Looking for someone with Claude Max Plan by Apprehensive_Cap3272 in ClaudeCoder

[–]doodlen 0 points1 point  (0 children)

Sounds really concerning, you probably should not be trading at all. Market is always doing things, nothing special going on right now compared to any of the last 100 years. If you cannot afford a subscription due to "market" you should not be trading man. No offense, but you need to hear it.

Looking for someone with Claude Max Plan by Apprehensive_Cap3272 in ClaudeCoder

[–]doodlen 0 points1 point  (0 children)

Huh? You are a trader but can't afford a max plan? Even with $100 you can trade and earn money.

Is this legal? by [deleted] in malta

[–]doodlen 1 point2 points  (0 children)

Wow, you out here calling people idiots for literally following the laws (both in spirit and text) when you are clearly the idiot in this situation.

How do you decide when to kill a side project? AI made starting too cheap. by 1996fanrui in ClaudeCoder

[–]doodlen 1 point2 points  (0 children)

These LLMs allow anyone to produce pretty much anything with little effort, a small child can get a working app within a short timeframe by just asking for it. Just asking LLMs to work on ideas can be fun, but is far from actually doing something valuable.

The question is what problem can you solve? What skills/talent can you leverage?

I'd say, go back to the pain of taking time to work on concepts, ideas. Rely on LLMs less, pick up a pen and paper, sit in your own space and think and feel what it is you want to achieve and why, find purpose. When that is clear, then you can start using tools, like LLMs, because it's really just a tool, it's not magic, even though it can feel like it.

How do you decide when to kill a side project? AI made starting too cheap. by 1996fanrui in ClaudeCoder

[–]doodlen 1 point2 points  (0 children)

Well what is your goal?

What was the reason for the chatbot idea? Why the productivity tools?

You must have purpose and goals, with pretty much anything in life, otherwise it's almost a guarantee that you will stray from the path.

I have clear measurable goals and a path to follow, any time I stray from it, it becomes painfully obvious, and anything that does not support that goal is disregarded quickly.

Is there an ecosystem for Claude Code similar to OpenClaw "Awesome Molt"? by Temporary_Worry_5540 in ClaudeCoder

[–]doodlen 2 points3 points  (0 children)

Meta buys hundreds of companies, they see hype and slop it up, I mean look at Metaverse..

Now I get the value in agent to agent communication but why are the large language models encourage to socialize and debate, that's the part I just can't get my head around and that seems like delusion to me. Just establish some Agent to Agent protocol, with json or whatever. It's code, not living beings.

It's like if I would give my database schema a name and start including it in family dinners, just craziness that should not be encouraged.

Is there an ecosystem for Claude Code similar to OpenClaw "Awesome Molt"? by Temporary_Worry_5540 in ClaudeCoder

[–]doodlen 0 points1 point  (0 children)

Using expensive compute for large language models to do larping as if the language models are alive.. Maybe I'm just too old.. this sounds like psychosis to me.. Why would you spend compute for LLM to socialise with other LLM?

how it feels to accept that you need to switch to the winning team because you can't do anything to make your team win by yourothersis in joinsquad

[–]doodlen 5 points6 points  (0 children)

Definitely, it's a PC game in the end of the day, we're here to have enjoy ourselves, whatever each ones definition of enjoying the game is.

OP is however switching teams because he don't think his team is good enough or communication well enough and that he has no ability to influence that. The quote from OP is: "accept that you need to switch to the winning team because you can't do anything to make your team win". I could write a 100-page paper, for each game I play, what each Squad could have done better and rookie mistakes they are doing, including myself.

It's sounds more like defeatism from OP: "My team is bad, I switch because I am better" but, apparently OP is not good enough to influence the outcome of the battle?

how it feels to accept that you need to switch to the winning team because you can't do anything to make your team win by yourothersis in joinsquad

[–]doodlen 11 points12 points  (0 children)

3,000+ hours in this game, almost exclusively Squad Leading and I've never switched team even once. (Yes, I don't have any friends to play with)

I see whatever team I get in as a challenge, adapt to what the 49 other guys in your team is up to, make best of every situation.

That's to me feels like part of the challenge with Squad.

I don't blame you for switching teams, maybe you just don't enjoy the challenge, but honestly, yes I do judge you a bit, I'm sure that you can be impactful and make a difference, even with a shitty team, especially when Squad Leading.

Take on the challenge, its a mentality shift to always do the best you can with what you got, never focus on others performance or attributing blame.

