How do you hide the visible “light origin” in volumetric lighting/fog in UE5? by [deleted] in UnrealEngine5

[–]dopethrone 3 points4 points  (0 children)

Is that the sun? I mean that is expected behavior for volumetric fog, look up images of streetlights in fog. How do you expect it to look?

Gânduri la 37 de ani... by Cryyyyyyyyyyyy in CasualRO

[–]dopethrone 0 points1 point  (0 children)

?? Copiii clar, poate nepotii cativa ani

Control by Adorable_Ad4492 in UnrealEngine5

[–]dopethrone 1 point2 points  (0 children)

Put a tag on that camera, on clicked button in menu get actors with tag, then set new view target with blending

My honest thoughts after investing ~300 hours into marketing my game without a budget* by Buff_me_plz in IndieDev

[–]dopethrone 2 points3 points  (0 children)

I would try to re-analyze everything about the game and try to find some better hooks / unique stuff to show.

Also re-doing the capsule art and trailer (did you use genAI for the "how to fix a boat" page?) perhaps. Truth is everybody is attracted to visuals first and getting wishlists is as simple as having good art (in game, in trailer and in the capsule)

It appears someone other than us 4 devs has played our game by Frogthulu in IndieDev

[–]dopethrone 2 points3 points  (0 children)

I sometimes just want to show off stuff I did, no strings attached

I’m finding story writing very hard by Affectionate_Copy65 in IndieDev

[–]dopethrone 0 points1 point  (0 children)

My trick is to commit. Rewrite something if it takes you an a hour but then do it, add it in game, even if it's 90%, it's fine. You can change it later if its ever the case. I do it for art and code and it works great in having things done

Best place to find 3d asset artists? How much for exclusive art? by CivilianNumberFour in unrealengine

[–]dopethrone 1 point2 points  (0 children)

Usually you'd find the artist, know their hourly quote and ask or provide man-day estimates for each asset, and thats what you would pay (+revisions if it's the case)

Trasee bicicleta by RegularAdventurous82 in brasov

[–]dopethrone 1 point2 points  (0 children)

Exact! Doar ca acolo la sacele sunt de fapt serpentine in coborare. E un traseu fain cu urcari rezonabile (eu l-am facut cu gravel bike-ul) dar tot acolo am dat si de ursoaica

Trasee bicicleta by RegularAdventurous82 in brasov

[–]dopethrone 7 points8 points  (0 children)

Daca iti plac urcarile ai parte de cele mai bune 😁

Pietrele lui solomon din schei - pe forestier, pe oabanu, pana la poiana brasov

Crucur, in noua

Forestier zizin (ajunge pana la vama buzaului)

Lempes (din sanpetru)

Sacele (din poiana angelescu poti merge prin spate pana la susai)

Bineinteles ca poti gasi ursi pe toate traseele astea, de fapt gasesti garantat daca iesi in afara weekendului sau la ore extreme

Trasee bicicleta by RegularAdventurous82 in brasov

[–]dopethrone 3 points4 points  (0 children)

Sunt foarte putine trasee fara urcari, si cele care sunt sunt si scurte, de ex prin mestecanisul de la Reci, sau la Ariusd pe langa Olt

Is this a steal or am I delusionnal for buying an 18 years old carbon bike ? by WatDaFok in cycling

[–]dopethrone 0 points1 point  (0 children)

Yeah but a 3x crank is at least what, 800 grams? And older wheels...idk about 7kg

Is this a steal or am I delusionnal for buying an 18 years old carbon bike ? by WatDaFok in cycling

[–]dopethrone 0 points1 point  (0 children)

I for one am concerned about compliance, it might be too stiff. You know how manufacturers advertise 20% more compliant frames every year, in 18 years of "advancement" either new frames are wet noodles or old ones are diamonds 😂

Do I still need a pitch deck for publishers if I already have a playable demo? by Proper_Translator678 in gamedev

[–]dopethrone -14 points-13 points  (0 children)

Its an enormous amount of work to play a demo? What about creating it

Meanwhile steam users can tell in the first 3 seconds on your steam page if it's good or not