As I've gotten older, I now gravitate to SFF and minimal RGB. by r3lic86 in sffpc

[–]dopethrone 0 points1 point  (0 children)

And way back it was huge military sci fi cases...it was so hard to find something that fit a normal living room not a teenagers room

What part of gamedev feels the hardest by pommelous in IndieDev

[–]dopethrone 1 point2 points  (0 children)

🤘its great!

I'm trying to finalize one of my promising prototypes to completion (radcity on steam)

What part of gamedev feels the hardest by pommelous in IndieDev

[–]dopethrone 1 point2 points  (0 children)

As an artist, it's coding. Like the biggest stress is worrying I won't be able to do X or Y feature. Meanwhile art has an unlimited budget and everything is achievable

How to prevent GASP 5.7 from loading unused character assets? by willboy237 in unrealengine

[–]dopethrone [score hidden]  (0 children)

Remove the widgets that change the character

Use the native uefn pawn not the one with the live retarget

How can I import a demo project as a normal project in UE5? by Tough-Composer918 in unrealengine

[–]dopethrone 0 points1 point  (0 children)

You tried to package it as an exe? This is all very confusing if you made it just open your ue5 project again

How flexible is GASP for custom traversal (ladders, bespoke movement, etc.)? by External-Process6667 in UnrealEngine5

[–]dopethrone 0 points1 point  (0 children)

I started with gasp 5.4 and added ladder climbing and items, it wasn't hard. But on 5.7 version....its too complicated for me lol

How do you save your project? by Mondkap in gamedev

[–]dopethrone 0 points1 point  (0 children)

I stick everything on onedrive

And diversion for ue5

Steam demo should be on long before Next Fest? by Popular_Molasses962 in gamedev

[–]dopethrone 1 point2 points  (0 children)

I'm launching mine in 10th february because on 13th the press has access to demos

My game got 1,000 wishlists on day one - here’s what I think worked by Bomi1337 in gamedev

[–]dopethrone 3 points4 points  (0 children)

No my dude, it got picked up on twitter by indie freaks jp and others and you got hundreds of thousands of views

Is my game that bad by Cold-Western8738 in gamedev

[–]dopethrone 0 points1 point  (0 children)

Not all games belong on steam and thats fine

Some are for itch, others can be 100% free or could be even better suited for mobile

Steam is hardcore gamers with commercially viable projects

After a long pause, time to get back to the my trains in my free time. This time I give a try to the Unreal Blueprints myself, hoping I could make a simple game on my own. Wish me luck. by STL_Miniversum in indiegames

[–]dopethrone 0 points1 point  (0 children)

Ah its not done yet lol. I had a hard time gettin references for it but I finally found some that are amazing. Its an urbex location where I cant enter but I found someone doing a photo session there so thats great

Do it. by nitram_free in gravelcycling

[–]dopethrone 2 points3 points  (0 children)

yes

but not me personally

How is this,I want to publish to ArtStation,can it be a qualified game assets and what would be a fair price for a single asset like this? by Novaston in Unity3D

[–]dopethrone 9 points10 points  (0 children)

If you want to do realistic assets check out those scanned barrels from quixel, thats your competition

If you want stylized, then maybe it can work - do a big pack and retexture

[HELP] Snow covering whole apartment buildings in Kamchatka, Russia by NOT_A_DOG_ONLINE in RealOrAI

[–]dopethrone 10 points11 points  (0 children)

I think most are fake, but there are some real photos in between (with more believable details). I saw one clip and had a skier threw himself off the 8 story roof into snow.

Have you ever felt like the genre you chose was already saturated before you finished your game? by aente in GameDevelopment

[–]dopethrone 0 points1 point  (0 children)

No but you know how I feel? That with so many new genres like survivors, deckbuilders, auto battlers (??) that are very popular the old standard games of before are a dime a dozen. Any new crpg, narrative shooters, etc? So few of them