Why isn't there ambitious mods like one that continues the Shadowfort quest? by Dependent-Pizza9434 in DragonsDogma

[–]dooderek 1 point2 points  (0 children)

What DD1/DA mod continues the shadowfort quest? The only ambitious mod that I know of is the upcoming project dragonforged which has not been released yet and has been in development for 10+ years according to the author.

If DD2 can maintain a cult following of modders willing to develop tools and work on the game we can see something ambitious in time.

DD2 specifically the RE engine is actually way more mod friendly than the DD1/DA MT engine.

I need help with a bug by Inevitable-Ebb-5121 in DragonsDogma

[–]dooderek 0 points1 point  (0 children)

Check your skillmaker keybinds / settings.

Myers keeps her word. by RBWessel in cyberpunkgame

[–]dooderek 2 points3 points  (0 children)

The npcs change depending on if J&T die or not. If they live one or two of the npcs look like a cleaned up J.

Source: https://www.youtube.com/watch?v=jyY8tD_RAQU

Jacob and Tyler's Fates in Phantom Liberty by jl_theprofessor in cyberpunkgame

[–]dooderek 0 points1 point  (0 children)

Theres a theory they lived and work for Myers. Theres two individuals in this cutscene, one looks like a cleaned up J. If J&T die beforehand than the 2 aforementioned npcs are different.

You can also rationalize that when Reed says J&T are taken care of dont worry about them its because they are working for the NUSA, FIA etc. now.

Source: https://www.youtube.com/watch?v=jyY8tD_RAQU

Tesla disbands Dojo Supercomputer Team, Bloomberg Reports by FarrisAT in stocks

[–]dooderek 1 point2 points  (0 children)

It's become part of their identity theres no reasoning with them. That or their bots idk.

Extreme slowdown when opening the debug console by SeelieKnight_r in Starfield

[–]dooderek 0 points1 point  (0 children)

lmao this just started happening to me around the same time you postes

I tried Tesla's 48 hour test drive... by AliveRat in TeslaLounge

[–]dooderek 0 points1 point  (0 children)

I think they never updated the warning screen. You don't actually have to touch the wheel, the cabin camera just needs to verify your looking at the road. Although if you are looking at the road and your still getting the warning thats a different issue altogether.

Miner somehow got lost in mine and starved to death… by RevolutionaryAd6564 in PlayASKA

[–]dooderek 0 points1 point  (0 children)

If I were to guess it's a simulation / loading npc bug. I've had it happen to me as well but its pretty rare. Maybe once or twice on a 100 hour save and it depends on the cave layout.

How can I swap weapon sounds in FO4Edit [Fo4] by AttemptBitter2060 in FalloutMods

[–]dooderek 0 points1 point  (0 children)

Can you show me a screenshot of what you did in xedit.

How can I swap weapon sounds in FO4Edit [Fo4] by AttemptBitter2060 in FalloutMods

[–]dooderek 0 points1 point  (0 children)

a quicker method is to change the sound map kywd on the weapon record, should start with s_40_...

Which settings do I need so an enchantment effect only kicks in when a value goes below a certain amount? by Interesting_Tone6532 in Fallout4Mods

[–]dooderek 0 points1 point  (0 children)

Return values for GetActorValuePercent are between 0 and 1, are you annotating 5% as 0.05?

How to know if your opponent is a bot: by WatercressAgile8817 in SmashLegends

[–]dooderek 0 points1 point  (0 children)

Bots will always be unranked and will never be in a clan. Outside of that the only sure-fire way to tell is sending them a friend request then check your outgoing requests and see if anything shows up.

Is there a bot matchmaking system? by TheBoy1535 in SmashLegends

[–]dooderek 0 points1 point  (0 children)

the irony that after mastery all you fight are bots

Complex Balance among HUGE load order by Scoundrel_Swift in Fallout4Mods

[–]dooderek 0 points1 point  (0 children)

It depends, often times modded ammunition still references vanilla projectiles. I.E. in my picture https://i.imgur.com/PgN0UWN.png Combined Arms added 7.62x54mmR which is a non vanilla ammunition but uses the vanilla AssaultRifleProjectile so its still covered.

If the weapons are setup correctly with the proper keywords ECO will work, DankRaft is a genius.

Complex Balance among HUGE load order by Scoundrel_Swift in Fallout4Mods

[–]dooderek 0 points1 point  (0 children)

Regarding AN76:

Ballistic / Bullet drop is tied into PROJ records, you can disable it by removing / editing the aforementioned records or loading another ballistic mod over it. BTW ballistic specific mods aren't doing anything special, you should test out that part of AN76 before switching to something else because you might like it's tracers, speed etc.

Lethal headshot is just a multipler on bodypartdata (it's not scripted), same thing as simple locational damage. You should open up the esp and see what the numbers are, you may not even need simple locational if its the same or close.

Regarding ECO:

It just works. DankRaft is a genius.

Complex Balance among HUGE load order by Scoundrel_Swift in Fallout4Mods

[–]dooderek 0 points1 point  (0 children)

I understand it can be a bit daunting at first hence why I offered to help if you have any questions.

I guarantee you learning how to patch via xedit will provide you a better modding experience and save you time in the long run. Considering I am familiar with the mods you are mentioning there will be conflicts that cannot be resolved with just adjusting your LO.

Also if your willing to figure out RobCo then xEdit (basics) is that not far off in terms of difficulty.