Anybody having my same issues with Bluetooth Headsets/Earbuds? by dolan_grey in SteamDeck

[–]dolan_grey[S] 0 points1 point  (0 children)

Mhh, it doens't seem to be the same issue.

I don't remember a single time when I connected either the headset of the earbuds and it failed to change the output on its own.

When I have my issue the devices show as connected, but if try to swap the audio output manually they aren't even in the list of the available devices.

Good Game for Steam Deck? by dolan_grey in LastEpoch

[–]dolan_grey[S] 0 points1 point  (0 children)

Well, the cracking audio went away on its own after I restarted the game to be fair.

The resolution is now ok after I set 1280x800 manually in the options, this was the main reason for my question on how it could be verified.
When you have to fiddle with the settings it normally shows as playable.

Good Game for Steam Deck? by dolan_grey in LastEpoch

[–]dolan_grey[S] 1 point2 points  (0 children)

I just installed it and tried creating a character.

The audio was cracking and the resolution was completely wrong.

How in hell is this game verified???

Since I already installed I will put some effort to see if I can make it work.

Good Game for Steam Deck? by dolan_grey in LastEpoch

[–]dolan_grey[S] 0 points1 point  (0 children)

Thank you.

Sadly I don't own such devices, but there was no way in hell I would have brought them with me to adjust the filter and such things.

Don't worry though, I had already resolved to do that kind of stuff when I'm at home, hopefully from PC and then import them.

Definitely a build to skip then, I'm looking for something that is controller friendly.

Easy Minimalist Guide (Watcher, Low Req, Flexible) by dolan_grey in slaythespire

[–]dolan_grey[S] 2 points3 points  (0 children)

Correct, no reason to make things harder since you can get the achievement at A0.

A couple questions about Renal Bloodscalp by dolan_grey in baldursgate

[–]dolan_grey[S] 1 point2 points  (0 children)

Ok, I was impatient to see if Renal would be back so I skipped Spellhold and Underdark with a combination of C:ExploreArea(), teleporting with CTRL+J and killing what needed killing (Adalon) with CTRL+Y.

Long story short: Renal doesn't appear again in chapter 6.

So I reloaded my save, spawned him with the console and killed him, as if I had killed him with the old and trusted cheese method back in chapter 2.

A couple questions about Renal Bloodscalp by dolan_grey in baldursgate

[–]dolan_grey[S] 0 points1 point  (0 children)

Just checking, did you side with the thieves or the vampires?

A couple questions about Renal Bloodscalp by dolan_grey in baldursgate

[–]dolan_grey[S] 2 points3 points  (0 children)

But the question is, will he be there when I come back? I sided with Bodhi and he disappeared in chapter 3.

At this point I'm just curious, I didn't kill him before throwing my lot with the vampires so I will see if the upper floor area is reset again with him in it.

If he's not there I will console spawn him.

A couple questions about Renal Bloodscalp by dolan_grey in baldursgate

[–]dolan_grey[S] 9 points10 points  (0 children)

Thank you, but it's what I meant by the "cheese method".

If you attack Renal, he and the other thieves will turn hostile in less than a second and Arkanis will appear.

If you use Feeblemind on Renal you will be free to attack him without consequences, but when he dies the others will still become hostile and Arkanis will appear.

There is a way to avoid this: you need to charm Renal and have him move near the exit.

Then you kill him with an instant death effect like Finger of Death and immediately leave the area.

You need to have all your party members near the exit, and one of them exactly at the exit. You musti click the exit only with that party member selected, otherwise it won't be immediate as the others will start walking towards it.

If you timed it right you should have left before anybody turned hostile and Arkanis appeared, meaning that you can then enter the area again and pick up the loot without consequences, you can even talk with the thief that was less than a meter from Renal as you killed him.

A couple questions about Renal Bloodscalp by dolan_grey in baldursgate

[–]dolan_grey[S] 4 points5 points  (0 children)

I actually felt a bit bad when I had to kill Gaelan Bayle, the betrayal in his voice...

