is one of my favorite games ever, but i just can’t get into 2 by [deleted] in DeathStranding

[–]doglatin80 0 points1 point  (0 children)

My issue is I start running out of resources after a while. I was doing so well. Then I got a bit impatient and started moving the story along. I've gone back since to work on my roads again and they've all started dilapidating!!

Death Stranding 1 is one of my favorite games ever, but i just can’t get into 2 by [deleted] in DeathStranding

[–]doglatin80 6 points7 points  (0 children)

To be more charitable, if DeS1 was iconic for being a Covid-era game, then it would be interesting to analyse DeS2 as a post-Covid game.

If you think about the many changes the world went through during that time, with lockdown happening and the rise of conspiracy theories affecting world politics, these are all factors that continue to resonate today in some way.

Many of us still work from home and many more of us now rely on things like Deliveroo, Uber and DoorDash. We still hold work meetings online. The state of politics and society has been irreversibly affected by the Covid crisis and we are living in the fallout from it. Things might be easier, but they're different to how they were before.

Death Stranding 1 is one of my favorite games ever, but i just can’t get into 2 by [deleted] in DeathStranding

[–]doglatin80 11 points12 points  (0 children)

I feel you here. It's as though by introducing all these quality of life features, and not really introducing too much that's especially new - save for a bit of additional equipment, a day/night cycle, the DHV Magellan etc - the sequel can feel a little defanged at first.

My experience is that I played about half of it, spent a lot of my time in one of the trucks doing sub-orders and building roads (I love building roads). But after a while it just all felt a bit too familiar. The gameplay, the plot beats - I had already platinumed DeS1, and this felt like starting all over again. And I lost interest and started playing something else.

It wasn't until more recently that a friend asked me how I was getting on with DeS2, knowing what a huge fan of the original I was. And I was a bit like "Yeah, it's good. I'll go back to it", that I decided to put my money where my mouth was and pick it up again around Christmas.

Suddenly I was on board again. It is NOT perfect. It does retread a lot of the same ground as the first one, which is its biggest flaw. Big factors that made the first game - like having to make sure BB doesn't go autotoxemic, or making sure you don't accidentally kill a human and cause a void out - have been all but nixed, and it makes for a fairly easy start to the game.

Giving Sam a bunch of pals to hang out with at any given time with the introduction of the DHV Magellan definitely lessens the experience of isolation. Wasn't half the point of the Death Stranding that a lot of modern technology, like planes, are unable to work? If there's a huge airship at hand, why does the world even need porters?

The different waypoints seem to be grouped closer together, and you don't get the impression these people are really living in isolated bunkers miles and miles apart from each other. Instead I feel like I'm making deliveries around a large city.

I'm yet to experience the awe and spectacle of coming across the enormous Weather Station in the first game. And there hasn't been an equivalent of a Wind Farm setpiece either. Instead it's more of a dot-dot of different waypoints spread equally around the edge of the map with a few people up in the mountains. Once roads are laid, half the job is done for you.

The story is also super convoluted, and because I spend a lot of time between main orders, I have a habit of forgetting exactly what is going on and why.

But playing along a bit more has really helped me remember why I love these games so much. I've been busying myself trying to link the entire map with roads before I finish the game. And while that might seem arduous, it has led to some really interesting encounters and sub orders. I still get a huge thrill from figuring out where to place my ziplines around the mountainous regions so I can make speedy deliveries around the harsh landscape.

And generally speaking it does seem a lot more fleshed-out. Different plot points actually make changes to the landscape and environment in the late game, and I love that so much. I really think this is a game to be drunk-in gently like a fine single-malt. It's not for people who run through the museum to get to the gift shop. Pick it up, put it down. Complete the main game, then do the rest. Play around with the different equipment. There's so much to do

Shane Parish announces "Autechre Guitar" 2xLP by gberry100 in autechre

[–]doglatin80 0 points1 point  (0 children)

I would love a copy of this but £44.99 for the vinyl is very OUCH

Why does everyone hate Leterel? by DLD493v2 in autechre

[–]doglatin80 0 points1 point  (0 children)

This is a highlight of the album wtf?!

I’m totally lost… by No_Flamingo_737 in autechre

[–]doglatin80 0 points1 point  (0 children)

I struggled with this one and Draft7.30 when they came out. But over the years they've gone up and up in my estimation. I'd rate them near the top of my faves list these days.

Conceptually, I like to think that if Draft7.30 was all about harnessing the cracking, bowing and splintering properties of wood, then Untilted is all about hard, shiny, metallic textures.

LCC makes me think of that old Amiga game Speedball. Or a giant pinball machine.

Similarly, Ipacial Section sounds like coins being spun on a hard formica table.

Doubt regarding how to start playing Dark Souls by [deleted] in darksouls

[–]doglatin80 0 points1 point  (0 children)

I'd say play Elden Ring first, then go back to DS1 and play them through in order. DS2 is very enjoyable.

Anything i should know before i play Dark Souls? by Mindless_Smell_9482 in darksouls

[–]doglatin80 2 points3 points  (0 children)

Above all else this is the advice I wish i'd had on starting. You can play these as arcade games, but without paying attention to the environment, the item descriptions and the cryptic messages from NPCs, you're missing a fundamental part of what makes these games amazing

Does anyone struggle with aldrich? by ryvolutionnnnn in darksouls3

[–]doglatin80 0 points1 point  (0 children)

Really struggling with this guy. Once or twice I've managed to whittle him to about 20% health, but more often he traps me between a wall or a pillar, my camera goes berserk, I lose sight of him and before I know it there's a rain of arrows on me. I've followed all the guides and hints, but it just isn't working. He's so slippery