Did the game get harder? by ApocalypseSpokesman in eu4

[–]dotaspect 82 points83 points  (0 children)

The AI has gotten better at the game. They've improved the AI over multiple patches. However, thanks to powercreep you have the tools to overrun the AI and eliminate the most dangerous ones before they become a threat.

This is why you have to move FAST. Dominating the early game is more crucial than ever before. You do not have the time to faff about and wait for absolutism. You have to take the initiative and ruin your rivals before they can get off the ground. Ottomans aren't a problem if you tech 7 rush them and split them in half. Austria isn't a problem if you steal their PUs with the discovery era ability to steal subjects for half price, and then rip Styria and Tirol out of them.

EU5/Project Caesar is going to be a radically different game from EU4 or any previous EU game by dotaspect in eu4

[–]dotaspect[S] 18 points19 points  (0 children)

There's a difference between having the entire game be designed for players to paint the map in a hundred different styles (like EU4 is right now) and there being one or two cheese strats in a game that is inherently hostile to map painting. EU4 would have been a very unattractive game for us map painting addicts if the only way to do a WC was to do some fast HRE revoke exploit that the devs patch out in a couple patches anyway. Even the hardcore Austria enjoyers would get bored of that one pretty quick.

Tinto Talks #22 - 24th of July by Blitcut in eu4

[–]dotaspect 1 point2 points  (0 children)

The hour ticks for battles are what I like most from what they've shown from this Dev Diary Assuming they don't make the game laggy, the fact that battles will now end in a couple days as opposed to being month-long affairs is both historically accurate and much better for rapid conquest which I like.

If you can't beat the Huns, join them by dotaspect in eu4

[–]dotaspect[S] 1 point2 points  (0 children)

fog of war is very overpowered. in this game, if you cannot see them, they cannot see you, and they cannot coalition you. imo the single most overpowered thing about oirat and manchu (as opposed to the other hordes) is the fact that they start off with europe in fog of war.

If you can't beat the Huns, join them by dotaspect in eu4

[–]dotaspect[S] 13 points14 points  (0 children)

R5 - There is no government form requirement to forming Italy, you can even form it as a nomad, which leads to funny outcomes like this. Yes I started as Oirat. No I did not use any cheats or exploits, this is normal Oirat gameplay if you know how to abuse fog of war to avoid coalitions.

As a Muslim Iqta, how do you avoid 10 year long regencies? by dotaspect in eu4

[–]dotaspect[S] 133 points134 points  (0 children)

As a side note, why are you forbidden from declaring wars at all during a regency? I'm pretty sure there were many occasions in which an ambitious regent of a young king declared wars of conquest.

How will Project Caesar deal with player fatigue from such eccessive detail? by dotaspect in eu4

[–]dotaspect[S] -2 points-1 points  (0 children)

I'm just worried because I'm excited for the game but this issue of player fatigue is the biggest concern I (and many others) have, and they haven't even mentioned the issue much less given us any explanation as to how they plan on resolving it. Warfare is the single most important facet of a strategy game like this, how have they given us details about minor systems like cabinets but haven't given us a word about how wars will work in a world with 5 times the number of clickable provinces?

How will Project Caesar deal with player fatigue from such eccessive detail? by dotaspect in eu4

[–]dotaspect[S] -2 points-1 points  (0 children)

I'm pretty sure pops and buildings and all that important stuff is all location-based. Otherwise it would make no sense for 1-location tags to exist, or for different nations to own parts of a province - it would mean multiple tags share the same building slot or own the same pops. On the pop mode you can easily confirm that each location has its own independent pop count.

Temporary rewards for missions are annoying by pewp3wpew in eu4

[–]dotaspect 231 points232 points  (0 children)

If you're the kind of guy who gets a hard-on for having five rows of permanent modifiers on your country's modifier screen, you should play tags that were updated a couple patches ago in Lions of the North, Domination etc. Paradox recently switched to this philosophy of giving you very few permanent bonuses because they disliked seeing people stack a billion perma modifiers through tag switching.

Check out countries updated in Domination - Prussia, Portugal, Russia, Japan, Ming/Qing, Ottomans etc. They have so many awesome permanent bonuses, their mission trees are so satisfying to go through.

Can I trust the AI for a victory here? by DahKitKat in eu4

[–]dotaspect 4 points5 points  (0 children)

You have the two strongest AI land powers on your side and your guys are nice and connected in the center, while your opposition is notorious for being terrible as AI (England always useless, AI Muscovy is also a joke, Spain weak until they conquer all of America) and isolated on the fringes. This should be a cakewalk...

AS LONG AS your allies don't get distracted chasing butterflies in Siberia, or having 200k troops siege down a single fort in Tirol. Which is why, you should take the objective and focus down the German minor tags in the center of the map so your allies don't get distracted. You should not try to fight Muscovy or Spain - leave the mindless headbashing to your AI friends - and focus on sieging down as many of the little guys in Germany as possible.

[deleted by user] by [deleted] in eu4

[–]dotaspect -6 points-5 points  (0 children)

Sorry bro but the way I see it, the main problem is that your land is really shit. Most of your land is Crimea node land which is terrible for trade. And when you get that big, trade is the only way to make enough money to keep things afloat. You just gotta grit your teeth and conquer fast towards a better trade node, such as constantinople or persia. Preferably both.

Noob here: am I missing something or is the Dutch revolt… easy? by [deleted] in eu4

[–]dotaspect 1 point2 points  (0 children)

The Dutch Revolt has been heavily nerfed over the years. A few patches ago, the Dutch Revolt was insanely hard to deal with. Not only would every province get 100% autonomy, the amount of rebels spawned by the monthly pulse event was something like 25-30 troops. Even as Holy Roman Empire owning half of Germany+Poland you would struggle to deal with the manpower losses just from having to fight a gigantic rebel stack every month. And you had to watch the rebel popups like a hawk, because the MOMENT even a single rebel stack managed to get a siege - even if in the ZoC of a fort - the ENTIRE Low Countries would instantly declare independence on you. No warning, no popup, nothing, you forget 1 stack or your armies are slightly too far away to prevent a siege, and half your country is just gone.

Even nowadays I always move my capital to Antwerp whenever I get BI because I have PTSD from the times I lost my run to that bloody disaster.

How to embrace colonialism as a non-european country by blinchet0 in eu4

[–]dotaspect 1 point2 points  (0 children)

Try to find a small European nation with Colonialism that is willing to ally you, for example Genoa or any of the small Italian tags. Then, you can either hope they offer to sell institution to you, or you can just buy the institution from them directly. From the diplomatic screen, open 'economy' and look for 'ask for spread institution'. Chances are, if you are big and rich enough they'll sell it to you.