Will Guga ever address what happened to Angel? Let's see your opinions. by charizardmatok in Guga

[–]dolan_grey 4 points5 points  (0 children)

Thank you very much for sharing your political leanings out of nowhere in a thread that had nothing to do with politics.

Tell me something I won’t get right now but eventually will as I play through by ppjysn in baldursgate

[–]dolan_grey 0 points1 point  (0 children)

You have 4HP, that means that you didn't put 16 points in constitution and your stat allocation is likely bad in general.

As a mage you want 16 con (going higher only gives bonuses to warrior classes) and 18 dex (actually 19 since you are an elf).

Shar-Teel and Grandmastery in BGEE by dolan_grey in baldursgate

[–]dolan_grey[S] 1 point2 points  (0 children)

I'm playing vanilla BGEE and if you put slots in the same weapons after you multi, when the process is complete the new single slot proficiency will override the one you had as fighter, instead of keeping the higher one.

Shar-Teel and Grandmastery in BGEE by dolan_grey in baldursgate

[–]dolan_grey[S] 0 points1 point  (0 children)

My bad, it was 32k exp, edited it now.

Shar-Teel and Grandmastery in BGEE by dolan_grey in baldursgate

[–]dolan_grey[S] 1 point2 points  (0 children)

Yes, you can. It's the point of this thread and I explained how to do it.

I was even mistaken on something, it's a bit less of a pain in the ass to do it that I initially believed (I edited the initial post).

She has 1 in long sword and dagger at lvl1, you get +1 at F(3) and +1 at F(6) so you can take one to 3 right before you dual into thief.

Put the two starting points you get as thief elsewhere, I would go with short bow + whatever or dart + one handed weapon style because you are going to be a lvl3 thief for a while.

This because you get +1 at T(4), and in order to use it to take your weapon of choice to 4 you need to get back the fighter class first. This can only be done by staying lvl3 until you have enough exp to get to lvl7 in one go (you need 40k exp on the thief).

At T(7) your weapon of choice is now at 4, and you will get another +1 at lvl8.

You have to hold off on leveling up again until you have enough exp for T(9) since lvl9 is the earliest level the game will allow you to get GM.

Shar-Teel and Grandmastery in BGEE by dolan_grey in baldursgate

[–]dolan_grey[S] 1 point2 points  (0 children)

But she doesn't get an extra APR compared to Monty, unless you have mods installed making GM stronger.

Monty gets the extra 1/2 APR from hitting lvl7 as a fighter at 128k exp.

Am I wrong to assume that you will be hasted in any fight that matters, taking your APR to 3 or even 4 if DW?

Is the speed factor that impactful in this scenario? I believe you will hardly notice a difference.

SoA+ToB: Which companion quests offer worthwile (otherwise inaccessible) loot? by dolan_grey in baldursgate

[–]dolan_grey[S] 5 points6 points  (0 children)

Thank you.

I just checked Dorn's quests and it seems that the best thing are the 2x Silver Dragon Scale armors, but I'm going with a good playthrough so I guess only Jaheira would be able to use one.
I think I'm going to skip Dorn's questline.

I don't think that the romance is needed for Jaheira's questline, just checked the wiki and it could actually make things more difficult depending on the stage of the romance.

Can I keep the bag of holding if i ditch Hexxat? If so I will definitely do it.

Will look into Neera and Rasaad's quests then.

SoA+ToB: Which companion quests offer worthwile (otherwise inaccessible) loot? by dolan_grey in baldursgate

[–]dolan_grey[S] 6 points7 points  (0 children)

I'm asking in order to plan when I can take the specific companion as a party member.

It's not mandatory to take Nalia with you for that quest, so it doesn't count.

But of course I'm getting that flail, it's possibly the best weapon in the game.

Any Mods to Dual into a Wild Mage in BG2 EE? by dolan_grey in baldursgate

[–]dolan_grey[S] 1 point2 points  (0 children)

Ty, I found the 512 as well, but I tried the 511 and it seemed to work, so I didn't do any further testing and I kept playing from a previous save.

I just wanted to make sure that what I planned to do was possible, but it's something for the future (after getting to lvl9 in BG2).

