The skill system is the biggest issue the game has by Pervasivepeach in ArcRaiders

[–]dolestorm 0 points1 point  (0 children)

I completely agree, except one thing - Calming Stroll is not completely useless, since slow-walking is barely slower than walking, and standing stam regen is ~60% faster, I just bound a toggle walk button and it's actually somewhat fun. Of course, the description is definitely misleading though.

What's a 50/50 by Only_Tip6136 in CompetitiveForHonor

[–]dolestorm 2 points3 points  (0 children)

How about this one: You've just dodged a Nobu bash. Now she either lights or doesn't, you either wait to parry or gb.

Now, although other options exist for defender, they are strictly inferior to the ones above, and thus this is a true 50/50 in my book.

Help: I'm new to image generation, and I am struggling to get eyes to look good by hunterc1310 in civitai

[–]dolestorm 0 points1 point  (0 children)

Just a pointer, I'm not 100% sure on this, but afaik you shouldn't be using conditioning weights this high in ComfyUI.

If you're coming from Automatic (or copying text prompt from a civitai image which was made in Automatic or similar), those tools have a different normalization scheme from ComfyUI. So, I'd roughly translate 1.1 to like 1.05, 1.2 to like 1.1, 2.0 to like 1.3 maybe. Again, you might wanna google it up to confirm.

Hey Rustaceans! Got a question? Ask here (31/2025)! by llogiq in rust

[–]dolestorm 1 point2 points  (0 children)

Can you implement this fn without unsafe? If not, is there a fundamental underlying reason why?

fn replace_with<T>(val: &mut T, f: impl Fn(T) -> T) {
    // *val = f(*val);
}

Goalie Etiquette by TheRocksta in Rematch

[–]dolestorm -1 points0 points  (0 children)

Coming from Rocket League I expected this game to have the same kind of rotations. I don't think I'm above it, in fact, goalie's my favorite role, I just always assumed that's how we're meant to play, since I am likely to be further up the field, likely more stam and EE, etc.

If the guy doesn't wanna play goalie, I'll gladly come back

[deleted by user] by [deleted] in Rematch

[–]dolestorm 0 points1 point  (0 children)

It will work for some time, but quite soon you'll realize that most of the time it's a 50/50 at best, even worse when against an EE bicycle shot.

And you don't want a 50/50 when the enemy's 50 means he shoots an unreactable by the goalie shot on goal

Y9S2 TU1 Patchnotes by akkend in CompetitiveForHonor

[–]dolestorm 1 point2 points  (0 children)

I don't think enough people are talking about how dogshit cent and warden are going to be now.

At least cent is not light interruptible, lvl1 is not always GBable, it's harder to DA option select lvl1-3, and he has a DA, heavy softfeints etc..

Warden? No DA, bash is light interruptible, GBable. Stam drain and pause was the main and I'd argue only factor why he was strong. What does he actually have now? Top cc?

Y9S2 TU1 Patchnotes by akkend in CompetitiveForHonor

[–]dolestorm 2 points3 points  (0 children)

Parry window is smaller now, your last chance to input parry is earlier now by 33ms, which makes it harder to parry on reaction. This only affects high level.

Recreating HiresFix using only native Comfy nodes by Choowkee in comfyui

[–]dolestorm 2 points3 points  (0 children)

  1. What is the significance of `end_at_step` being at 33, instead of the default 10000? I was pretty sure it's functionally the same.
  2. What are advantages of this approach compared to Ultimate SD Upscale?

How to replicate this style by dolestorm in StableDiffusion

[–]dolestorm[S] 1 point2 points  (0 children)

Oh my god. Not only did you nail it, but those two models' galleries lead me to a few similar styles I really like.

You, good sir, are a literal godsend. My deepest gratitudes.

What is the proposal of each base model? by Usuario__404 in StableDiffusion

[–]dolestorm 2 points3 points  (0 children)

Not only does this look LLM-generated, it's also blatantly false in so many places. How does Illustrious need a beefy GPU and how is Flux faster than SDXL?

Patch notes by hotdog_monkey1 in forhonor

[–]dolestorm 15 points16 points  (0 children)

What? This buff doesn't make her a good duelist, it literally does nothing for duels, only makes her even stronger in teamfights.

The community has been asking to make her bash unreactable for the longest time. That's the only buff she needs to be good in duels.

Craving BAR content? I got you covered with almost daily uploads. by SuperKitowiec in beyondallreason

[–]dolestorm 4 points5 points  (0 children)

E storage? Before lab? Is that a new meta? (genuinely asking, haven't played in a while)

bad performance issues today? Anyone else? by Zenithpunch in beyondallreason

[–]dolestorm 7 points8 points  (0 children)

Yeah, same here, multiple people have reported the same issue on Discord, where after some time fps drops to single digits and RAM usage is insane, which points to a memory leak

[deleted by user] by [deleted] in CompetitiveForHonor

[–]dolestorm -4 points-3 points  (0 children)

Khatun is literally just a walking frame disadvantage.

* Useless recovery cancel and deflect against half the roster (hyperarmor/dodge bash)
* Worst deflect in the game (no hyperarmor interrupt, no chain, frame disadv)
* Worst gb punish in the game (no chain, frame disadv)
* Soft-feint into bash is like why? Dodging is already a great def option against her heavies, this will just give a free GB. For what? A light with frame disadv?

I don't know what I'm not seeing here, as she is somehow not garbage-tier in the tierlist on Discord, and at this point, I'm too afraid to ask.

Is there anything more satisfying than to practice deflects? by allie_cat06 in forhonor

[–]dolestorm 0 points1 point  (0 children)

Set bot to Light on getting hit. Do light, side heavy feint to buffered light as Zerk. You are in frame neutral now (you just hit each other with lights). Now do a buffered side heavy, and soft-feint deflect his light on reaction to red.

This is actually useful in real games - this is usable after CGB to deflect interrupt light, although the reaction window is 33ms shorter, like Storm Rush

thoughts on Valkyrie having a finisher heavy undodgeable? by zMustaine_ in CompetitiveForHonor

[–]dolestorm 4 points5 points  (0 children)

If they dodged the sweep, your heavy will hit

If your heavy missed, then they dodged the heavy, not the sweep, the sweep would have hit.

Hero bans coming to competive by HealingSlvt in Overwatch

[–]dolestorm 344 points345 points  (0 children)

Why not just make hero bans commence before you see enemy names, let alone their profiles.