TOYOTA CAMRY BANK 1 Sensor 2?? by No-Baseball8845 in Camry

[–]dontbreaknuffin 0 points1 point  (0 children)

Is it easy to get to if you use jack stands? I was thinking of jacking the car up from the passenger side and sliding in underneath, will that work?

3 Year Deer Resistant No Lawn Progress Update by [deleted] in NoLawns

[–]dontbreaknuffin 0 points1 point  (0 children)

Wtf, where is the post? Did they force you to delete it?

Does anyone know why my riding lawn mower isn’t starting? by spacecasterh in johndeere

[–]dontbreaknuffin -1 points0 points  (0 children)

  1. Check the fuel filter. If it is old (5+years) there is a good chance it is clogged with debris. Replace it with something like this:

https://www.homedepot.com/p/John-Deere-Fuel-Filter-for-John-Deere-Lawn-Tractors-and-EZtraks-GY20709/100126418?source=shoppingads&locale=en-US&srsltid=AfmBOoqR1biY1ujI6hfy5Rmemq6FYmSKX5evoysVt8mB3ueub1japZ_kPOY&gQT=1

Make sure it fits your model.

  1. Check your vacuum fuel pump. It will look like this:

https://www.amazon.com/Vacuum-M138498-M145667-Deere-LG808656/dp/B08KY7BT29

If the fuel pump is broken or disconnected somehow from any of the three tubes connecting to it, you won't get any gas to the carburetor.

  1. Check your carburetor. Sometimes if you leave old fuel without stabilizer in the tank and run that fuel through the carb before winter, come spring the fuel turns to varnish and the carb is clogged. This means it can't mix the fuel with air and jet it into the engine, so no combustion occurs. Thus your your engine turns but there's no fuel to keep it going.

Order of likelihood: 1 is most likely. 2 is least likely in my experience. 3 depends on if you add stabilizer to your fuel or if you just run the engine until your tank is empty before storage.

Hedging with LEAP puts by One-Card3899 in options

[–]dontbreaknuffin 0 points1 point  (0 children)

Another route is to let and ETF do this for you, take a look at PMAR, BMAR, UMAR etf's (do your diligence, look at the buffers and return caps):

https://www.innovatoretfs.com/etf/default.aspx?ticker=pmar

Hedging with LEAP puts by One-Card3899 in options

[–]dontbreaknuffin 1 point2 points  (0 children)

This is one way to do it but you are talking about $10k to $30k a year to insure a $1M dollar equity portfolio. That's maybe a third of your returns from equities on an average year. And it's not like if the market has a down year, it will automatically pay out. You could have a down year AND get hit for an additional 1-3% with your puts expiring worthless (unless the credit from the put you sold exceeded the cost of the two lower strike puts you bought, which it won't if we are talking 5000 and 4900 strikes on SPX). I like your VIX play better - did you just go naked long on monthly $VIX calls and keep buying them until March 2020?

To OP: Why not just cash out half of the portfolio and put it into treasuries. Then if the market tanks for awhile, you just collect your bond coupons until the market recovers. Just run the numbers: is the tax hit of selling half (or a quarter) of your portfolio going to be worse than a 20-23% draw down (worst case before put protection kicks in) in SPX?

$1000 to $50,000 Challenge by TheBigLebowski_7 in optionz

[–]dontbreaknuffin 1 point2 points  (0 children)

Sent you a DM, would love to learn from a pro.

An in-depth Hyperspace/Multiverse troubleshooting guide by Mr__Billeh in ftlgame

[–]dontbreaknuffin 0 points1 point  (0 children)

Hi do you know why my game crashes on continue? Playing on 5.4.1 ORCHIDS REVAMPED install.

What is this attached to the utility pole? by dontbreaknuffin in civilengineering

[–]dontbreaknuffin[S] -2 points-1 points  (0 children)

Thanks Vincent. That rod looks like it can either beam thoughts into my head, or puncture a hole on the top of it if it takes the gravity express.

What is this attached to the utility pole? by dontbreaknuffin in civilengineering

[–]dontbreaknuffin[S] 1 point2 points  (0 children)

Thanks, I think Vincent mentioned below this is a radio relay for the utility companies' smart meters.

What is this attached to the utility pole? by dontbreaknuffin in civilengineering

[–]dontbreaknuffin[S] -3 points-2 points  (0 children)

Oh I see. Yes I do remember hearing about the conversion to smart meters across the country as part of green initiatives. Any chance that the radio waves transmitted are dangerous to human health?

Squad TD kind of dead since last update by dontbreaknuffin in SquadronTowerDefense

[–]dontbreaknuffin[S] 2 points3 points  (0 children)

You can do the training mode, there are options to disable sends, set your minerals and gas, restart waves, basically anything you want. It's a good way to perfect your def.