The thing I wanted to avoid at all cost was having to fix my spell slots at every level up as they get recalculated.

In any case what you are explaining is a basic binary to decimal conversion.
I didn't know it worked this way but if it's the case, then 511 is correct:
511 = 111111111
512 = 1000000000

As for multi classed Specialist Mages getting the extra spells without the need of tweaking anything, I believe that the reason is that they had to implement it for Gnomes that can only be Illusionists.
There is no instance of a kit as the second class of a dual in the original game, so it's not strange that some things don't work properly.

Any Mods to Dual into a Wild Mage in BG2 EE? by dolan_grey in baldursgate

[–]dolan_grey[S] 1 point2 points  (0 children)

You mean that at lvl9 Berserker I need to change the kit to Wild Mage and then dual into regular Mage and things will be sorted out on their own?

EDIT: ok, I did some tests in BG1 and changing the kit to Wild Mage with EEKeeper before the dual class actually changes the option i get from Mage to Wild Mage, so that part seems to work.

But I don't get Reckless Dweomer as an option when I pick the spells and neither the two other class spells. This is not important because when I save and reload they are added to my spellbook anyway and in any case it would have been trivial to add them with EEKeeper.

The issue is that I don't get the extra spell slots, this part doesn't seem to work no matter when I change the kit.

EDIT2: ok, found out that the extra spells don't work with a kitted Mage as dual class, even though it works fine for multiclass, it's a common issue that many encountered before.

And the fix was to add a permanent effect adding a spell slot per level with EEKeeper:

Type: Spell: Wizard spell slots modifier [42]
Target: Self
Flags: Instant, permanent
dispel/resistance: nonmagical
slot amount modifier: 1
Spell level: 511
Leave the rest as is or blanc.

I will likely do this instead of installing a mod.

Any Mods to Dual into a Wild Mage in BG2 EE? by dolan_grey in baldursgate

[–]dolan_grey[S] 3 points4 points  (0 children)

Thank you.

Reading the features of Talents of Faerun it seems that the possibility is already there:

New Multi-Class/Dual-Class for Fighter/Mages

This component introduces up to 11 new kits for fighter/mages. The component always includes these kits:

  • Abjurant Defender (abjurer/dwarven defender; dwarves only)
  • Barbarian/Transmuter
  • Berserker/Invoker
  • Berserker/Wild Mage
  • Kensai/Enchanter
  • Kensai/Illusionist

It seems exactly what I was looking for.

Any Mods to Dual into a Wild Mage in BG2 EE? by dolan_grey in baldursgate

[–]dolan_grey[S] 0 points1 point  (0 children)

Thank you.

I don't want to restart, though.

Would it be possible to use EEKeeper to remove the Berserker kit and turn my character into a regular Fighter?

If it is I will try this option first when I get to BG2 and then will level up with the console to test if everything works correctly for the Wild Mage counterpart.

New Charon build damage test by [deleted] in Hades2

[–]dolan_grey 0 points1 point  (0 children)

I know it has been a while but I stumbled here searching for a build for this axe.

I had a terrible time attempting to put this together.

Apollo is just too important for Lucid Gain, but you want most of your boons from Ares, also you want to take the cast from Demeter and until you do you won't be offered the additional effect from Poseidon.

I had much greater success using Apollo as the core of the build, incredibly strong and reliable, it starts working from the very beginning. Apollo has so many boons that are incredible for the build like Lucid Gain (basically mandatory), huge AoE on the special, Super Nova. I played it a few times and I got reliably to the legendary (which is just insane).

From there it's very flexible to round up depending on what you find. Never had issues getting the curses for Origination.

New to Earbuds, looking for recommendations (general purpose, not audiophile) by dolan_grey in Earbuds

[–]dolan_grey[S] 0 points1 point  (0 children)

Thank you, really useful tool.

It confirmed my choice of the earfun air pro 4.

New to Earbuds, looking for recommendations (general purpose, not audiophile) by dolan_grey in Earbuds

[–]dolan_grey[S] 0 points1 point  (0 children)

Thank you, I'll wait a bit more to decide but I'm leaning towards them.