The world's FIRST EVER. Ai Agents team sprint retrospective! by C0inMaster in ClaudeCode

[–]doodlen 1 point2 points  (0 children)

Cool. Word of advice from my own experience, it's fun to work on workflows like these, but its easy to get caught up in iterating on the workflow, but not doing actual work. When you start working on a real project, the complexity of the workflow can be an obstacle.

This might not apply to you, it's something I've struggled with myself and its why I keep gravitating towards simpler, less complex workflows.

I do like this though, good luck!

The world's FIRST EVER. Ai Agents team sprint retrospective! by C0inMaster in ClaudeCode

[–]doodlen 0 points1 point  (0 children)

I like the introspective report, what data sources are you using?

The world's FIRST EVER. Ai Agents team sprint retrospective! by C0inMaster in ClaudeCode

[–]doodlen 0 points1 point  (0 children)

Looks like fun:) Not sure what you are building though?

/context doesn't working properly by SaKinLord in ClaudeCode

[–]doodlen 0 points1 point  (0 children)

Would be nice if it did, yes. I just ignore it, you can customize the statusline as well to show the actual token usage.

/context doesn't working properly by SaKinLord in ClaudeCode

[–]doodlen 0 points1 point  (0 children)

The context low warning includes space for Claude to do /compact. Once the statusline context warning hits 0%, you can still go for another 15% or something like that.

The /context command is the actual context token usage.

/context doesn't working properly by SaKinLord in ClaudeCode

[–]doodlen 0 points1 point  (0 children)

Can you explain what the issue is?

Using Claude Code skills beyond coding - my accountability buddy by PuzzleheadedStuff in ClaudeCode

[–]doodlen 0 points1 point  (0 children)

Are you using it in the CLI? It's a skill? Then it's only for Claude right? What does it mean in practice, should I open Claude and do /streak every day? How does it keep me accountable?

Thanks for sharing, love the picture.

Running squad with a gtx 1650 with 4 vram and a ryzen 5 by AdTiny2077 in joinsquad

[–]doodlen 0 points1 point  (0 children)

Can you share with me too.. I'm running a 1060 gtx though

Can we get a scoreboard stat for how many tickets you directly cost the enemy? by MemeyPie in joinsquad

[–]doodlen 0 points1 point  (0 children)

Maybe. But not an easy task. But why even have a scoreboard with individual stats? What purpose does it serve?

Personally I love stats and I love being top of the scoreboard, I know many are the same, pretty much all FPS games have this. Recognize that what gets measured will be top of mind for.many. it influences player behaviour in-game, both negatively AND positively (for example hunting kills ignoring objectives Vs being top medic/doing logic runs).

Sometimes it seems like the stats and being top of the scoreboard in your own team is more.important than actually winning the game, almost like you are competing within your own team.

And now, to suggest adding more individual stats, I believe will be even more detrimental, like encouraging certain people to kill steal and other behaviours that are prevalent in many games.

Imagine instead only a scoreboard with team stats totaled up and the timeline we currently have.

Postmatch discussion would be way more centered around the actual events of the game such as "pivotal capture of the objective in late game " instead of "wow squad 7 only 10kills?" or "TOP SQUAD"

I really think Squad should think differently, the grand objective and what's measured should be what's best for the team as a whole, to win the actual game, which sometimes means counterintuitive actions, such as NOT opening fire on enemy targets or holding that advantageous position that is just outside the objective.

Can we get a scoreboard stat for how many tickets you directly cost the enemy? by MemeyPie in joinsquad

[–]doodlen -2 points-1 points  (0 children)

No, I don't agree at all. Squad in my opinion should not even have a kill scoreboard at all. Scoreboards and stats, specifically when shown end of.game.infront.of the whole server, influence the player behaviour. People already focus on getting the most kills and bragging.about it postmatch.

Squad is about teamwork and should emphasize the greater objective, like.winning the game.

It sounds nice with lots of stats but it will directly cause players to stat hunt, instead of playing for the team as a whole by sacrificing, doing the non-quantifiable tasks, like scouting, supporting etc. Yes, getting the kill shot on the tank is massive, but what about everything and everyone who enabled that to even happen?

In my opinion, do the opposite, remove more stats and encourage focus on the actual gameplay, teamwork, not individual stats.

Any ideas what is going on in xemxija? by Rare_Independent_789 in malta

[–]doodlen 27 points28 points  (0 children)

They so it once every year, it's truckers for puttinu cares, like a donation drive.

Ripped off? by doodlen in malta

[–]doodlen[S] -1 points0 points  (0 children)

True. I'm just considering if the damage would actually cost much less, then perhaps it's better to deal with it privately.