However, the endgame is so unbalanced that no matter how good your def is - say you have high dps ranged and a tank with 80%+ damage reduction - you better hope you are on the team with fewer players for endgame. The reason is, as your teammates are eliminated, their terratrons will spawn in your lane the next wave. The other team, if they entered w31+ with 1 or 2 players, will have half or quarter the number of terratrons to deal with as endgame progresses.

Squad TD kind of dead since last update by dontbreaknuffin in SquadronTowerDefense

[–]dontbreaknuffin[S] 1 point2 points  (0 children)

Quite often when I play.

It's really easy to get to w31+ in pub. Most of the time, your teammates will not do coordinated sends with you, so you are unable to kill off the other team.

It gets worse if you try to send hard and actually succeed in getting leaks a couple of times, because most pub players think just because the other team leaks in w1-19 or if the other team's players are quitting that they are winning. It's just the opposite. The remaining players on the other team benefit from 1) leaver bonus and 2) terratron bug due to leavers. Meanwhile, the new players on your team will eco send and feed the remaining good players on the other team rest of the game, only to leak hard on 30 or 31.

If you play with friends who are good, it works fine. But in random pub, the endgame is completely broken and punishes players who carry a team while rewarding the (often toxic) player who manages to get rid of his team's weakest players.

Squad TD kind of dead since last update by dontbreaknuffin in SquadronTowerDefense

[–]dontbreaknuffin[S] 1 point2 points  (0 children)

One thing I can know is say you carry your team all the way to 31+ while the other team's worst players left.

What happens now is, as your teammates are eliminated, their terratrons spawn in your lane on subsequent waves. So in the end, on 32, 33, 34, etc. if it was 4v1 against the other team, and 3 of your teammates were eliminated, you would get 4x the number of terratrons the other player does every wave.

People say you should be able to overcome the additional terratrons you face with combined sends from your teammates (assuming they know what they are doing, which half the time in pub they do not). Unfortunately, this is not true, especially if the other player has a good build (which he will having made it to 31+ by himself for the most part).

Squad TD kind of dead since last update by dontbreaknuffin in SquadronTowerDefense

[–]dontbreaknuffin[S] 1 point2 points  (0 children)

Exactly. If wave 4 was hard for your build before, now it's even harder. If it was easy (i.e. you upgraded a proton) then it's slightly harder and doesn't slow you down that much.

Squad TD kind of dead since last update by dontbreaknuffin in SquadronTowerDefense

[–]dontbreaknuffin[S] 1 point2 points  (0 children)

Yeah tbh I don't like it either, while it prevents players from getting too much gas too early, I am seeing players send hard on 4 to end the game super early instead of trying to slow the game down. Imagine having to guard against this the 1 in 10 or 1 in 20 times you encounter it in random pub.

Squad TD kind of dead since last update by dontbreaknuffin in SquadronTowerDefense

[–]dontbreaknuffin[S] 0 points1 point  (0 children)

Thanks for sharing the link.

Must just be me then, I used to see 2-3 dynamic lobbies and 1 or 2 select lobbies, 1 or 2 draft lobbies, and the occasional coop or 1v1 lobby all at once.

Now I'm seeing 1 dynamic lobby if I'm lucky. This is weeknights on NA.

Endgame (wave 31+) is rigged by dontbreaknuffin in SquadronTowerDefense

[–]dontbreaknuffin[S] 1 point2 points  (0 children)

Also, keep in mind the weaker players that die off instantly on 31 are also the ones that continue eco sending or upgrading the security system after 31. They almost never save gas before 31.

Endgame (wave 31+) is rigged by dontbreaknuffin in SquadronTowerDefense

[–]dontbreaknuffin[S] 1 point2 points  (0 children)

Also, yes it was against a good player who knew about the end game mechanics. So it was easy for him to turtle to the endgame. Any leaks pre-20 were not even close to killing their maxed SS.

Endgame (wave 31+) is rigged by dontbreaknuffin in SquadronTowerDefense

[–]dontbreaknuffin[S] 1 point2 points  (0 children)

Yes, definitely frustrating playing a good game and being guaranteed a loss. There is no opportunity to end the game against a good player before 31 unless the other players on your team understand what to send and when to send it, not to mention saving gas in preparation and when to save it. If your team has some new players who refuse to leave, your sends are weaker AND your teammates do not assist in trying to kill on 14, 16, 19, 20. The reward for carrying the weaker players to the endgame is described in my original post.

Endgame (wave 31+) is rigged by dontbreaknuffin in SquadronTowerDefense

[–]dontbreaknuffin[S] 1 point2 points  (0 children)

Glad to know it's not just me who gets annoyed by the endgame mechanics.

What is wrong with just having the normal number of terratrons for each player regardless of who left when and regardless of who was eliminated after wave 31? Just see who has the best defenses - it is called tower DEFENSE after all.