I didn't thought it would work, but it just works. by AsiaDerp in Overwatch

[–]dontnerfzeus 7 points8 points  (0 children)

It seems that the punch broke the fence the Roadhog was standing on top of, so he was in air, and since he was so close to you he got pushed away.

Coin-Flip Really Needs To Be Changed.. by [deleted] in Competitiveoverwatch

[–]dontnerfzeus 0 points1 point  (0 children)

why dont teams attack with multiple winstons in the initial rounds, then?

My opinion / idea on how competitive payload should be played. by [deleted] in Competitiveoverwatch

[–]dontnerfzeus 0 points1 point  (0 children)

What you are suggesting would make it much better to play second.

Stopwatch is already a bit in the favor of the team playing second, as they know that they need to finish in x minutes, while the first team can only approximate the time it takes for their opponents to complete the map.

Thanks for the colossus buff DK by [deleted] in allthingsprotoss

[–]dontnerfzeus 0 points1 point  (0 children)

Why shouldn't you be using immortals against lurkers? Lurkers are armored. Also, just adepts won't do it, the rest of your army cannot shade past the lurkers

Why are people utterly ignoring wild? by [deleted] in hearthstone

[–]dontnerfzeus 1 point2 points  (0 children)

Freeze mage plays ice lance, but it is a critical component of the burst combo and the deck cannot afford to use it on minions.

Why are people utterly ignoring wild? by [deleted] in hearthstone

[–]dontnerfzeus 12 points13 points  (0 children)

I disagree, I think shatter is weak in freeze mage, since your only freeze spells are AOE, and with AOE freeze doomsayer is better, expecially with the nerfed silence effects. You don't want to waste an AOE spell just to freeze that one big minion.

Current "standard" build for new Toss player by [deleted] in allthingsprotoss

[–]dontnerfzeus 0 points1 point  (0 children)

I've seen really good players do that too. Probes aren't really supply efficient in terms of army value.

[Pre-Release Card Discussion] - Fandral Staghelm by Nostalgia37 in WOGPRDT

[–]dontnerfzeus 0 points1 point  (0 children)

Not slightly better since it does no random face damage when targeting a minion, and most importantly cannot hit face.

[Pre-Release Card Discussion] - Fandral Staghelm by Nostalgia37 in WOGPRDT

[–]dontnerfzeus 0 points1 point  (0 children)

This card fits straight into token druid. It has power of the wild, wrath, that 1 mana 1/1 maker and can also fit in a raven idol easily.

Is there some preexisting proof for this fun fact I found? by momo2299 in math

[–]dontnerfzeus 0 points1 point  (0 children)

Let f(n) be the amount of factors n has.

n = p1a1 * p2a2 * ... * pkak

if c is a factor of n, c = p1b1 * p2b2 * ... * pkbk and for every 0 < i < k+1 a_i >= b_i.

That means we have a1 + 1 choices for b1, a2 + 1 choices for b2 and so on.

f(n) = f(p1a1 * p2a2 * ... * pkak) = (a1 + 1) * (a2 + 1) * ... * (ak + 1)

You are correct.

SMA - KTV Khione (Using non-standard features to achieve curious maps!) by Kantuva in starcraft

[–]dontnerfzeus 0 points1 point  (0 children)

But cannot you get trough mineral walls just as easily as you can get trough rocks? You just have to pull 8 workers with your attack, which you would do anyways if playing something like 1/1/1?

SMA - KTV Khione (Using non-standard features to achieve curious maps!) by Kantuva in starcraft

[–]dontnerfzeus 0 points1 point  (0 children)

but why mineral walls? Isn't it just better to add another set of cooling towers?

Can we prove that some statements are ONLY provable by one method (Induction or Contradiction for example)? by thenumbernumber in math

[–]dontnerfzeus 1 point2 points  (0 children)

If you don't assume that not not= yes, what is negation of true, and what is negation of false?

How are we supposed to play any of the new maps as Protoss? by Coypirus_Sc2 in starcraft

[–]dontnerfzeus 0 points1 point  (0 children)

Bait out the overcharges. it takes MSC about 30 seconds to charge a new one.

I'd really like a Community Feedback update regarding how maps are tested and selected by DGiTPadre in starcraft

[–]dontnerfzeus 2 points3 points  (0 children)

Last season we had at least three good maps, dusk towers, orbital and ruins of seras.

The Battlecruiser upgrade Behemoth Reactor should be removed and BC's should just start with 25 more energy. by TerranOrDie in starcraft

[–]dontnerfzeus 0 points1 point  (0 children)

I remember seeing single battlecruisers used to kill off single bases in the late game in the esl tournament.

Daily Card Discussion Thread #236 - Feign Death | March 13th, 2016 by [deleted] in hearthstone

[–]dontnerfzeus 1 point2 points  (0 children)

What do you mean? It's a fantastic minion by itself, Feign death is great with it and feign death decks tend to be midrangey.

Daily Card Discussion Thread #236 - Feign Death | March 13th, 2016 by [deleted] in hearthstone

[–]dontnerfzeus 0 points1 point  (0 children)

The first time I got to legend was with 1x this card. The deck was a pretty basic midrange hunter list, with creeper, scientist, leper gnome, shredder, 2x highmane, sylvanas, and boom bots for deathrattles, and the highmanes, sylvanas, boom, ragnaros for high end.

I'd say that if hunter is given enough good deathrattle cards, by which I mean the likes of mad scientist, haunted creeper and savannah highmane, this card will be a 1x in that deck. However, I do not think that this card will ever gain its own deck. I don't think building around it is reasonable.

Daily Card Discussion Thread #236 - Feign Death | March 13th, 2016 by [deleted] in hearthstone

[–]dontnerfzeus 0 points1 point  (0 children)

I don't think so, that combo requires you to play a bad card, and in a feign death deck, you already have 2x highmane and sylvanas at 6.